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Shaun's Gun Fights 1.0.0

(0 reviews)

5 Screenshots

Feel free to buy me a coffee!! 

https://cash.app/pay/link/4z3oc3x7
(if link does not work - $shaun10197)

DISCORD

==============================================================================

  SHAUN'S GUN FIGHTS  -  stage gunfights between gangs, lawmen and soldiers

  by shaun9797                                                    

==============================================================================

Open a menu, pick two sides, and watch them shoot it out: O'Driscolls against

Lemoyne Raiders, Pinkertons against the Del Lobos, the Army against the

Skinner Brothers. Up to 30 a side. The fighters spawn in front of you or at

your map waypoint and go after each other, not you. Stay back and watch,

join a side, or have everyone come after you.

REQUIREMENTS

------------

- Script Hook RDR2 (by Alexander Blade)

- Story mode only (Script Hook mods don't run in Red Dead Online)

INSTALL

-------

1. Copy GunFights.asi into your Red Dead Redemption 2 game folder (the folder

  with RDR2.exe in it).

2. Optional: copy GunFights.ini there as well. If you don't, the mod creates

  one with the default settings the first time you start the game.

UNINSTALL

---------

Delete GunFights.asi, GunFights.ini and GunFights.log from the game folder.

UPDATING

--------

Replace GunFights.asi. Your GunFights.ini keeps working as it is: any new

settings are added to it automatically, with their default values. If you

want the latest explanations in it too, delete it and the mod writes a fresh

one (your menu setup goes back to the defaults).

KEYS

----

F7          open / close the menu

Numpad 8/2  move up / down

Numpad 4/6  change the highlighted value

Numpad 5    select

Numpad 0    back / close

Num Lock must be ON, otherwise the numpad sends arrow keys. Every key can be

changed in GunFights.ini.

THE MENU

--------

Red Team / Blue Team  opens that team's page:

    Faction    O'Driscolls, Lemoyne Raiders, Murfree Brood, Skinner

                Brothers, Del Lobos, Laramie Gang, Night Folk, Bounty

                Hunters, Grays, Braithwaites, Pinkertons, Lawmen, US Army,

                Townsfolk

    Fighters    1 to 30

    Weapons    Faction weapons (each faction's usual guns), Revolvers,

                Pistols, Repeaters, Rifles, Shotguns, Sniper rifles, Mixed

    Accuracy    Low, Normal, High, Deadeye

    Toughness  Normal, Tough, Very tough (more health; headshots still kill)

Spawn at      In front of me: ahead of where you're looking (40 m by

                default).

              Map waypoint: at your waypoint, if it's close enough (250 m by

                default). The game only runs people properly near you, so

                fights far away could stall.

Your side    Neutral: both sides ignore you. Stray bullets that hit you

                don't count, but if YOU shoot one of them, his whole team

                turns on you.

              Join Red / Join Blue: that team is on your side, the other

                team hunts you.

              Everyone hates you: both teams come after you.

              You can change sides in the middle of a fight.

              Just pointing your gun at your allies, or at a neutral team,

              doesn't turn them on you: the mod sends them straight back to

              the fight. Only shooting them does.

Battle Settings  opens the settings page:

    Spawn distance    how far ahead of you the fight starts (10-150 m)

    Team gap          how far apart the two teams start (10-120 m)

    Group spread      how loosely each team stands (2-20 m)

    Waypoint limit    furthest waypoint allowed (50-500 m)

    Cleanup distance  ride further than this and the fight is cleaned up

                      (100-1000 m, or Off)

    Max fighters      cap on both teams together (10-60)

    Make room        On: clears space in the world for big fights (see

                      below). Off: never removes anything.

Start Fight  spawns both teams and closes the menu so you can watch.

Stop Fight    ends it: the survivors calm down and walk off.

Clear Bodies  removes the dead, including those from earlier fights.

Remove Everyone  removes every fighter the mod has spawned, alive or dead,

              including survivors who walked off after Stop Fight.

The menu remembers your last setup, even after you restart the game.

DURING A FIGHT

--------------

- The top of the screen shows how many are left on each side, and the map

  and radar show the fighters as red and blue dots. When one side is wiped

  out, the winner is announced. Hogtied fighters count as out.

- Lawmen and bounty-hunter posses (who come after you when you have a

  bounty) are kept away while the mod's fighters are around, so the fight

  stays the size you picked, even if you shoot the survivors afterwards.

  The law comes back after Stop Fight, Remove Everyone, riding away, or

  your death. Crimes you commit nearby meanwhile go unpunished too.

- If you die, every fighter is removed as the screen fades, so nobody keeps

  hunting you after you respawn.

- Starting a new fight hands the old fighters back to the game. Riding

  further away than the Cleanup distance (400 m by default) does the same.

BIG FIGHTS

----------

If you ask for more fighters than Max fighters allows (40 by default), both

teams are scaled down and the message at the top says so. Raise Max fighters

in Battle Settings for up to 30 a side.

The game itself holds only about 150 people at once, counting townsfolk,

riders, horses and animals. With Make room on, the mod clears space before a

big fight. It removes, in this order: leftovers from earlier fights, bodies,

animals far away, then townsfolk far away and off screen. It never removes

story characters, shopkeepers, camp members, your horse, riders, wagon

drivers or anyone within 30 m of you. If there's still not enough room, both

teams are shrunk evenly and the message says how many fit.

SETTINGS

--------

GunFights.ini explains every setting. You can change it while the game is

running: save it and the mod picks up the change within a second.

The distances, Max fighters and Make room can also be changed in the menu

(Battle Settings); the menu saves them into the INI.

Only in the INI:

  [Keys]      MenuKey and the numpad keys

  [Fight]      CombatMovement  1 = hold cover, 2 = push forward, 3 = charge

              ShowScore        1 = show the count at the top of the screen

              ShowBlips        1 = red and blue dots on the map and radar

              Ammo            rounds given for each gun

              HoldOffLaw      1 = keep the law away while fighters are out

              IgnoreAiming    1 = aiming at allies or a neutral team

                                    doesn't turn them on you

  [Accuracy] / [Toughness]  what each menu level really means

  [General]    DebugLog        1 = detailed log, for troubleshooting

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