114 files
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Description
This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.
A.R.E.P Main Preview:
A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.
- A.R.E.P 1.1:
This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.
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Alternative Versions:
These are alternative versions of A.R.E.P that were requested by the community.
### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###
- Version A "A.R.E.P v.A (Less balance, faster drops)":
In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!
- Version B "A.R.E.P v.B (Drop Headshots)":
This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.
- Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.
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-> Installation:
Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.
Important for troubleshooting:
- Be aware that you can only run one Euphoria/Ragdoll mod at a time.
- Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
- If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
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This Disables Shadows Except Ped Shadows Because I Don't Know How To Disable That
Please Use The system.xml Provided For The Same Look
This Gives you 3-15 fps more or not any at all depending on your hardware
You Can Also Use This If You Want A Somewhat "old" Game Look But It's Made To Improve Performance On Low-End Computers
- 2,145 Downloads
- 28993 Views
- 125.04 kB File Size
- 1 Comments
Eemeli2343 in MiscUpdated -
Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.
Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.
(If you want to download older versions of W.E.R.O, you can get them in my discord server)
FEATURES:
• No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
• RDR 1 Rolling Reactions. No more rigid movements!
• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)
• Improved On Fire behaviors. NPCs stumble in agonizing pain
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
• Improved behaviors when bailing out of a wagon
• RDR 1 like knockout reactions
• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)
• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!
• Improved explosion behaviors & distance of flight when near an explosion
Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.
A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod
Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick
Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again
If you want to, you can:
Join my DISCORD server to stay up to date with latest early update previews and more
Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V
For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible
and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling
How to install this mod into your game
Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.
REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK
Hope you enjoy this mod!
Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey
Like what I do?
Consider supporting me on Patreon!
- 75,995 Downloads
- 299093 Views
- 6.02 MB File Size
- 30 Comments
VolaticWolf in MiscUpdated -
Best TAA and Visual Effects is intended primarily for players who play the game with an upscale of 1.5, 1.75 or higher (in the game settings) Also works great using DSR and DLDSR technologies. Or use real 2k/4k monitors!
Big update v.1.6.0 Changes below:
✔️Reflections from water have been reworked (now objects are reflected more clearly: trees, hills, houses).
✔️Improved glare from water (especially at night).
✔️Improved SSDO screen space occlusion (SSAO).
✔️Other minor improvements.
✔️Still the same vanilla performance, without loss of FPS. 💪🏋💯
Big update v.1.5.0 Changes below:
✔️Added terrain tessellation.
✔️Improved water glare, foam and its physical behavior.
✔️Other small improvements.
Big update v.1.3.0 Changes below:
✔️Now the best volumetric reflections from clouds.
✔️Improved tessellation of water surface.
✔️Thanks to: Cazanu We now have an incredibly beautiful Milky Way constellation, which I included in this update. Now in the Wild West there are stunningly beautiful nights in 8k resolution!
✔️Improved the quality of all reflections from water and puddles.
✔️Water glare has been adjusted.
✔️Improved foam near the ocean shores.
Advantages:
✔️FPS + -absolutely the same as in the stock version of the game (But the difference is calasal)
✔️The mod is fully compatible with the mod: "Visual Redemption" https://www.razedmods.com/red-dead-redemption-ii by Razed. You should simply delete the "visualsettings.dat" file from the "Visual_Redemption" folder in your LML directory.
✔️This TAA fix is equal in quality to anti-aliasing: MSAA 2x. At the same time, it is much more productive!
✔️Higher rendering of objects at all distances in the game
✔️Trees now have more volume
✔️Higher terrain detail
✔️Very flexible TAA sharpening scale (If you want a less sharp image, you should decrease TAA sharpness)
✔️Better detail for pedestrians and animals
✔️People and horses now spawn at long distances
✔️Grass quality at all distances in the game has a clearer outline
Now you no longer need texture packs with high-poly objects that will cause frame rate drops when using a not-so- expensive graphics card, or have texture loading before your eyes! I also recommend you use my free ReShade Preset:
Through extensive testing and tweaking, I was able to increase the draw distance of objects, especially trees. Also the distance of the appearance of pedestrians, horses and other objects at a greater distance. If you're playing on PC, remember that people and animals used to be downloaded over long distances, with the latest Rockstar updates, this thing is broken. This add-on will help solve the problem.
Attention! This assembly is an early version and may have some bugs, treat it with understanding!
WARNING: 👇The screenshots use my own preset for ReShade: "Red Dead Vision", details on my server 👇
Subscribe to my Discord server: https://discord.gg/BbavTG7 to follow and stay updated!
Flaws:
❌Some people may find these settings too sharp (However, people who like a clear picture and know how to play with scaling will be delighted with the detail)
INSTALLATION METHOD:
unpack the entire contents of the archive into the"lml"folder.
WARNING: At the start of the game, you should have an option on the tab: "TAA Antialiasing"set to"High".
If you already have a file: "visualsettings.dat" in the LML package, then the mod may not work! Therefore, before installation, you need to delete the file with the same name.
Buddy, if you like these settings, leave your approval and your vote!
You can leave your wishes in the comments 🙂
- 24,684 Downloads
- 126807 Views
- 108.85 kB File Size
- 13 Comments
Updated -
Arthur Morgan Character Was Way too much degraded
He Is 6'1 In Real Life So Now You can also play as 6'1 Real Arthur A.k.a Roger Clark
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Hello everyone!
Prolog
This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"...
A really sad attitude and absolutely wrong in every way!!!!
The fact that youtubers these days making successfully videos about
ragdoll showcases from a game which was released 2010, speaks for itself...
When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed.
Cineastic Euphoria Ragdoll Rework (C.E.R.R)
This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies!
Unfortunately its really hard to recreate this great shooting
experience from RDR1 by just watching videos and playing the game, thats
why I started studying the euphoria behaviours and parameters to create
something that maybe go in the "right direction" and would reach a kind
of the old R* standards of Euphoria ragdoll physics...
This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on)
NPCs behaving differently when shot depending on each weapon, ammo and hit zone!
I also implemented a range of random varieties to certain shot behaviors.
Some of the features:
- The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on)
- All modded Euphoria tasks have been rebuilt from the ground up to match the motions
- All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released
- NPCs reacting longer to shots without collapsing
- Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso)
- Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo)
- NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow
- NPCs stay active and more life like on the ground
- A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3
- And more!
Feel free to post your feedback in the comments/review section 🙂
I hope you enjoy the mod!
A special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding!
Please see Installation.txt for installation instructions!
This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out!
This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1")
In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. Each section which contains changes, is marked with a comment which contains "C.E.R.R REDONE". I also marked all explicit changes with a comment which contains "CERR" (without dots between the letters to make it easy to find). Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly.
Just download Notepad++ and download the "Compare" and the "XML Tools" plugin.
With these plugins, you can collapse all sections by pressing "ALT+0". This makes it easier to keep track of things.
All changes are done only in:
<CWeaponInfoBlob> -> <Infos> -> <Item type="CAmmoInfo"> and <Item type="CWeaponInfo">
By using the compare function, you can compare both files to see the differences and what to take over. After you did this, just copy the changes of the other mod to the weapons.ymt file from C.E.R.R.
I also warmly welcome any creator to make their mods compatible with C.E.R.R!
Have fun!
Other media:
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Remove horse and player speed limits in camps, towns, indoors and on bridges.
Version 1.1: -mod previously called Remove Horse Speed Limit renamed to Remove Speed Limits
-mod is now an asi file
-removed horse speed limit for the horse in camps (includes Indian Camp)
-removed player speed limit in camps and indoors
Version 1.2: -removed speed limits when close to certain characters or mission points
-to switch between slow walk and fast walk press the "go to cover" key (if you want to go to cover do not hold any of the move keys)
Requires Script Hook RDR2. For installation put the asi file inside main RDR2 folder.
- 16,494 Downloads
- 92485 Views
- 108.82 kB File Size
- 9 Comments
Updated -
Blood textures replacement that i think fits better with alot more variations of splatters and blood pools,Tarantino style.
drop the folder into "Red Dead Redemption 2\lml"
use High Velocity ammo for more blood splatter specially on the walls,because the bullet goes trough
In order to play with Bloodlust wich is very recommended you need to delete "blooddecal" folder from Bloodlust or my mod wont work as intended.
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This is my edited Ist.ini file for Lenny's Simple Trainer !
I added everthing i have found here: www.mod-rdr.com/wiki/pages/ and everything what's added from other users there.
Whats inside the file:
- Full Charakters list
- Full Peds list
- Full Weapons list
- Full Horses list
- Full Vehicles list
- Many Teleport Locations (inclusive some "Out Of Map" - you should have at least a fly mod for proper use.)
- Many Actions (like drinking coffee)
Known issues:
- Because of RDR2 updates, the mod can cause unwanted behavior to the game, expect random crashes and or being stuck somehow
- Spawned legendarys will be not recognized as legendarys. You will get perfect pelts/skin only.
Installation:
- Install Lenny's Simple Trainer and everything mentioned there
- Drag the Ist.ini in your Red Dead Redemption 2 root folder
Credits: LMS for Lenny's Simple Trainer,
NetSSH for his actions list
- 88,841 Downloads
- 362378 Views
- 183.42 kB File Size
- 96 Comments
Aaskereija in MiscUpdated -
This mod replaces the loading screen music with music from the 1992 video game The Town with No Name.
Installation Instructions
1. Extract the zip file.
2. Open the extracted folder.
There should be a folder with the same name inside.
That folder should have a install.xml file inside.
3. Assuming you have LML installed, copy the folder into the lml folder.
4. Done!
Credits
Header image and mod image source: www.mobygames.com
The Town with No Name is a video game developed by the UK company Delta 4. (Not to be confused with the Delta IV rocket.)
The game was published by On-Line Entertainment.
- 476 Downloads
- 10118 Views
- 43.23 MB File Size
- 1 Comments
WesternGamer in MiscUpdated -
The only thing left to do to achieve 100% is visit Arthur's grave.
This save is an edited/cheat branch off of my 99% save file in the Definitive Completionist Save Game Collection
Everything in that collection was obtained via gameplay during a single play-through. (with a lot of help from Rampage Trainer)
Once I realized there were a few missing items in that collection I stopped updating it. I just didn't have another run-through in me. All but 2 of the missing items in that collection are missing due to known glitches.
So... I decided to cheat...
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This save contains all obtainable documents,
valuables, and other unique items.
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These are the ONLY items added using the Save Editor:
Theatre Ticket - legitimately missed this one at Bronte's party. Watson's Scrapbook Page - also a legitimate miss. I forgot to go back for it. Jimmy's Pen - known glitch that it doesn't pass with Arthur's satchel to John. Letter from Penelope - I had it at one point because I did the mission it triggers but it ended up missing. Letter from Tilly - I could read it at Beecher's Hope but it wouldn't save to inventory. Rare Orchids Order - I took it from the post office wall, but it didn't save to inventory. Nite Folk Victim and Ransom Notes - I just didn't think it was right that you could only get 2 hanging body notes. 1 Bar of Gold - The event that reveals the gold bar in Rhoades never spawned for me. Camp Request Items - pipe, harmonica, mirror, fountain pen, because I was already cheating anyway.
Every other item in this save was and can be obtained via gameplay
starting from the 99% save in my Completionist Collection.
- 4,213 Downloads
- 35607 Views
- 537.1 kB File Size
JoeCoolinSC in MiscUpdated -
This collection of saves is from a single play-through. I wanted to provide at least one save at the beginning of each chapter from the same play-through so you can start anywhere you want knowing you can still get to 100% without missing anything.
As hard as I tried, I still ended up missing 2 missable items.
The Theatre Ticket from Bronte's party and Watson's Scrapbook Page.
If you start from Chapter 4 or earlier, you can pick these up during your play-through. If you just want EVERYTHING, I just uploaded this file: Ultimate 99.8% Save
However, the Easter Eggs in that save have all been opened.
While I did use Rampage Trainer extensively in this play-through it should be noted that Arthur Morgan never entered New Austin or the locked-down portions of West Elizabeth except for the Sean rescue mission, of course.
EASTER EGG MARKERS: Starting with the Chapter 3 save, I have placed map markers at the following easter eggs and left them in a state that you can still experience them all the way through the 99% save. There are no markers in the 100% save as all Easter eggs were opened.
HIDDEN TUNNEL on the far western edge of the map. This location cannot be sketched until after the first conversation with the Cave Hermit. Return here every day or two until all conversations are exhausted. You can't get up on the ledge where he is without cheating until all conversations have taken place. After they have, you can use the rock on the right to climb/jump up.
UFO ENCOUNTERS 1st one is the marker just NE of the letter N in Hanover. The prerequisites are completed. Just enter the cabin around 2am and be ready to run back outside and see the UFO. The 2nd UFO sighting can be made from the peak of Mount Shann at 2am.
CAVE GIANT go to the marker east of Wapiti Reservation. Once there a large flock of small birds will take flight. Follow them east to an elevated cave. Don't let anything distract you. I don't know how long these birds to take reset if you lose them. When you arrive, the giant will start the conversation from inside his cave. Like the Hidden Tunnel/Cave Hermit you are not allowed to enter without cheating. Just return for more conversation.
SAINT DENIS VAMPIRE clues have been collected. Go to the marked location in Saint Denis between Midnight and 1am to deal with the menace.
STRANGE STATUES location has been sketched in the journal, but not solved. It is marked SE of the "I" in Ambarino. Three gold bars await!
WITCHES CAULDRON is marked near the "N" in Ambarino, but I did not take a drink.
KILLER CLUES have been collected. Visit the marker below Valentine to confront the killer.
FARMER MARRIED HIS SHEEP and it didn't end well. You may have seen a sheep wearing a wedding ring around its neck wandering around near Emerald Station. The marker south of the A in New Hanover is where it apparently escaped from.
View the sick scene and collect another wedding ring.
SULKING ROBOT Marko Dragic's creation sulking on a mountain top. Only marked in saves after "A Bright Bouncing Boy".
EXPLODING HOUSE north of Tumbleweed. Marked starting in the Epilogue.
ABERDEEN PIG FARM not technically an Easter Egg but marked in Epilogue to remind you to pick up the money Arthur left for John. For story continuity you shouldn't pick it up until Beecher's Hope is paid off. Otherwise, why would you even need a loan?
=================================================================
The save game files in this collection are
divided into the following folders:
=================================================================
Chapter 2 Start (Clean)
Chapter 1 story missions complete with all gold medals.
(all story missions in this entire collection have gold medals)
Chapter 2 Cheat Start
First 4 story missions complete.
Valentine Doctor side business robbed.
(to avoid it getting stuck in your task list)
All camp upgrades and decorations.
All trapper clothing and saddles crafted.
All trapper reinforced equipment except Master Hunter Holster.
All challenges complete except Master Hunter 9 & 10.
(this is to ensure the Legendary Panther spawns later on)
All talismans and trinkets EXCEPT Owl's Feather Trinket
(acquiring the Owl's Feather Trinket early can glitch 'Archeology for Beginners')
All weapons EXCEPT Rolling Block Rifle free later in story mission.
No legendary animals killed.
No legendary fish caught.
Golden Turkuman horse.
$1000 cash.
Chapter 3 Start
Dutch's pipe, Sadie's harmonica and Molly's pocket mirror picked-up but not requested yet.
CHALLENGES complete except Master Hunter 9 & 10.
HUNTING REQUESTS (perfect carcasses) completed until they resume in the Epilogue.
STRANGER MISSIONS:
Test Of Faith (dinosaur bones) all bone locations mailed except for New Austin bones. Geology For Beginners (rock carvings) COMPLETE Cigarette Cards COMPLETE Noblest of Men and a Woman first part complete except Black Belle. Her mission is fun, but it doesn't give a unique weapon. COMPENDIUM: I decided NOT to artificially unlock the compendium, yet. There's no reason to rush. What you see is what you get.
But it's worth noting that the Gangs Section is 100% each for the O'Driscoll Boys, Lemoyne Raiders and Murfree Brood. So the frustration of looking for gang camps is eliminated. Yes, I found them for you.
LEGENDARY ANIMALS/FISH completed to the point that they can be not having been in New Austin.
The legendary Bluegill isn't available until later in Chapter 3.
ALL POINTS OF INTEREST have been sketched in Morgan's journal except for those located in New Austin, Gray's Secret which isn't available until later in Chapter 3 and the "Hidden Tunnel" aka Devil's Cave (Easter egg marker placed).
Chapter 4, 5 and 6 Starts
Included for continuity and if that's where you want to start.
Chapter 6 Point of No Return
This save is late in Chapter 6 and the last opportunity to play as Arthur in the normal sequence.
Epilogue 1 and 2 Starts
99 Percent
John's Horses:
"Silver" - Silver Turkuman "Ruby" - Red Chestnut Arabian "Rachel" - From story. "Buell" - From Hamish Sinclair veteran missions. Temporary horse at Beecher's Hope - White Arabian The only things left to do:
Catch the serial killer near Valentine. Find Tilly in Saint Denis. Find Rains Fall in Annesburg. Find Mary-Beth in Valentine. Collect the money Arthur left for John at Aberdeen Pig Farm. Permanently place the squirrel statue. (see below) Visit graves of the fallen. Visiting the graves is the only thing actually required to get to 100%. I also avoided the wandering herbalist stranger mission because I wanted "To The Ends Of The Earth" to be the name of the final save game. But since I forgot about Mary-Beth in Valentine until later, Mary-Beth is the name of the final save.
One other thing I learned at the end of this play-through... When the squirrel statue disappears from the mantle at Beecher's Hope, Abigail has hidden it somewhere because apparently, she hates it. Originally, for the "It's Art" achievement you had to finish the hide-and-seek game with her to get the squirrel permanently placed on the mantle. Now, you get the achievement the first time you place it, but it still disappears. If you want it permanently displayed, you have to find it wherever Abigail has hidden it until she finally gives up. This video walks you through this aggravating squirrel hunt step-by-step.
100 Percent
I forgot to find Mary-Beth in Valentine for her farewell cut-scene and book, but you can still do that.
With the squirrel statue permanently displayed on the mantle... I'm done!
- 14,804 Downloads
- 91890 Views
- 5.17 MB File Size
- 4 Comments
JoeCoolinSC in MiscUpdated -
- 1,018 Downloads
- 22815 Views
- 45.81 kB File Size
- 2 Comments
Updated -
I present to your attention Ultra-realistic preset with ideal colors and white balance. Designed for powerful PC.
1) Differs in the highest detail
2) Working HDR
3) Correct color correction and white balance
4) Realistic sunrises and sunsets
5) The color of the sky has become more correct
6) Clouds are now more pronounced
7) Improved glare from surfaces (stones, water, roofs of buildings)
9) Lighting from lamps, fire and other light sources now looks more realistic and correct. A soft light appeared.
10) Improved shadow effects
Be sure to follow the last two points, otherwise you will have an oversaturated picture!
1) The color profile must be in the video adapter settings: sRGB IEC61966-2.1 or Apple RGB (color management).
2) On the NVIDIA Control Panel, Modify Settings tab, the Output Dynamic Range must be set to Limited
Attention: for a perfect picture in the game itself, "Scaling" from 1.5 to 2.0 must be enabled (depending on your video card). Alternatively, you can use native 2k or 4k resolution. Also in the settings, it is desirable to set the maximum volumetric effects and geometry!
Designed exclusively for high performance computers!
My Discord: https://discord.gg/BbavTG7
Buddy, if you liked my preset, leave your approval and your voice! You can leave your wishes in the comments 🙂
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Updated -
This removes the online button from the pause menu, that is what this mod does!
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WesternGamer in MiscUpdated -
What does this mod do?
Main File: This mod takes the horse harness from online and removes the lantern altogether, replacing the large saddle bag. As a result of this, some NPCs will also use harnesses which feels more natural than you being the only one to use it. It also features different color variations depending on which color large saddle bags you select.
Tutorial Version: Contains a tutorial so that your horse can wear the horse harness from Online and keep all components intact.
Is this mod accurate to the real world and more specifically, the Old West?
This mod aims to add an extra layer of realism to the game as breast collars were used from time to time in the Old West and they are also used sometimes in Western movies. Cowboys and riders today use breast collars to keep their saddles from sliding backwards, so if you use one of these IRL I hope this mod allows you to better recreate your actual saddle setup.
How do I install this mod?
You'll need Lenny's Mod Loader and Version.dll in order for it to work.
Main File: Simply drop the file into your lml > stream and you should be good to go. Once the mod is installed, equip the large saddle bag via the stable if you haven't already and it should appear on your horse.. unfortunately you won't be able to see the collar until you exit the stable but you'll know it's equipped once your saddle bag goes away.
Tutorial Version: Follow the tutorial.
I happen to like my saddle bags, can this mod replace something else?
Main File: Yes, it should also be able to replace horns, small saddle bags, or bedrolls. All you need to do is change the filename to the name of the model's .ydd file which you can find through OpenIV and you should be good to go!
Tutorial Version: The tutorial will show you how to keep them!
NOTES:
You only need one version or the other, though you're welcome to use both if you so desire.
While the colors in the "color variations" picture reflects the main file, you can sort of change the color a bit for the tutorial version by editing the three numbers following value= in the Step 3 file. Use the horse color palette from here to get an idea of what the color is gonna be.
Horse Harnesses-1838-1-0-1670825101.rar TUTORIAL TO KEEP ALL ACCESSORIES AND HAVE ORIGINAL TEXTURES.zip
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Updated