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68 files (46 files filtered)
  1. What this mod does?

    This mod allows you to start bar fights inside all of the saloons available in game, including Strawberry, Annesburg, and Emerald Ranch Saloons that you can restore with mods. This mod also allows you to perform environmental finishers on more objects inside saloon and outside of saloons to make bar brawls more like in Red Dead Online.

    [Installation]
    - Put BarBrawl folder into "lml" folder.
    - Put BarBrawl.asi to your Red Dead Redemption 2 folder.

    [More info]
    - I added Strawberry, Emerald Ranch Morningstar saloons to the file. So you can install the mods that restores them and start a bar fight inside of them.
    If you don't want this feature to work on certain saloons just delete them from barbrawls.meta.
    - Bartenders will flee the saloon when the fight starts and leave the area.
    [Showcase 1]
    [Showcase 2]

    [DONATIONS]
    Here's my Patreon if you want to support me.


    • 5,343 Downloads
    • 28183 Views
    • 152.76 kB File Size
    Updated
  2. RENAME RACHEL AND/OR BUELL

    Simple file to be able to rename Buell and/or Rachel. Open the file with notepad or any text editor of your choice and change the "Buell" or "Rachel" string in the file to whatever name you want to change it to and save.

    BUT you have to do it BEFORE the horse spawns into the world of your save file.
    I know it sounds insane but it's the only way.

    For example: change Buell's name and make a save before you go to meet the Veteran for the first time (so before Buell spawns for the first time).
    For example: change Rachel's name and make a save before you start the epilogue (so before Rachel spawns for the first time).

    If you plan to catch either of them in the wild while playing with SUHM, plan ahead and change their names beforehand.

    Good thing about this is that the previous Rachel or Buell that spawned in your save file will still keep the name that they had before. So if for whatever reason you'd like a full stable of 4 Rachels with different names, you can do so, lol.



    
    • 65 Downloads
    • 2040 Views
    • 860 B File Size
    Updated
  3. Pasted content
    
    Tired of having to wait for that specific moment in the story to get the horse you want?
    You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION?
    You want to see that one horse you want in the wild and tame it yourself, you've tried other mods but then you realize: what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers?
    Say no more...


    To complement the mod, I've made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones SUHM adds.

    



    CHANGES / ADDITIONS / FEATURES:

    GENERAL HORSE VARIETY

    Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that.
    Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course).
    No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed.
    NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right?
    Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) seemed to have a bit of an inconsistent spawn. Now they always spawn and they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.

    NEW HORSES

    Version exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.
    2 of some unused horses in Story Mode have been replaced to provide you
    with 2 of the (in my opinion) best looking horses in the game: the Chestnut Turkoman and the Black Overo Mustang.
    5 Unused in Story Mode, Online Exclusive horses (kinda like "Beta" horses that made into Online) have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 5 new horse coats:
    Black Snowflake Appaloosa
    Gray Arabian
    Golden Dun Mustang
    Sable Champagne Missouri Fox Trotter
    Liver Chestnut Hungarian Half-bred

    TWEAKS TO THE LAW

    Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride (the higher your wanted level, the better horses they ride).
    Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change.
    On that same vein, Pinkertons originally have an accuracy of 100%, effectively making them wild west aimbots, which of course would be too much if you intend to kindly ask for a test ride of one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc).
    Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.

    A MORE LIVELY WORLD

    Towns will be a bit more active now, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.
    Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?
    You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again later!
    Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?
    All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.



    RENAME RACHEL AND BUELL

    With version 1.3, I've added a file to be able to rename Buell and/or Rachel.
    It's included in SUHM, but for detailed instructions you can find it as a standalone mod here.



    Known "Issues" (more like inconveniences):

    Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed.
    Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.


    INSTALLATION:
    (also make sure to read the NOTES section)

    Download Script Hook for RDR2 and follow the instructions.
    Download Lenny's Mod Loader. Follow LML's instructions on how to install it.
    Download this mod and place the "SUHM" folder (or SUHM Lite) inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"

    COMPATIBILITY PATCHES INSTALLATION:

    If you play with Red Dead Offline and/or WhyEm's DLC, the mod is fully compatible with them (individually or together).
    The order in which you install RD Offline, WhyEm's or SUHM does not matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip (Optional Files in the Download section).

    1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
    2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
    3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
    4. Open the Mod Manager and arrange the mods as per the image below and save.



    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for
    that patch.



    NOTES:
    If you get UNKNOWN ERROR "FFFFFF":
    delete version.dll
    It also comes with Lenny's Simple Trainer, but you don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.

    _________________________________________________________________________________________________________________________________________________


    You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):

    
    (remember to click on the save button to the left after any changes you've made on that screen so they take effect).
    _________________________________________________________________________________________________________________________________________________


    It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority, so they load after SUHM (though you might need to merge the file dispatch.meta if you want to keep SUHM's feature of lawmen riding better horses). This is of course not necessary for SUHM Lite.

    This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge tbh) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.



    

    Super Ultimate Horse Mod Lite version is for those players that don't really care about all the changes to the law (bounties, wanted levels, etc), about women riding horses or any other change or addition that was too tangentially related to horses. SUHM Lite uses as few files as possible while still retaining the standard SUHM essence and is more easily compatible with other mods without the need to do too much merging.


    Thank you for enjoying my mod.
    • 7,865 Downloads
    • 62174 Views
    • 23 MB File Size
    • 14 Comments
    Updated
  4. HARDCORE MODE
    Bring the challenge of Red Dead Redemption 1's Hardcore Mode to Red Dead Redemption 2




    OVERVIEW

    This mod increases the difficulty and realism of Story Mode creating a tougher economy, tough combat, and increased need for scavenging. This reintroduces the features found in Red Dead Redemption - GOTY Edition's Hardcore Mode, to Red Dead Redemption 2, making Arthur's journey through The American West even more grueling than before.

    KEY FEATURES

    Maximum health reduced by a quarter.
    Health regenerates more slowly, and after a longer delay.
    Maximum deadeye reduced to RDR1's max limit.
    Item and ammo limits reduced to RDR1 limits.
    Store items cost more. Sell values are lowered.
    Reward, drops, and looting are lowered.
    Golden tonics are more rare.
    XP and Honor gains are reduced.
    Cores drain twice as fast.


    

    


    GAMEPLAY CHANGES

    Health & Survival: Arthur’s maximum health has been reduced by a quarter, comparable to NPC health. With cores draining twice as fast, and health regeneration lowered, food and health items are much more necessary for survival. XP gains for Health, Stamina, and Deadeye have been reduced, meaning you'll have to work harder to increase your health pool.

    Combat Difficulty: Gunfights are much more dangerous, meaning you can become easily outnumbered and overwhelmed. Weapons such as rifles and shotguns are extremely lethal now that Arthur can't shrug shots off like before.

    Economy: Most items now cost twice as much, and anything that can be sold is worth half its' vanilla value. Cosmetic items have not been altered, only those that provide gameplay bonuses. Ammo box quantities and prices, and tonic prices, have been altered to match RDR1. Much like split point ammo, high velocity and express ammunition limits are now half of the regular ammo limit.

    Mission Payouts: Like in Red Dead Redemption's Hardcore Mode, mission payouts are now reduced by half. Between the more expensive economy, and rarity of ammo and loot, don't expect Arthur to be rolling in dough.

    Honor: Honor gains have been reduced as well. You won't see much of a change anymore trying to greet every pedestrian on the streets of Saint Denis. You're going to have to try a lot harder to be an honorable outlaw if you want to see reduced prices in stores.

    Tonics: Opened Tonics now only partially restore Health, Stamina, or Dead Eye. They are a viable option when your core levels are only three, restoring about 75%, but as your tanks increase, you're going to need stronger ones. Regular tonics now only fully restore their attributes. If you want to fortify them, you'll need a Potent or Special Tonic, whose effects last for 10 and 30 seconds, like similar items in RDR1. They're rare though, so you'll need to purchase them, or craft your own if you want the edge in tough encounters.


    

    


    INSTALLATION & REQUIREMENTS

    Drag the contents of "hardcoreMode.zip/hardcoreMode/" into your "/Red Dead Redemption 2/" folder.

    Refer to the “Optionals” folder for “No Blips” and “DLC Disable.”



    Requirements:
    Lenny's Mod Loader
    ScriptHook RDR2 v2
    ASI Loader

    NOTES

    Not compatible with any mods that affect core drain, or catalog_sp.ymt.

    BONUS

    Optional "No Blips" modification that hides the law, and other enemies on the HUD/map.

    dlcDisable.asi and modified catalog_sp.ymt disables the Special Edition content when in towns, so certain weapons are no longer free. Turns back on when outside of towns, so the Rhodes Bank Robbery mission, and Twin Rocks gang hideout still work. Also removes the Iguana Scale Trinket from the player, disabling the reduced 10% damage on horseback. The modified catalog_sp.ymt is the same from the main file, except now the Special Edition and Pre-Order requirements for the Reverse Dapple Black Thoroughbred, and War Horse, are removed, so when you're in town you can purchase them. These are high tier horses though, so they are priced accordingly.
    • 2,306 Downloads
    • 54130 Views
    • 1.83 MB File Size
    • 10 Comments
    Updated
  5. i dont know how to explain this mod look at the screenshots
    there may be small bugs, i dont know how to fix them
    this isnt compatible with any "visuals mod"
    the screenshots are taken on default settings of rdr2 (may be different depending on hardware)
    this mod isnt meant to be a full overhaul, its smaller changes only
    this mod includes less intense taa and less intense soft shadows which is on the discord server
    also this mod and all my mods are only posted on rdr2mods.com

    report bugs in comments or in the discord server: https://discord.gg/NTbsJukAhT
    • 1,358 Downloads
    • 19136 Views
    • 41.47 kB File Size
    Updated
  6. Now you can roam the plains accompanied by John Barry's famous and moving score. It fits the game so well!
     
    Just extract and install to the downloader file in LML.
    • 820 Downloads
    • 7915 Views
    • 2.93 GB File Size
    Updated
  7. this mod makes taa less intense
    ---
    only use 1.0.2 if you play on 1080p or lower because the aliasing is very noticeable on 1.0.1 especcialy if taa is on medium
    ---
    CHANGELOGS:
    1.0.2: made taa more intense in static and in-motion (only use on 1080p or lower)
    1.0.1: reduced in-motion taa and distant taa. 28.12.2024 - like 30 minutes after release
    1.0.0: release. 28.12.2024
    ---
    taa high is better for sharpening than medium because medium will have weird sharp ghosting and will be very noticeable
    (1080p is very soft without sharpening) i recommend taa high, 1/3 taa sharpening because thats what i use (image with train tracks is 50% taa sharpening)
    if my mod is too flickery to you use another one on nexus like best taa mod
    ---
    https://discord.gg/NTbsJukAhT
    ---
    NOT COMPATIBLE WITH ANY GRAPHICS MOD!
    ---
    • 1,003 Downloads
    • 16024 Views
    • 59.26 kB File Size
    Updated
  8. Looking for the best ambient horse mod out there? This might just be the mod for you!

    Features
    -I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.

    - I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.

    - Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.

    - The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information.

    - Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version

    - I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.

    - Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.

    - A few of the horses in the mod will have heterochromia.

    - Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.

    - I have bigger plans for the future of this mod, so as always: stay tuned

    How To Install
    - For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed.

    Conflicts
    - There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases.

    - The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets.

    Bugs
    Known Bugs:
    - Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want

    - On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.

    - Clay Davies will occasionally mention the breed of the horse you sell to him.

    -The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.

    -This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.

    Fixed Bugs:
    - Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
    -Fixed horses appearing invisible in the intro to "My Last Boy"
    -A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
    -Gave Hamish's leg back to Buell
    -There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version
    -Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background

    Version History
    Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
    Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
    Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
    Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy"
    Version 1.03.2: Improved a few coats I was unsatisfied with.
    Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
    Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
    Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
    Version 1.03.23: Gave all male horses the anatomically correct colored parts
    Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more
    Version 1.03.232: Fixed eyelid color for horses and updated tutorial
    Version 1.03.233: Added chestnuts to a bunch of horses
    Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
    Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
    Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
    Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
    Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
    Version 1.03.2342: Added more breeds and improved the mod
    Version 1.03.2343: Improved some of the horses in the mod
    Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
    Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
    Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
    Version 1.03.2347: Various fixes and improvements
    Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
    Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool
    Version 1.03.2351: Minor bug fixes and improvements
    Version 1.03.2352: Optimizations and improvements
    Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses.
    Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II"
    Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod.
     
    These Mods are REQUIRED in order for this to work:
    - Scripthook RDR2 (Latest version)
     
    - Lenny's Mod Loader (Latest version)
     
    - Version.dll, or an Online Content Unlocker (Latest version)
     
    - It's not required, but I heavily recommend Horse Eye Draw Distance Fix!
    • 11,187 Downloads
    • 108646 Views
    • 53.54 MB File Size
    • 15 Comments
    Updated
  9. This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage.

    Features
    NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing.

      For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod.

    IMPORTANT NOTE
    Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation.

    INSTALLATION
    Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
    • 17,831 Downloads
    • 96559 Views
    • 81.67 kB File Size
    • 2 Comments
    Updated
  10. If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint>  and put <HideWeaponsAttachedHere to true. To install put the folder inside lml.
     
     
    Version 1.1: -removed Johns sheath
    • 991 Downloads
    • 9528 Views
    • 323.26 kB File Size
    Updated
  11. This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
     
    This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
    • 215 Downloads
    • 194997 Views
    • 2.19 kB File Size
    Updated
  12. This mod removes the sound effect played whenever you lose honor, for example, after killing someone.
     
    This mod requires Lenny's Mod Loader. To install drag and drop the 'No Honor Loss Sound' folder inside your lml folder.
    • 759 Downloads
    • 203840 Views
    • 46.93 MB File Size
    • 1 Comments
    Updated
  13. -Main map camera is zoomed out and will be always in the middle of the map when you open it
    -Minimap is replaced by compass (for more hardcore experience download Disable Compass version)
    -Removed all human and animal blips from the map (stationary blips like missions and buildings remain untouched)
    -GPS disabled
    -Fog of war disabled
    -Radar only displays mission objectives when you get close to them
    -Functional 3d compass (to equip press x or hold enter cover + melee, to zoom on compass hold attack)
     
    For horse steering to work correctly when focusing on the compass, camera steering must be turned off in the settings.
    You need to remove Disable Enemy Radar mod if you want to use this mod. Requires Lennys Mod Loader and Script Hook RDR2. For installation extract inside main RDR2 folder. For installation of the controller version overwrite the files in one of the other three versions.
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Version 1.1      -minor objectives are now visible on the map
                            -increased zoom out distance after zooming in
                            -missions and shops will not appear locked on the map when being wanted
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    Version 1.2      -stationary objectives will now appear on compass when close to them
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    Version 1.3     - removed hitching posts from radar
                            - zoom in now works on the controller version (map can not be opened from the pause menu, you need to use the map shortcut)
                            -controller version provides bigger movement range of the map if using a mouse when zoomed out
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Version 1.4     -added functional 3d compass
     
     
    • 4,517 Downloads
    • 86771 Views
    • 4.65 MB File Size
    • 11 Comments
    Updated
  14. Description

    This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.

    A.R.E.P Main Preview:


    A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.


    - A.R.E.P 1.1:
    This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.


    ###################

    Alternative Versions:
    These are alternative versions of A.R.E.P that were requested by the community.

    ### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###



    - Version A "A.R.E.P v.A (Less balance, faster drops)":
    In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!


    - Version B "A.R.E.P v.B (Drop Headshots)":
    This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.


    - Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
    Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.

    ###################


    -> Installation:
    Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.


    Important for troubleshooting:
    - Be aware that you can only run one Euphoria/Ragdoll mod at a time.
    - Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
    - If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
    • 9,471 Downloads
    • 51014 Views
    • 452.31 kB File Size
    • 15 Comments
    Updated
  15. This Disables Shadows Except Ped Shadows Because I Don't Know How To Disable That
    Please Use The system.xml Provided For The Same Look
    This Gives you 3-15 fps more or not any at all depending on your hardware
     
    You Can Also Use This If You Want A Somewhat "old" Game Look But It's Made To Improve Performance On Low-End Computers
    • 2,215 Downloads
    • 32194 Views
    • 125.04 kB File Size
    • 1 Comments
    Updated
  16. Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.
     
    Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

    (If you want to download older versions of W.E.R.O, you can get them in my discord server)

    FEATURES:
     

    •  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
     

    • Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
     

    • RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
     

    • RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
     

    • RDR 1 Rolling Reactions. No more rigid movements!


    • Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

     
    • More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


    • Improved On Fire behaviors. NPCs stumble in agonizing pain

     
    • Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
      

    • Improved behaviors when bailing out of a wagon
     

    • RDR 1 like knockout reactions


    • Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


    • Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


    • Improved explosion behaviors & distance of flight when near an explosion
     

    Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


    A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


    Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
    WickedHorseMan
    WhyEm
    Maverick

    Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



    If you want to, you can:

    Join my DISCORD server to stay up to date with latest early update previews and more

    Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              
    
     

    For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

    and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

    How to install this mod into your game

    Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



    REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

    Hope you enjoy this mod!



    Thanks to all my Patreon supporters for participating in making this mod better and better:
    Jack Fisher
    Myles Brown
    Catfish
    Ole Kristian Tveit
    AidenNapalm
    Sloot.
    Julien Lecleire
    UAEXAE
    Prodigii
    Abizhey
    Joe Ray
    Roy Luo
    NotBatman
    joel Davey
    Madoks Filek
    Pokker-Gamer
    El Morty
    martin gustafsson
    Fer Bueno
    Ta'Quan Anthony
    Miguel Lefebvre-Sabourin
    Rex._.
    Tim Tran
    Jason Schaefer
    Tristan Darden-Lawrence
    Braylan
    Stephen Killam
    Abizhey

    


    Like what I do?
    Consider supporting me on Patreon!
     



    • 76,481 Downloads
    • 301698 Views
    • 6.02 MB File Size
    • 30 Comments
    Updated

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