259 files (128 files filtered)
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What this mod does?
What this mod does is pretty simple: it allows you to perform "grapple struggle reversals" in all grapple situation. In other words, it allows you to perform reversals even when you're not tried to be subdued.
[How it works]
As soon as you're grappled you'll see another that says "Reverse" prompt upside of "Break Free" button. This button will be half-filed and drain over time. If you don't act quickly or fail the button mashing mini game the button will turn red and your only option will be "Break Free". How this button reacts will change depending on your Hold Assist settings.
You can also change 3 values inside of GrappleReversals.ini to set how hard or easy this action will be.
Watch how it works from here:
[Showcase]
[CONTROLS]
E or Triangle = Mash grapple button to reverse enemies grapple
[DONATIONS]
Here's my Patreon if you want to support me.
[My other mods]
Enhanced Brawling
Bar Brawls
Dynamic Shove & Throw -
A tool with a built-in mod manager that checks your LML folder for any conflicting mods that edit the same files. Now with an auto-merge tool!
Now there is no need to manually search through your mod folders to check for conflicts! This simple tool will iterate through the mods in your LML folder and check for any duplicate file names. It will then list the files that are conflicting, the mods they are being edited by, and where they currently are in the load order.
Version 1.4.0 out now with an ASI mod manager, a merge tool (BETA) and other major improvements! Please read the guide here before using the merge tool. I have released it in Beta as it is impossible for me to test merges across every single game file, so your feedback is always appreciated!
There are two download options for LMCCT:
LMCCT - Installer
The tool must be installed before you can run it. LMCCT - Portable
Download and run, no need for installation. You only need to download one or the other.
I made the decision to move away from a single standalone .exe file due to issues with false positives on VirusTotal and older versions of Windows Defender, which is typically the case with standalone Python .exe files. The only difference is that LMCCT.exe must remain within the 'LML Mod Conflict Checker Tool' folder (where the lib and share folders are), just like a typical portable program. Alternatively you can just use the installer, which can also create Start Menu and Desktop shortcuts for you.
If you find any bugs, be sure to report them to me. I have many more features planned for the future.
- 5,943 Downloads
- 31639 Views
- 37.31 MB File Size
- 3 Comments
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Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
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Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
- 3,914 Downloads
- 32815 Views
- 2.11 MB File Size
- 1 Comments
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This mod gives your horse the ability to fly
Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
Controls are mostly the same as normal horse controls.
Controls (Xbox controller)
Press LS to start/stop flying X to move up B to move down A to speed up RB to slow down/stop LS to turn left/right RS (camera) to pitch up/dow Press RS for super speed (really buggy)
Controls (PS Controller)
Press L3 to start/stop flying Square to move up Circle to move down X to speed up R1 to slow down/stop L3 to turn left/right R3 (camera) to pitch up/down Press R3 for super speed (really buggy)
Controls (Keyboard/Mouse)
O to start/stop flying Shift to speed up L CTRL to slow down/stop Space to move up Mouse (camera) to control direction
Installation
Install Scripthook RDR2 from Alexander Blade if you don't already have it
Copy flying_horse_mod.asi into your RDR 2 installation directory
Source code: https://github.com/gudmunduro/rdr2-flying-horse
- 1,281 Downloads
- 13403 Views
- 148 kB File Size
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🌟 QuickDraw Immersive V2.2 Update
Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.
New:
Old:
🔧 About the mod:
This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.
⚙️ Main features of the mod:
QuickDraw: Press "X" for a quick draw.
Weapon cheats: Press "TAB" to perform weapon cheats.
Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
New gangs: You can now find the O'Driscolls gang roaming the map.
✨ Recent improvements:
The mod no longer activates during missions!
Quickdraw has been improved from 4ms to 2ms.
Gun tricks have been improved from 9ms to 5ms.
Added a function to delete stationary peds!
Known bugs are being fixed continuously. Check the menu to see what has been updated!
All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.
Many thanks to everyone for supporting this project.
- 4,834 Downloads
- 198002 Views
- 173 kB File Size
- 2 Comments
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Experience the fastest draw in the Wild West, you'll never be the same cowboy again!
Press "X" to use QuickDraw!
If you want a more complete experience download QUICKDRAW IMMERSION V2.2!
- 4,091 Downloads
- 38347 Views
- 101.86 kB File Size
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Imagine a blade forged in the fires of history, a weapon that has seen the rise and fall of empires, The bayonet.
With this mod, you will no longer use a simple knife, you will use
a weapon used by military forces all over the world
Replaces: Hunting Knife
Known Issues:
Blade doesn't get bloody or dirty
Made by: Mostly Mr. Jack Swede
Visolarity
and me
Bayonet used in the mod
- 727 Downloads
- 9535 Views
- 1.99 MB File Size
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Basically just a system.xml file that makes RDR2 Run better while still keeping great graphics, i highly recommend to just try it out.
This mod has: a 3840x2160 file, a 2560x1440 file, and a 1920x1080 file so you can use this on whatever computer you like
Drop the XML file in: Documents, Rockstar games, Red dead redemption 2, settings. (Requires DX12)
(65-90 fps while playing)
If you want to change the graphics card used in the config file then: Rightclick on the system XML file, Then press "Edit with notepad" and search (Ctrl+f) for "NVIDIA GeForce RTX 2080 SUPER" and change it to your graphics card. Hope this description helped.
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My mod is designed to bring more immersion to Red Dead Redemption 2, giving you that authentic Wild West feel. With this mod, you can have fun creating quickdraw scenes or performing Gun Tricks. You can also change the weather, time of day, and more as updates come in. I'm currently developing this mod to raise money to study programming and learn more about modding. However, by supporting me on Patreon, you'll unlock new features of the mod and gain the ability to help decide what gets added in future releases!
Support my work: Click here!
To inspect the weapon, hold down "TAB"!
To use QuickDraw, press the "X" key.
To use Gun Tricks, press "TAB" once.
To open the menu, press "F5" and "RB".
- 3,863 Downloads
- 39579 Views
- 251.67 kB File Size
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Sadie Adler Project
Play as Sadie Adler with working voice lines
Features:
Play as Sadie Adler
Voice lines for interactions (greet, antagonize, defuse, rob, etc.)
Voice lines for interacting with camp members
Voice lines during combat
Voice lines for riding horses
Voice lines change based on time of day, & other factors
30+ outfits for Sadie (change via Rampage Trainer)
Additional Notes:
This is the only mod that adds fully functional voice line interactions to any character. (see video for demo)
If you would like to see more characters, (perhaps Micah or Dutch), please endorse the mod to show support.
You can still hear Arthur in certain scenarios, like during scripted encounters with camp members. This is intentional so that you can still follow the story while using this mod.
Some interactions like "steal vehicle" were not added because there were no good voice lines for that encounter.
Incompatible with any mod that modifies the metapeds.ymt file.
Installation:
Install ScriptHookV2, Lenny's Mod Loader, and an asi loader
Copy SadieAdlerProject.asi to the game's main installation folder.
Copy the "replace" and "stream" folders to your lml folder.
My Other Mods:
- 3,663 Downloads
- 48805 Views
- 411.26 kB File Size
- 2 Comments
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Retextures existing clothing items to match John's cover art outfit from the first game.
All made with vanilla assets and to be vanilla friendly as possible.
For installation, read the README.png
HUGE THANKS TO KRISTIAND3 FOR THE CLEAN VEST
The last three photos are the optional files:
- Clean Vest
- Fancy Pants
- Brown Gloves
REPLACED ITEMS:
- White Everyday Shirt
- Light Blue Dress Tie
- Red Traditional Vest
- Blue Ranch Pants
- (OPTIONAL) Arthur's Winter Gloves
- (OPTIONAL) Tan Plaid Fancy Pants
- John's Worn Roper Boots and Spurs
- 582 Downloads
- 11963 Views
- 16.71 MB File Size
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Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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Quick Draw
Quickly draw and fire your gun with one keypress
"You know what they are going to call you? The fastest gun in the South."
-Dr. King Schultz
Features:
Press X to perform a quick draw
Hold LMB to perform a quick draw
Press Z to perform a quick draw into deadeye mode
Press F3 to enable/disable the mod
Fastest possible quick draws
Configurable keybinds
Installation:
Install ScriptHookV2 and an asi loader
Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
- 4,045 Downloads
- 29134 Views
- 137.62 kB File Size
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Wasn't quite satisfied with the shrink/growing options in other mods, so I made this standalone to my liking.
Controls:
Comma to set the scale to use (An input field pops up). The only limit is 8 characters. Period to apply that scale to whoever you're aiming at, or who you're targeting/locked onto. (Oem) Question mark to apply it to yourself. (This one varies per keyboard. For my german Qwertz it's #, for US standard it should be ?).
Hardcoded, sorry.
I don't like how the oversized guns look when someone is shrunk. In the future I'd like to make it look like the guns shrunk with you (can't actually scale them, but SHENANIGANS should be able to produce something indistinguishable).
For now, I simply chose an arbitrary scale, 0.7, under which all weapons will be invisible while holstered.
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Make animals poop. Including yourself if you are a species that can (transform using a trainer).
Press F10 (Sorry, hardcoded) to make target feel the need to poop.
If a ped is in your crosshairs, or being targeted/Locked onto, it will affect them, otherwise it will affect the player.
Aside from filling up the poop-o-meter, the script also stops them from everything else they were doing, drains every motivation that isn't pooping, and commands them to stand in place for a bit. I exempted the player from that, because it's annoying to be stuck in place if you miss a horse you wanted to make poop.
Limitations:
Can't poop in the same place twice in a row. Gotta leave a certain radius or something. Dogs don't seem to wanna poop in the rain It's not instant. The pooping triggers at a certain point in idle animations it seems. Despite my efforts, peds still sometimes get other ideas before or while the pooping triggers. Saw a dog make a trail of poop as he walked back to his resting place. When transforming into a Horse, sometimes you can't poop for a while. (Possibly when you turn from dog to horse) Dying fixes this.
Additional uses:
Stunlock Calm Horses for a bit (Having to poop is so relaxing) Calm fleeing people (But not people in combat) Get people out of vehicles/off horses
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Graves
Pay your respects to your fallen camp members and friends.
Features:
- Press F to pay respects near a grave
- Kneel or standing animations
- Grave locations added to the map someone dies
- Speak using E during your interaction
- Grave specific interactions (different voice lines for different graves)
Installation:
- Install ScriptHookV2 and an asi loader
- Copy Graves.asi to the game's main installation folder.
- 2,254 Downloads
- 27483 Views
- 141.23 kB File Size
- 3 Comments
Updated