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387 files
  1. There are 290 peds in the vanilla game that can't be dismembered,mostly from random encounters and side quests,resulting in incosnistent gameplay.This mod enables dismemberment for all of these peds,no longer will you have to guess if the shotgun will take the head off or not.
     
    -->How to Install
    Place the "Dismember Everyone" folder into your lml folder.
    Delete the files of the previous version from the stream folder if you have them.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader
    version.dll asi loader if you're using Ambient Gangs Dismemberment so you don't have rdr1 Bill with invisible pants
     
    -->Known issues:
    Dismemberment on a few charaters(included on a list) and camp members(there is a workaround but with trade offs) is buggy with detached neckgore,floating hand and foot mutilation fragments and can't be solved right now because they would need their ped fragment files edited which is not possible with the current tools avalable.
    Because I didn't test all outfit variations on all of the 290 peds,if you notice some with outfit glitches that are not on listed let me know,but with the trade off that dismemberment becomes buggy.
     
    You can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
     
    -->Optional dismemberment correction for camp members and others
    Now you can enjoy some proper dismemberment on Micah with my optional file for camp members that corrects the dismemberment bugs but results in most of their outfit variations having bugs like wierd arms,bugged clothes etc,a list of broken outfits is included.
    You need Ped Damage Overhaul to use Friedly Fire and Rampage(or your trainer of choice) to spawn them and change their outfits and set their health to 100 in the ped database(or in spawner settings check health scale 100)
    Also you can choose which camp member you want,you don't really need all of them if you only want a specific one.
     
    -->Ambient Gang Dismemberment
    Enables dismemberment for the rdr1 versions of Dutch,Bill and Javier from his mod
     
    -->Undead Nightmare II Dismemberment
    Enables dismemberment for the undead peds used by his mod,replace his files with the ones provided when promted,ignore the readme included there as it is outdated.
     
    -->Optional dismemberment for corpses
    In case you're using other zombie mods,like the option found in minigames from Rampage
     
    Before you ask,No this will not work on kids,even with the killable script,they already have all gore effects enabled in their files in the vanilla game but are blocked by something else
     
    Special thanks to SergeantJoe for his Ymt Unhasher.
    Credit to Blackjack Colver Voltaire and Dick Hertz for giving me the permission to add compatibility for Ambient Gang and Undead Nightmare II.
     
    Changelog:
    v2.1
    -Changed the installation of the main and optional files to be compatible with LML's ModManager,delete the files of the previous version from the stream folder
    -moved the Bathing Ladies yft to optionals as it causes one outfit to be glitched
    -added yft file for Meredith to optionals as her outfit bug is funny
    -fixed Lenny's yft having wrong name
    -added dismemberment for the new rdr1 leader models from Ambient Gang 7.0,removed the previous broken version(somehow the text format became wrong resulting in them being invisible)
    v2.0
    -Changed how the mod works,it no longer uses metapeds.ymt so compatibility with other mods is improved significantly,instead it uses renamed yft files from metapeds_fragments.rpf,so now you can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
    -fixed Eagle Flies's arms
    -fixed Meredith's tits clipping :D
    -fixed German Mother's hair
    -added those to the buggy dismemberment list
    v1.2 The Undead Update
    -added optional dismemberment for corpses,works especially well with undead/zombie mods
    -added dismemberment for the undead peds used by Undead Nightmare II
    v1.1 
    -fixed CS_TinyHermit's model bugs
    -fixed CS_CaveHermit's outfit clipping bug
    -added them to the buggy dismemberment list
    -added CS_Magnifico to the buggy dismemberment list
    -added Ambient Gang Compatibility
    • 29,381 Downloads
    • 130427 Views
    • 18 MB File Size
    • 2 Comments
    Updated
  2. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1386
    • 25,409 Downloads
    • 154430 Views
    • 160.67 kB File Size
    • 9 Comments
    Updated
  3. This mod makes poison depletion work the same for knives and arrows by either restoring the pre-patch thrown poison knives behavior where they wouldn't deplete or by keeping the current poison knife behavior and changing poison arrows to deplete too.
     
    In the vanilla game poison arrows can still be picked up unchanged after being used unlike knives which deplete instantly even after throwing them at the ground,
    But if you don't throw the poison knife but instead use it as a melee weapon the poison never runs.so I'm not sure the devs went with realism in mind regarding poison mechanics .
    Before the dlss update for me the poison knives didn't deplete and I doubt that after 3 years they would introduce this change intentionally only to the knives without changing melee and poison arrows too.
    From what I've seen this change was also introduced on the console version back in 2019 without it being mentioned but somehow it didn't make it to the pc version until now.
    I think the game never had a proper poison depletion mechanic so the recent change might be a bug caused by a typo in the weapons file or the poison arrows not depleting could be the bug.
     
    Because I'm no longer sure which is the intended behavior(realism aside) now the mod has 2 different options.
     
    -->How to Install
    Choose your preferred version and drop it in your lml folder.
     
    Or if you're already using a mod that edits weapons.ymt,open it with notepad/notepad++ and:
     
    ->for a more realistic experience that makes sense both poison arrows and knives deplete:
     
    -search for <Name>AMMO_ARROW_POISON</Name>
    -then go to <PickupHash>PICKUP_AMMO_SINGLE_ARROW_POISON</PickupHash>
    -and replace it with <PickupHash>PICKUP_AMMO_SINGLE_ARROW</PickupHash>
     
    ->for the pre-patch poison knife behavior:
     
    -search for <Name>AMMO_THROWING_KNIVES_POISON</Name>
    -then go to <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES</PickupHash> 
    -and replace it with <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON</PickupHash>
     
    -->Changelog:
    -Repurposed the mod to fix depletion parity between poison weapons
    -Added a version where both poison arrows and knives deplete
    -The other version is now considered a pre-patch behavior restoration instead of a bug fix as I'm no longer sure if it is.
     
    As a mod creator you're free to implement this change in your weapons mod.
     
    Thanks to Bob Ross and LMS for the repaired weapons.ymt
    • 1,538 Downloads
    • 26101 Views
    • 207.14 kB File Size
    • 1 Comments
    Updated
  4. Video showcase: https://youtu.be/lXXABsNRZVU

    YMAP Made with Spooner by kibook

    Always wanted to have your own bandit fort in Single Player or on your favorite RedM server?
    The Don Julio Fort is my very first map I made and therefore I share it with you guys here.


    Location in picture which is next to the Don Julio lake.


    Please note: I do not maintain nor update the files I upload here. I simply submit them to share that's all.
     
    • 666 Downloads
    • 16880 Views
    • 211.24 kB File Size
    Updated
  5. [REQUIRES LENNY MOD LOADER]

    Gang Territories:
    Lemoyne Raiders - Scarlett Meadows and Bayou NWA, can be seen driving wagon loaded with dynamite or gatling wagon Wapiti Warriors - Ambarino and the West Laramie - Big Valley and Heartlands O'Driscolls - Big Valley and Heartland, rarely appear inside Valentine Saloon. Can be seen driving wagons Del Lobos - New Austin and sometimes in Heartland U.S Army - Cumberland Forest and Grizzlies. Can be seen driving supply wagon or warwagon The Grays - Scarlett Meadows Murfree Broods - Roanoke Ridge Skinner Bros -Tall Trees Bronte Goons - Saint Denis Walton Gang - New Austin, may appear in Armadillo Saloon Bollard Twins - New Austin Williamson Gang - New Austin Treasure Hunters - New Austin Dutch Gang - Tall Trees and Great Plains Night Folks - Rarely across Bayou NWA
    RDR Gang Addon:
    Added the 5 gangs from the original RDRI Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading) RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input Added new outfit variations for RDR Dutch, Bill, and Javier
    New Gang Hideout:
    Thieves Landing - Populated by Bollard Twins Twin Rocks - Populated by Walton Gang Pikes Basin - Populated by Bollard Twins (Requires Project NA) Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script) Pleasance House - Populated by Walton Gang Colter - Populated by Outlaws (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game)
    Quality of Life Changes:
    Gangs will attack any other gangs that cross their path Special ammo can now be looted from enemy gang and lawmen Increased Del Lobos loot value Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police Added Poachers from Online Female riders may rarely spawn Added African-American Gang which was originally mission exclusive NPC Added high-class NPC as Saint Denis stagecoach passengers Added stagecoaches around New Austin Enemy gang will attack you on sight [OPTIONAL] {REDACTED}
    Compability:
    More Perfect Animals John Marston Animation Overhaul, credit to Dick Hertz
    To Install
    Copy Ambient Gang - RDR Gang folder to lml
    To install Compatible File, simply replace the conflicting file
    To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory
    • 51,099 Downloads
    • 187187 Views
    • 538.66 kB File Size
    • 18 Comments
    Updated
  6. Trelawny's Travel will whisk you away to a tropical Island where you can unwind to the fullest.
    Explore Guarma by land sea and air! Go to the docks in Saint Denis to start your adventure.

    "You know Arthur, you could have just turned around and gone to my resort!" - Josiah Trelawny -

    NEW! ACTIVITIES!

    *Panther Hunting*
    *Swim With Sea Turtles*
    *Take Out O'Driscolls*
    *Clear Zombies* (if you're not running UNII, the Zombies will run away)

    THE RESORT

    *Getting there is free, but the toys will cost you*
    *Rent horses, wagons, boats and even a wind controlled hot air balloon. You also get to control the wind and sunny weather*
    *Includes all the amenities you need, including fresh water, beds and campfires*
    *Use 'Camp Anywhere' to fill out your camp if you're expecting visitors, or just chill and enjoy the peace and quiet*
    *Hike To Camp feature allows you to quickly explore the local town, or you can get there by land, air or sea*
    *The Steam Boat behaves more like a surf board and can't handle heavy swell. Great for catching a wave*
    *Take the big Keel Boat or the Row Boat into deeper waters*
    *Take the Buggy off-roading through the Bizzaro Mountains all the way to town. Just be careful when crossing the seams in the map*
    *'Campfire Weapons Locker', 'Camp Anywhere', 'Unlimited Swim', 'Disable Snipers' and 'Bodyguard Spawner' are highly recommended*
    *The Island of Guarma is actually about the same size as the entire story map, so plan your trips accordingly*
    *Saving at the resort will make you load in Lemoyne, but you can save at the town to spawn at camp*
    *The Balloon will disappear if you are too far, sleep or fast travel*
    *Don't fly too high or you will get stuck to the ceiling*

    HOT AIR BALLOON

    *Balloon Controls* (controller input)*

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height

    *Wind Controls* (keyboard input) (only works once you rent the balloon)*

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad (https://antimicro.en.softonic.com/)*
    • 2,094 Downloads
    • 30714 Views
    • 58.13 kB File Size
    • 4 Comments
    Updated
  7. Just a fun mod I made for myself to get around zombies and access a fence

    *Saint Denis Location might stick for a couple seconds, move around, wait a sec, it'll be fine*
    • 416 Downloads
    • 11419 Views
    • 53.13 kB File Size
    Updated
  8. Lose em, break em, beach em or blow them up! They will be ready to go next game session.

    Located at the docks in Blackwater.

    Enjoy!
    • 1,296 Downloads
    • 17314 Views
    • 50.87 kB File Size
    • 1 Comments
    Updated
  9. Uncle needs drinking money so he steals wagons and rents them to you.

    Lose em, break em or blow them up! They will be ready to go next game session.

    Go to the gazebo at Beecher's hope to use the prompt. Only works once per session.

    Enjoy!
    • 848 Downloads
    • 14704 Views
    • 51.17 kB File Size
    Updated
  10. Rent a hot air balloon at the Valentine Theatre Tent, Saint Denis Docks or Blackwater Build Site.

    - Costs $5
    - HOLD Y key while close to activate
    - The Balloon will disappear if you are too far, sleep or fast travel
    - The wind will move the balloon while airborne

    *Balloon Controls* (controller input)

    - Get in with Y
    - Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
    - Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
    - RT for more height
    - Momentum, gravity and wind are factors for a realistic ballooning experience

    *Wind Controls* (keyboard input) (only works once you rent the balloon)

    NUM8 = N
    NUM9 = NE
    NUM6 = E
    NUM3 = SE
    NUM2 = S
    NUM1 = SW
    NUM4 = W
    NUM7 = NW
    NUM5 = More wind/clear skies

    *Use antimicro.exe to map keys to your gamepad. See pic. This will make the trees dance when you move around and you'll have to use the mouse when using your map. I don't use it personally. Thinking about a left handed keyboard or a USB NUM pad. (https://antimicro.en.softonic.com/)*
     
    • 1,588 Downloads
    • 21824 Views
    • 52.99 kB File Size
    • 3 Comments
    Updated
  11. this is a nive little backround tool the keeps prices and locations at the ready
     
    this was a project i started while stuck in Covid-19 lockdown it was ment to be made 
    just for my personal use but i thought i would put some more work into it and
    share it with the RDR2 community
    enjoy..
    • 610 Downloads
    • 25773 Views
    • 36.18 MB File Size
    Updated
  12. NOTE: This is my first mod for RDR2, if you enjoyed the mod I made, consider supporting me on patreon, check out my other mod on GTA 5 mods and join my discord! If you are experiencing any issues with the mod, please message me on discord.

    Discord: https://discord.gg/gGkrsWZGhQ

    Patreon: https://www.patreon.com/M8T

    This mod makes the Black Water Bank robbable in free-roam. Loot the bank of its cash and get away with the loot. 

    Usage: Go to the door of the Black Water Bank and press Right on the DPad to start the heist. If you are using a keyboard, press E.

    Installation: Put all of the contents of the download into your scripts folder.

    Requirements: Community ScriptHookRDR2 .NET | ScriptHookRDR2

    Changelog:

    VERS 0: 
    Base mod
    • 2,467 Downloads
    • 34718 Views
    • 13.79 kB File Size
    Updated
  13. Download here: https://www.nexusmods.com/reddeadredemption2/mods/1330
    • 1,329 Downloads
    • 18856 Views
    • 125 kB File Size
    • 1 Comments
    Updated
  14. This enhances lights, sun, reflections, and many more things. Please leave suggestions for the mod in the comments. It is not finished and I will continue to work on it.
    Installation: get lenny's mod loader
    Then put the update folder in replace.





    • 2,989 Downloads
    • 62239 Views
    • 21.49 kB File Size
    • 14 Comments
    Updated
  15. This mod aims to open all non-previously opened access points, and make the world more accessible ingame.
     
    0.1 -  only saint denis fence fully opened including basement and gun store including gambling room above.
     
    Please feel free to leave suggestions in the comments, Thanks.
    • 2,182 Downloads
    • 27655 Views
    • 44.16 kB File Size
    • 1 Comments
    Updated
  16. Please note that, by default, all the features of this mod are disabled in the ini file, they need to be enabled in the ini file in order to work. I chose this in order for the user to be very much aware of which of them he/she enables (hopefully after reading the description below).
     
    To enable each feature, set it to 1 in the ini, instead of 0
     
    population_size = 1024
     
    Size of the surrounding population scan, can be reduced for performance, I haven't seen any impact with the features included in this mod
     
    enable_3p_melee = 1
     
    If enabled, the player camera will switch automatically to 3rd person whenever the player is engaged in melee, then switch back to 1p automatically a few seconds after the melee action is finished; I have implemented this because I like the 3p view when hogtying peds

    enable_sandboxing = 1
     
    If enabled, surrounding females picked randomly will either
     
    (a) start wandering about, or
    (b) perform some scenarios from a list (like praying or mopping)
     
    enable_pariah = 1
     
    If enabled, random NPC will become "pariah", e.g. public enemy.
     
    Pariah NPCs will run towards the player while the surrounding population will become aggressive towards them (purpose of running towards the player is for the player to watch the action without too much effort). I do not suggest attempting to protect the pariah, the status is irreversible and all NPCs will continue targeting them until they are dead
     
    Frequency of pariah events is set by pariah_min_interval and pariah_chance. The ini is pre-configured for reasonable intervals, but feel free to experiment.

    enable_morph_checks= 1
     
    If enabled, all females will be morphed into a slim body shape that is pleasant to my personal taste; this might require adjusting the model ymt to allow for "random expressions", I am not sure yet
     
    enable_female_autospawn = 1
     
    If enabled, it will spawn females regularly near (in front of) the player, picked randomly from a varied pool of models listed in the first post below; this leads to a diverse female population quite quickly

    enable_hotkeys = 1
     
    Enables the following hotkeys (not configurable at this time):
     
    F3 = spawn a random female from the model pool, in front of the player
    NUM0 = lobotomize the ped in focus, i.e. make them unresponsive and blocking sandboxing
    NUM1 = set the ped in focus as pariah

    enable_replenish_player_cores = 1
     
    Constantly and automatically fills up the player cores
     
    mute_player = 1
     
    Mutes the player character, silencing all the "get out of my way" yells. Likely to affect missions, recommend to not enable if still playing the story
     
    flee_horse = 1
     
    Makes the player's horse to flee away (it was starting to get in my way as I was constantly teleporting around). Most likely not useful for the normal player.
     
    verbose_logging = 1
     
    Logs some mod actions into sac_util_log.txt; recommend leaving disabled unless there are issues which need tracking. Don't forget to delete the log file if enabled, it will keep appending, there is no automatic deletion
     
     
     
    • 724 Downloads
    • 23124 Views
    • 268.86 kB File Size
    • 10 Comments
    Updated

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