A list of all Ped Task Native Functions in the game.
| Function Name |
|---|
| TASK_ENTER_TRANSPORT |
| TASK_EXIT_TRANSPORT |
| TASK_SET_PED_INTO_COVER |
| TASK_ENTER_COVER |
| TASK_EXIT_COVER |
| TASK_SEEK_COVER_TO_COVER_POINT |
| AI_TASK_SEEK_COVER_TO_COVER_POINT |
| TASK_STAY_IN_COVER |
| TASK_GO_STRAIGHT_TO_COORD_COWER |
| SET_DRIVE_TASK_CRUISE_SPEED |
| TASK_PAUSE |
| TASK_STAND_STILL |
| TASK_JUMP |
| TASK_COWER |
| TASK_HANDS_UP |
| TASK_KNOCKED_OUT |
| TASK_KNOCKED_OUT_AND_HOGTIED |
| TASK_DUCK |
| TASK_BOARD_VEHICLE |
| TASK_DISEMBARK_VEHICLE |
| TASK_ENTER_VEHICLE |
| SCRIPT_TASK_LEAVE_VEHICLE |
| TASK_VEHICLE_DRIVE_TO_COORD |
| TASK_MOUNT_ANIMAL |
| TASK_DISMOUNT_ANIMAL |
| TASK_HITCH_ANIMAL |
| TASK_VEHICLE_DRIVE_WANDER |
| TASK_GO_STRAIGHT_TO_COORD |
| TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY |
| TASK_MOVE_IN_TRAFFIC |
| TASK_ACHIEVE_HEADING |
| TASK_FOLLOW_TO_OFFSET_OF_ENTITY |
| TASK_FOLLOW_TO_OFFSET_OF_COORD |
| TASK_FOLLOW_POINT_ROUTE |
| TASK_ENTER_ANIM_SCENE |
| TASK_MOVE_BE_IN_FORMATION |
| TASK_GOTO_ENTITY |
| SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED |
| SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED |
| TASK_LEAD_AND_CONVERSE |
| TASK_SEEK_CLEAR_LOS_TO_ENTITY |
| TASK_GO_TO_WHISTLE |
| TASK_LEAD_HORSE |
| TASK_FLY_AWAY |
| TASK_FLY_TO_COORD |
| TASK_FLYING_CIRCLE |
| TASK_WALK_AWAY |
| TASK_SHOCKING_EVENT_REACT |
| TASK_REACT |
| TASK_WANDER_IN_AREA |
| TASK_WANDER_IN_VOLUME |
| TASK_WANDER_STANDARD |
| TASK_WANDER_SWIM |
| TASK_COMBAT_PED |
| TASK_COMBAT_HATED_PED_IN_AREA |
| TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST |
| TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED |
| TASK_COMBAT_HATED_TARGETS |
| TASK_COMBAT_HATED_TARGETS_AROUND_PED |
| TASK_COMBAT_TIMED |
| TASK_THROW_PROJECTILE |
| TASK_FOLLOW_PAVEMENT_TO_COORD |
| TASK_FOLLOW_NAVMESH_TO_COORD |
| TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED |
| TASK_GO_TO_COORD_ANY_MEANS |
| SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS |
| TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED |
| TASK_PLAY_ANIM |
| TASK_PLAY_UPPER_ANIM_FACING_ENTITY |
| TASK_ITEM_INTERACTION |
| TASK_ANIMATION |
| TASK_PLAY_ANIM_ADVANCED |
| TASK_PERFORM_SEQUENCE |
| TASK_LEAVE_ANY_VEHICLE |
| TASK_AIM_GUN_AT_ENTITY |
| TASK_TURN_PED_TO_FACE_ENTITY |
| TASK_AIM_GUN_AT_COORD |
| TASK_AIM_AT_COORD |
| TASK_AIM_AT_ENTITY |
| TASK_SHOOT_GUN_AT_COORD |
| TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT |
| TASK_EVERYONE_LEAVE_VEHICLE |
| TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER |
| TASK_INVESTIGATE |
| TASK_GOTO_ENTITY_OFFSET |
| TASK_GOTO_ENTITY_OFFSET_XY |
| TASK_GOTO_ENTITY_OFFSET_XY_AIMING |
| TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING |
| TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY |
| TASK_TURN_PED_TO_FACE_COORD |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY |
| TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE |
| TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD |
| TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE |
| TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY |
| TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE |
| TASK_VEHICLE_TEMP_ACTION |
| TASK_VEHICLE_DRIVE_TO_POINT |
| TASK_VEHICLE_DRIVE_TO_DESTINATION |
| TASK_VEHICLE_MISSION |
| TASK_VEHICLE_MISSION_PED_TARGET |
| TASK_BOAT_MISSION |
| TASK_PLANT_BOMB |
| TASK_HORSE_ACTION |
| TASK_ANIMAL_INTERACTION |
| TASK_COMBAT_ANIMAL_CHARGE |
| TASK_COMBAT_ANIMAL_WARN |
| TASK_AMBIENT_ANIMAL_STALK |
| TASK_AMBIENT_ANIMAL_HUNT |
| TASK_ANIMAL_ALERTED |
| TASK_ANIMAL_FLEE |
| TASK_ANIMAL_UNALERTED |
| TASK_EAT |
| TASK_BARK |
| TASK_VEHICLE_ESCORT |
| SCRIPT_TASK_WEAPON |
| TASK_DRIVE_BY |
| TASK_COMPANION_AMBIENT |
| TASK_WARP_PED_INTO_VEHICLE |
| TASK_SHOOT_AT_ENTITY |
| TASK_SHOOT_WITH_WEAPON |
| TASK_CLIMB |
| TASK_CLIMB_LADDER |
| TASK_PERFORM_SEQUENCE_FROM_PROGRESS |
| TASK_GOTO_ENTITY_AIMING |
| TASK_SET_PED_SPHERE_DEFENSIVE_AREA |
| TASK_CLEAR_DEFENSIVE_AREA |
| TASK_PED_SLIDE_TO_COORD_HDG_RATE |
| TASK_GUARD_ASSIGNED_DEFENSIVE_AREA |
| TASK_GUARD |
| TASK_GUARD_CURRENT_POS |
| TASK_STAND_GUARD |
| TASK_SEEK_COVER_FROM_POS |
| TASK_SEEK_COVER_FROM_PED |
| TASK_SEEK_COVER_TO_COVER_COORD |
| TASK_PUT_PED_DIRECTLY_INTO_COVER |
| SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE |
| SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE |
| TASK_ROB_PED |
| TASK_USE_SCENARIO_POINT |
| TASK_START_SCENARIO_IN_PLACE |
| TASK_START_SCENARIO_AT_POSITION |
| TASK_USE_NEAREST_SCENARIO_TO_COORD |
| TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP |
| TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD |
| TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP |
| TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP |
| TASK_RIDE_TRAIN |
| TASK_USE_RANDOM_SCENARIO_IN_GROUP |
| TASK_WHISTLE_ANIM |
| TASK_SWAP_WEAPON |
| TASK_RELOAD_WEAPON |
| TASK_PICK_UP_WEAPON |
| TASK_ANIMAL_WRITHE |
| TASK_REVIVE_TARGET |
| TASK_PATROL |
| TASK_VEHICLE_SHOOT_AT_PED |
| TASK_VEHICLE_AIM_AT_PED |
| TASK_VEHICLE_SHOOT_AT_COORD |
| TASK_VEHICLE_AIM_AT_COORD |
| TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS |
| SCRIPT_TASK_SET_STEALTH_MOVEMENT |
| SCRIPT_TASK_SET_CROUCH_MOVEMENT |
| TASK_FORCE_MOTION_STATE |
| TASK_MOVE_NETWORK_BY_NAME |
| TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS |
| TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS |
| TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED |
| TASK_EVASIVE_ANIM |
| TASK_ARREST_PED |
| TASK_VEHICLE_GOTO_NAVMESH |
| TASK_DUEL |
| SCRIPT_TASK_CARRIABLE |
| TASK_PLACE_CARRIED_ENTITY_AT_COORD |
| TASK_PLACE_CARRIED_ENTITY_ON_MOUNT |
| TASK_DUMP_CARRIABLE_FROM_PARENT |
| TASK_PICKUP_CARRIABLE_ENTITY |
| SCRIPT_TASK_HOGTIE_TARGET_PED |
| SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED |
| SCRIPT_TASK_LOOT_ENTITY |
| SCRIPT_TASK_LOOT_NEAREST_ENTITY |
| SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK |
| SCRIPT_TASK_LASSO_PED |
| SCRIPT_TASK_HOGTIEABLE |
| SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED |
| SCRIPT_TASK_CONFRONT |
| SCRIPT_TASK_POLICE |
| SCRIPT_TASK_MELEE |
| SCRIPT_TASK_GRAPPLE |
| SCRIPT_TASK_INTIMIDATED |
| TASK_PERSISTENT_CHARACTER |
| SCRIPT_TASK_SWAP_FISHING_BAIT |
| TASK_EMOTE |
| TASK_FOLLOW_WAYPOINT_RECORDING |
| TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED |
| TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET |
| TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET |
| TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING |
| TASK_FLOCK |
| SET_TASK_SEQUENCES |
| FORCE_SEND_PRIMARY_TASK_DATA |
| SET_TASK_VEHICLE_TEMP_ACTION |
| GIVE_PED_SCRIPTED_TASK_EVENT |
| GIVE_PED_SEQUENCE_TASK_EVENT |
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