RDR Modding Wiki
Welcome to our new community-driven modding wiki for RDR2 & RDR1 (PC).
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Video: Extract models from rdr2 using Ninjaripper & CodeX IMPORTANT! CodeX is currently a file/map viewer only, and it's still under development! You can get CodeX for every Codewalker Patreon tiers (starting 1€ month) CodeX links: Codewalker Discord: https://discord.gg/NRWqyDmf5z Codewalker Patreon: https://www.patreon.com/dexyfex IMPORTANT! Ninja Ripper is not for enabling illegal activity. The program is intended only for research oUpdated by Ruskivotka- 1 comment
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This is a list of actors, which can be used as player skins and spawnable entities. Thanks to Foxxyyy for the original research. An INI version is here: enum_values.ini Name Value ACTOR_INVALID -1 ACTOR_PLAYER 0 ACTOR_PLAYER_JACK 1 ACTOR_PLAYER_cs 2 ACTOR_ASIAN_FEMALE_Prostitute01 3
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I have compiled a list of document hashes (extra thanks to @JerryYOJ for helping me find some others) This list is slightly incomplete but has most documents. If you know of hashes missing or unhashed hashes please give a reply! 😄 0x00f6d062 0x01172e31 0x01743bd0 0x023615c0 -- document_cig_card_art_4 0x02a93561 -- document_bare_lady_photo_05 0x03ab9886 0x0515e5d7 -- document_cig_card_lnd_3 0x05ba79ff -- document_cig_card_act_11 0x068c071e 0x086ab048 0x08cf319d 0x08e
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Tutorial video: https://youtu.be/RzvwT618bv0- 0 comments
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This method allows you to register any texture file and more: The method is used to open i.e. ytd files. TODO: Scan: E8 ? ? ? ? 48 8B 35 ? ? ? ? 0F B7 46 08 Arguments: using openFile = void(*)(int* textureId, const char* path, bool unk_t, const char* name, bool unk_f, bool unk_f2); Call: int textureId{}; const char* name = "NameToRegisterWith"; openFile(&textureId, "Path/To/File", true, name, false, false); if (textureId != -1) LOG_INFO("Opened %s file with ID: %i", name, tex
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Ammo Type Weapon Type AMMO_PISTOL Pistol AMMO_PISTOL_EXPRESS Pistol AMMO_PISTOL_HIGH_VELOCITY Pistol AMMO_PISTOL_SPLIT_POINT Pistol AMMO_PISTOL_EXPRESS_EXPLOSIVE Pistol AMMO_REVOLVER Revolver AMMO_REVOLVER_EXPRESS Revolver AMMO_REVOLVER_HIGH_VELOCITY
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Weapon Model Asset Name Ammo Type w_repeater_carbine01 WEAPON_REPEATER_CARBINE AMMO_REPEATER w_revolver_cattleman01 WEAPON_REVOLVER_CATTLEMAN AMMO_REVOLVER w_revolver_cattleman01 WEAPON_REVOLVER_CATTLEMAN_JOHN AMMO_REVOLVER w_revolver_cattleman02 WEAPON_REVOLVER_CATTLEMAN_MEXICAN AMMO_REVOLVER
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Courtesy of alexguirre you can find the structures and enums used across the game files at the link below: https://raw.githubusercontent.com/alexguirre/gtav-DumpStructs/master/dumps/rdr2/b1355_with_offsets.txt
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ZoneTypeId ZoneTypeName ZoneTypeNameHash ZoneName ZoneNameHash hex ZoneNameHash dec 0 STATE 0x77A848C7 Ambarino 0xF2D2E4A4 -221059932 0 STATE 0x77A848C7 Guarma 0x7356B8ED 1935063277 0 STATE 0x77A848C7 Lemoyne 0x00A
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Interior id Interior typehash Interior typehashName Interior set name 2 389875980 che_cabin1 che_cabin_int_abandoned 2 389875980 che_cabin1 che_cabin_int_roof_broken 2 389875980 che_cabin1 che_cabin_int_roof_intact 2 389875980 che_cabin1 che_ma
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"ANNESBURG_MINES", "ANNESBURG_FACTORY", "CALIGA_HALL", "BUTCHER_CREEK", "CARMODY_DELL", "TWIN_ROCKS", "CORNWALL_KEROSENE", "GUTHRIE_FARM", "DAIRY_FARM", "DOWNS_RANCH", "GRANGERS_HOGGERY", "OLD_FORT_WALLACE", "LARNED_SOD", "MACFARLANES_RANCH", "MACLEANS_RANCH", "ORANGE_PLANTATION", "PAINTED_SKY", "RATHSKELLER_FORK", "BRONTE", "SCARLET_HORSE_SHOP_OUTSIDE_PENS", "BRAITHWAITE_MANOR", "SISIKA"
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This page is a work-in-progress, tutorial at the bottom. Itemdatabase types There are currently 3 different known types of item database files: catalog_sp.ymt, catalog_mp.ymt and a different catalog_mp.ymt that gets loaded from Rockstar in online. For all intents and purposes, this Wiki will refer to them as SP, MP and Cloud. Basic layout The itemdatabases are built up by a few collections: pscversion Defines the PSC version, in general don't tou
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Props/structures not normally found on the map can be found here (eg. Gambling ship, Adler Ranch) Many of the names are abbreviated or still unknown, but if you know the location of the one you're looking for you can search by coordinates. -------------------------------------------------------------------------------- ---- imap is part of map (can be house, grass, wall, water, ground, prop etc). ---- [imap_id] = {hashname,dec_hash,coords.x, coords.y, coord.z, heading} -
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SCRIPT_RE@GOLD_PANNER@GOLD_SUCCESS { "SEARCH01" "SEARCH02" "SEARCH03" "SEARCH04" "panning_idle_no_water" } I didnt see any page of anim and anim dict, if you found any, just post it and i will try update it!
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