Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Keenkrozzy

Members
  • Joined

  • Last visited

  1. I just tested this mod, and it works (as long as you aim for the chest or neck). I might try to alter the file to be something like 25% chance. It looks like it alters <PedDamageInfos><Item key=[entity]><FatalRegions><Item key=[body part]> ... <BleedoutChanceIfEnabled value="1.000000" />, <AlreadyWoundedModifier value="1.000000" />
  2. Hello I am having trouble with PDO + CERR. I made the post in the comments on the CERR page here: Anyways, I also had a question about PDO. What is it called when you shoot someone and they start bleeding from the wound and stagger around leaving a blood trail? Is that an artery hit? These are so cool, I even hit someone on their neck once and got this bleeding effect to trigger and they held their hand on their neck and rode away leaving a long blood trail on the ground. How do I make this visible bleeding effect happen more? Most of the time when I shoot someone it just creates a blood splatter on the environment and a bullet wound decal on the NPC.
  3. I read that this can work with PDO (Ped Damage Overhaul 1.57), So I installed LML, then grabbed CERR. However, I am having issues. I thought I would report it here in case anyone knows what is happening or at least to warn others. I launched LML and made sure CERR was enabled. Testing in game with PDO and CERR; Everyone I shot just fell to the ground and laid there disabled but alive. OK, so maybe the latest versions on PDO and CERR do not work together? I unchecked the "enabled" box in LML for CERR. Testing in game with just PDO again; PDO seems to be working properly again, except around 1 out of 5 NPC are getting flung into the air when they start to do an animation after getting shot. They literally go summersaulting, sometimes 2 or 3 times in a row. It's like there is some sort of animation conflict even though I have CERR disabled in LML. I try to "uninstall" CERR from LML. I can't figure it out. (Is it possible?) I start deleting all CERR files I can find. I remove the lines that mention CERR in Game\lml\mods.xml. Testing in game, NPCs still getting flung around. Next Steps: I am going to try completely removing LML and PDO and see if that fixes the summersaulting NPCs. Hopefully I don't need to validate steam files because that will take all night. EDIT: For clarification, PDO was working fine before installing LML and CERR. I don't understand why this is happening. CERR just replaces the physicstasks.ymt at runtime right? Or does is permanently change it? UPDATE: Completely removing LML and PDO files has fixed the issue without needing to validate files. I reinstalled LML (without CERR) and PDO and it appears to be working correctly again!

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.