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ScarletFox

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  1. Ohhhhhhhhhh, I Thought that "StoryNPCs" meant that even enemies enroled in Story Missions would not be affected by the mod... Thank you very much for the explanation. (And they weren't limping because they were shot, they were limping like they were tired, even if they wer just walking around camp)
  2. When Exclude Story NPCs is disabled, everything works fine, except for the followers (Natural or Spawned), they will walk like they are injured/tired... Could you tell me how to fix this? I really want the new mehaviors to work through story missions (This did not happen in older versions of the mod, I might add)

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