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WesternSpace

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Native Comments posted by WesternSpace

  1. On 7/17/2020 at 3:05 PM, HughJanus said:

     

    Unfortunately it didnt work with handcuffs enabled.

    I tried it like this:

    if (AI::GET_IS_TASK_ACTIVE(peds[i], 399)) //is ped hogtied?
    {
    	AI::CLEAR_PED_TASKS_IMMEDIATELY(peds[i], false, false); //clear all tasks (make hogtie disappear)
    	PED::SET_ENABLE_HANDCUFFS(peds[i], true, false); //bind hands
    	PED::SET_ENABLE_BOUND_ANKLES(peds[i], true); //bind ankles
    }

    But only the hands were bound (but when the NPC attacks me, the hands still glitch into Arthurs face for a split second - so they can still fight handcuffed).

    This is very late, but I found what SET_ENABLE_BOUND_ANKLES actually does. When the ped falls, their legs spread out. When SET_ENABLE_BOUND_ANKLES is enabled, the ped's legs don't spread out, they stay together.

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