- 34 downloads
- Version 1.0.0
A gang of outlaws has set up a camp in Lone Mule Stead. They've got a prison wagon full of kidnapped victims. You can bring your own hogtied captives to their leader and sell them for cash. The Camp The gang's camp is a lived-in, atmospheric location. Members lounge around the fire, sit against trees, read, whittle, drink, and play guitar. At night, some of them roll out bedrolls and sleep, while guards patrol with lanterns attached to their hands. A campfire burns, and the prison wagon sits nearby with captives inside. SellingHogtie someone, carry or drag them near the gang's leader, and a "Sell" prompt appears. Hold it to initiate the sale. A handler ped walks over, picks up your victim, and hands them off to a rider on horseback, who then flees the area. You get paid based on who you sold: wealthier-looking NPCs fetch a higher price. After a sale there's a cooldown before you can sell again. Ped PricingNot all victims are worth the same. Upper-class and fancy travellers are worth the most, mid-tier NPCs are worth a moderate amount, and common townfolk fetch the lowest price. Women are generally priced higher than men in each tier. The .ini file lets you adjust prices with a multiplier. Gang ReactionsWalk too close to the camp and gang members will notice and say something. If you free the wagon prisoners, the whole gang turns hostile and attacks you. Config FileThe .ini file lets you tune the price modifier, whether selling costs honor, how many honor points are deducted per sale, and the cooldown length between sales. InstallationTo install, just drag and drop SellNPCs.asi and SellNPCs.ini into your game directory.