struct NetRPCGuid { UINT64 data0; UINT64 data1; UINT64 data2; UINT64 data3; }; struct Award_Loot_Conditionals { int iNumConditionals; int iConditionals; // I think this is right. }; NETWORK_REQUEST_CLAIM_LOOT(Hash lootHash, Award_Loot_Conditionals* conditionals, NetRPCGuid* guid1) //0x77b299e8799b1332 void loot_coins() { NetRPCGuid guid; Award_Loot_Conditionals conditionals = {}; conditionals.iNumConditionals = 1; conditionals.iConditionals = $("MULTIPLAYER_GAME"); NETWORK_REQUEST_CLAIM_LOOT($("REWARD_BILL"), &conditionals, &guid); } //credits to rfoodxmodz (ps4 scene)