RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xD42C543F73233041 ( BOOL p0 ) //0xD42C543F73233041
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BOOL _0x27D3A0E1FE090A43 ( Any* p0 ) //0x27D3A0E1FE090A43
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int _GET_SECONDS_SINCE_BASE_YEAR () //0x78FD8BE812E436B2
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BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName ) //0xDEF3F1B071ABB197
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BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
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void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
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void _UI_PROMPT_SET_PRIORITY ( Prompt prompt, int priority ) //0xCA24F528D0D16289
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE0EA5C031AE5539F
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Any _0xE1F365C4C8F259D8 ( Any p0, Any p1, Any p2 ) //0xE1F365C4C8F259D8
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BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 ) //0x769E848C66E3C2BB
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Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped ) //0x6C0E2E0125610278
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void _UGC_QUERY_GET_DATE ( Any p0, int index, Any* p2 ) //0xE0CB4AB15CB32710
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Any _0xD91E55B6C005EB09 ( Any p0, Any p1 ) //0xD91E55B6C005EB09
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void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage ) //0x73B6F907B913C860
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Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
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void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0FFDF937E5C11382
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int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
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void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
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void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
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void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x29FB4CE89472C3CB
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void _0xAE00387E53B1E9FC () //0xAE00387E53B1E9FC
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void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
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void _SET_ALL_JUNCTIONS_CLEARED () //0x138398153824E332
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void _0x748C5F51A18CB8F0 ( Any p0 ) //0x748C5F51A18CB8F0
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void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xF0D728EEA3C99775
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void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 ) //0x56C392C2BD78B024
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void _0x4F63433CE3C08230 ( Any p0, Any p1 ) //0x4F63433CE3C08230
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BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene ) //0xEF324E9550A394D5
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BOOL _BOUNTY_REQUEST_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 ) //0xA9C3B0F746375162
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void SET_CLOCK_DATE ( int day, int month, int year ) //0x02AD3092562941E2
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float DECOR_GET_FLOAT ( Entity entity, const char* propertyName ) //0xE5FF70CD842CA9D4
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void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
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void _0x2A1625858887D4E6 ( float p0 ) //0x2A1625858887D4E6
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Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control ) //0xB5352B7494A08258
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Any _0x17721003A66C72BF ( Any p0, Any p1, Any p2 ) //0x17721003A66C72BF
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Any _0xE53A308AC35877A8 () //0xE53A308AC35877A8
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void _START_BENCHMARK_RECORDING () //0x29D1F6DF864A094E
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int NETWORK_GET_NUM_CONNECTED_PLAYERS () //0xA4A79DD2D9600654
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int _UGC_QUERY_GET_POSIX_UPDATED_DATE ( Any p0, Any p1 ) //0x21A99A72B00D8002
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void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
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void _0xA6D6F03095C88F59 ( Any p0 ) //0xA6D6F03095C88F59
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Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
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void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 ) //0x5FCF25D584065BFD
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void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
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void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
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void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
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void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 ) //0x778D4733E0F2F265
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void _0xEF1A8A484118735E () //0xEF1A8A484118735E
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void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 ) //0x89221B16730234F0