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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0xD42C543F73233041 ( BOOL p0 )  //0xD42C543F73233041

  2. BOOL _0x27D3A0E1FE090A43 ( Any* p0 )  //0x27D3A0E1FE090A43

  3. int _GET_SECONDS_SINCE_BASE_YEAR ()  //0x78FD8BE812E436B2

  4. BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName )  //0xDEF3F1B071ABB197

  5. BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset )  //0xDC6D22FAB76D4874

  6. void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled )  //0x6E8EB45A4F4460EB

  7. HUD

    void _UI_PROMPT_SET_PRIORITY ( Prompt prompt, int priority )  //0xCA24F528D0D16289

  8. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE0EA5C031AE5539F

  9. Any _0xE1F365C4C8F259D8 ( Any p0, Any p1, Any p2 )  //0xE1F365C4C8F259D8

  10. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

  11. Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped )  //0x6C0E2E0125610278

  12. void _UGC_QUERY_GET_DATE ( Any p0, int index, Any* p2 )  //0xE0CB4AB15CB32710

  13. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

  14. PED

    void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

  15. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

  16. PED

    void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

  17. PED

    int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

  18. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

  19. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

  20. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

  21. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

  22. void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch )  //0xAAA34F8A7CB32098

  23. void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xB5C51DD544F14F58

  24. void _SET_ALL_JUNCTIONS_CLEARED ()  //0x138398153824E332

  25. void _0x748C5F51A18CB8F0 ( Any p0 )  //0x748C5F51A18CB8F0

  26. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

  27. void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 )  //0x56C392C2BD78B024

  28. PED

    void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

  29. BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene )  //0xEF324E9550A394D5

  30. BOOL _BOUNTY_REQUEST_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 )  //0xA9C3B0F746375162

  31. void SET_CLOCK_DATE ( int day, int month, int year )  //0x02AD3092562941E2

  32. float DECOR_GET_FLOAT ( Entity entity, const char* propertyName )  //0xE5FF70CD842CA9D4

  33. void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time )  //0x11CDABDC7783B2BC

  34. void _0x2A1625858887D4E6 ( float p0 )  //0x2A1625858887D4E6

  35. HUD

    Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

  36. Any _0x17721003A66C72BF ( Any p0, Any p1, Any p2 )  //0x17721003A66C72BF

  37. Any _0xE53A308AC35877A8 ()  //0xE53A308AC35877A8

  38. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

  39. int NETWORK_GET_NUM_CONNECTED_PLAYERS ()  //0xA4A79DD2D9600654

  40. int _UGC_QUERY_GET_POSIX_UPDATED_DATE ( Any p0, Any p1 )  //0x21A99A72B00D8002

  41. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

  42. PED

    void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

  43. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

  44. PED

    void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

  45. PED

    void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

  46. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

  47. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

  48. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

  49. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

  50. void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 )  //0x89221B16730234F0

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