RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 ) //0x1DCCACDCFC569362
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int _0x3F2EE18A3E294801 ( int p0 ) //0x3F2EE18A3E294801
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BOOL _NAVMESH_DOES_SWAP_EXIST ( const char* name ) //0x495CFAB2924237C7
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Entity GET_PED_SOURCE_OF_DEATH ( Ped ped ) //0x93C8B64DEB84728C
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BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 ) //0xAB643407D0B26F07
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void _0x92A1B55A59720395 ( Any p0, Any p1 ) //0x92A1B55A59720395
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void _DELETE_PERSCHAR ( PersChar persChar ) //0xFC77C5B44D5FF7C0
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void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
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void _DELETE_SCRIPT_POPZONE ( PopZone popZone ) //0xA6E6A66FC4CA4224
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BOOL _SPACTIONPROXY_MANAGER_IS_READY () //0x1F471B79ACC91BED
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void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed ) //0x22B0D0E37CCB840D
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Any _0x6C269F673C47031E ( Any p0 ) //0x6C269F673C47031E
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Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
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BOOL _GET_VEHICLE_TURRET_SEAT ( Vehicle vehicle, int* seatIndex ) //0xFF5791B7639C2A46
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void SET_VEHICLE_ENGINE_CAN_DEGRADE ( Vehicle vehicle, BOOL toggle ) //0x48E4C137A71C2688
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Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
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BOOL _UGC_IS_BOOK_MARKED ( const char* contentId ) //0xE42D1042F09865FE
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int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize ) //0xB8BA7F44DF1575E1
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Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName ) //0x714A0EA7DE1167BE
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void _0x04084490CC302CFB () //0x04084490CC302CFB
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BOOL _0x58D378AF2C8765B7 ( Any p0 ) //0x58D378AF2C8765B7
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void _0x7A49D40DE437BC8D ( Any p0, Any p1 ) //0x7A49D40DE437BC8D
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void _0xC3D581A34BC0A1F0 ( Any p0, Any p1 ) //0xC3D581A34BC0A1F0
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Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 ) //0xD9C24F53631F2372
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void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour ) //0x84BD27DDF9575816
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void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 ) //0x6ABC50979655BEE7
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void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
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BOOL CASHINVENTORY_INIT_SESSION_STATUS ( int* p0, int* p1 ) //0xC019112F8995DC1C
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int NETWORK_GET_TIMEOUT_TIME () //0x5ED0356A0CE3A34F
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void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle ) //0x777D0571A466B520
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int _0x5A3B54ADDF5472A3 ( const char* p0 ) //0x5A3B54ADDF5472A3
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Hash GET_PED_CAUSE_OF_DEATH ( Ped ped ) //0x16FFE42AB2D2DC59
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Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 ) //0x1148F706CF4EBDDA
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void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 ) //0xF6262491C7704A63
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Vector3 _0x5EE6FCCC9C832CA2 ( Any p0 ) //0x5EE6FCCC9C832CA2
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void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
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BOOL _IS_POPZONE_VALID ( PopZone popZone ) //0xA5BD585005EFCAD4
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BOOL _SPACTIONPROXY_MANAGER_IS_FAILED () //0x1F471B79ACC91BEC
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void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x673A8779D229BA5A
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void _0x9667CCE29BFA0780 ( Any p0 ) //0x9667CCE29BFA0780
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void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
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Any _0xA9E185D498B9AC67 ( Any p0, Any p1 ) //0xA9E185D498B9AC67
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void SET_VEHICLE_IS_STOLEN ( Vehicle vehicle, BOOL isStolen ) //0x6C32FC81DFF25C9A
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Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
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int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize ) //0xEB1C67C3A5333A92
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Any _0x84848E1C0FC67DBB ( Any p0 ) //0x84848E1C0FC67DBB
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void _0x1DD95A8D6B24A0C9 ( BOOL p0 ) //0x1DD95A8D6B24A0C9
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BOOL _0xC685B014CE3D988B ( Any p0 ) //0xC685B014CE3D988B
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void _0x978AA2323ED32209 ( Any p0, Any p1 ) //0x978AA2323ED32209
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void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 ) //0xF2CCA7B68CFAB2B9