RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x2C4E98DDA475364F ( const char* p0 ) //0x2C4E98DDA475364F
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BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name ) //0x527B97C203BB8606
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Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 ) //0x4D0D2E3D8BC000EB
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BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
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void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
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PersChar _CREATE_PERSISTENT_CHARACTER ( Hash hash ) //0x4F76E3676583D951
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void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
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Hash GET_RANDOM_MODEL_FROM_POPULATION_SET ( Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z ) //0x6B12ED8C77E8567B
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int _SC_FEED_SUBMIT_PRESET_MESSAGE ( int type, int subType ) //0xEFB64240F6B17817
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void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed ) //0x7B74D8EEDE9B5727
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void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario ) //0x4D1F61FC34AF3CD1
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void _0xA6A76D666A281F2D ( Any p0, Hash item ) //0xA6A76D666A281F2D
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int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash ) //0x9A578736FF3A17C3
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void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 ) //0x73F1E4F6DF26FE30
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Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
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BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId ) //0x4AD019591E94C064
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void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 ) //0xFB760AF4F537B8BF
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int NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT () //0x1F471B79ACC90BEF
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float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0x4A77C3F73FD9E831
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Any _0x19870C40C7EE15BE ( Any p0, Any p1 ) //0x19870C40C7EE15BE
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void _0x3E2FDDBE435A8787 () //0x3E2FDDBE435A8787
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void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility ) //0x93171DDDAB274EB8
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void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords ) //0x21213B833EF4DAE7
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void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude ) //0xF06C5B66DE20B2B8
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BOOL _0x07AD9E43FD478527 ( Any p0, Any p1 ) //0x07AD9E43FD478527
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void _0x3F0ABAE38A0515AD ( int p0, int p1 ) //0x3F0ABAE38A0515AD
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BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name ) //0x5AC0944C156E5F44
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int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped ) //0x6F4C85ACD641BCD2
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BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
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void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
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BOOL _IS_PERSISTENT_CHARACTER_VALID ( PersChar persChar ) //0x800DF3FC913355F3
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BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
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PopZone _CREATE_POPZONE_FROM_VOLUME ( Volume volume ) //0x9AC1C64FE46B6D09
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BOOL _SPACTIONPROXY_START_MANAGER () //0x1F471B79ACC91BEE
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void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed ) //0x94587F17E9C365D5
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Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
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void _0xA21AA2F0C2180125 ( Any p0, Any p1 ) //0xA21AA2F0C2180125
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BOOL IS_SEAT_WARP_ONLY ( Vehicle vehicle, int seatIndex ) //0x7892685BF6D9775E
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void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle ) //0x4EA71B4C9DB3C3F1
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Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash ) //0x46F032B8DDF46CDE
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void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 ) //0x3E93DDDCBB6111E4
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void _0x0961B089947BA6D0 ( Any p0 ) //0x0961B089947BA6D0
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BOOL NETWORK_CLAN_GET_MEMBERSHIP_DESC ( Any* memberDesc, int p1 ) //0x48DE78AF2C8885B8
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void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle ) //0x850C940EE3E7B8B5
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void _0x0816C31480764AB0 ( Any p0, Any p1, Any p2, Any p3 ) //0x0816C31480764AB0
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void _0x55285F885F662169 () //0x55285F885F662169
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void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type ) //0x25B9C78A25105C35
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void _0x61B98367D93F012F ( Player player ) //0x61B98367D93F012F
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float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
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int _NETWORK_GET_CASH_BALANCE () //0x8A67120DBC299525