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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

  2. BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name )  //0x527B97C203BB8606

  3. PED

    Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

  4. PED

    BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

  5. PED

    void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

  6. PersChar _CREATE_PERSISTENT_CHARACTER ( Hash hash )  //0x4F76E3676583D951

  7. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

  8. Hash GET_RANDOM_MODEL_FROM_POPULATION_SET ( Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z )  //0x6B12ED8C77E8567B

  9. int _SC_FEED_SUBMIT_PRESET_MESSAGE ( int type, int subType )  //0xEFB64240F6B17817

  10. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

  11. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

  12. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

  13. int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash )  //0x9A578736FF3A17C3

  14. void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 )  //0x73F1E4F6DF26FE30

  15. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

  16. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

  17. CAM

    void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

  18. int NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT ()  //0x1F471B79ACC90BEF

  19. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

  20. Any _0x19870C40C7EE15BE ( Any p0, Any p1 )  //0x19870C40C7EE15BE

  21. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

  22. HUD

    void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

  23. LAW

    void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

  24. void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude )  //0xF06C5B66DE20B2B8

  25. BOOL _0x07AD9E43FD478527 ( Any p0, Any p1 )  //0x07AD9E43FD478527

  26. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

  27. BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name )  //0x5AC0944C156E5F44

  28. PED

    int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

  29. PED

    BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

  30. PED

    void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

  31. BOOL _IS_PERSISTENT_CHARACTER_VALID ( PersChar persChar )  //0x800DF3FC913355F3

  32. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

  33. PopZone _CREATE_POPZONE_FROM_VOLUME ( Volume volume )  //0x9AC1C64FE46B6D09

  34. BOOL _SPACTIONPROXY_START_MANAGER ()  //0x1F471B79ACC91BEE

  35. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed )  //0x94587F17E9C365D5

  36. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

  37. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

  38. BOOL IS_SEAT_WARP_ONLY ( Vehicle vehicle, int seatIndex )  //0x7892685BF6D9775E

  39. void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle )  //0x4EA71B4C9DB3C3F1

  40. Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x46F032B8DDF46CDE

  41. void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 )  //0x3E93DDDCBB6111E4

  42. CAM

    void _0x0961B089947BA6D0 ( Any p0 )  //0x0961B089947BA6D0

  43. BOOL NETWORK_CLAN_GET_MEMBERSHIP_DESC ( Any* memberDesc, int p1 )  //0x48DE78AF2C8885B8

  44. void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle )  //0x850C940EE3E7B8B5

  45. void _0x0816C31480764AB0 ( Any p0, Any p1, Any p2, Any p3 )  //0x0816C31480764AB0

  46. void _0x55285F885F662169 ()  //0x55285F885F662169

  47. HUD

    void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type )  //0x25B9C78A25105C35

  48. LAW

    void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

  49. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

  50. int _NETWORK_GET_CASH_BALANCE ()  //0x8A67120DBC299525

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