RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _UI_FEED_POST_MISSION_NAME ( Any* p0, Any* p1, BOOL p2 ) //0x2024F4F333095FB1
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Any _UI_FEED_POST_RETICLE_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x893128CDB4B81FBB
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Any _UI_FEED_POST_ONE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2 ) //0x860DDFE97CC94DF0
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Any _UI_FEED_POST_TWO_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0xA6F4216AB10EB08E
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Any _UI_FEED_POST_THREE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 ) //0x02BCC0FE9EBA3529
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Any _UI_FEED_POST_GAME_UPDATE_SHARD ( Any* p0, Any* p1, BOOL p2 ) //0x8D1249BD28791878
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Any _UI_FEED_POST_VOICE_CHAT_FEED ( Any* p0, Any* p1, BOOL p2 ) //0xC48152BC6B3E821C
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DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
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Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset ) //0xC0F0417A90402742
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TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent ) //0x42AC6401ABB8C7E5
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BOOL _IS_LEFT_MOUSE_BUTTON_HELD () //0x61CAE9D1FD055E44
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BOOL _IS_LEFT_MOUSE_BUTTON_RELEASED () //0xF7F51A57349739F2
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int _SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME () //0xF12E4CCAF249DC10
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_0x0546B117BB17548B () //0x0546B117BB17548B
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int _LOCALIZATION_GET_SYSTEM_LANGUAGE () //0x3C1A05F86AE6ACB5
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int GET_CURRENT_LANGUAGE () //0xDB917DA5C6835FCC
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BOOL _0x45D50415E4D885FF () //0x45D50415E4D885FF
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BOOL _IS_PLAYER_PED_VALID ( Player player ) //0x0760D6F70EBCC05C
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int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
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_SET_ENABLE_HANDCUFFS_2 ( Ped ped ) //0x7981037A96E7D174
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int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
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int _0x957D7E750216D74B ( Ped p0 ) //0x957D7E750216D74B
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SET_PED_ON_TRANSPORT_SEAT ( Ped ped, Entity transportEntity, int seat, int flags ) //0xE588B5A8A005CB5E
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SET_PED_OFF_TRANSPORT_SEAT ( Ped ped, int flags ) //0x8886D83A430537FD
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SET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL value ) //0xBA8818212633500A
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BOOL GET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL p2 ) //0xF382C92CCC1CCDBC
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Any _GET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int* flags ) //0xE195C5A82156321D
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_SET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int flags ) //0xE2487779957FE897
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_ENABLE_REDUCE_TIME_SCALE_WHILE_MENU_IS_OPEN () //0x26F6BBEA2CE3E3DC
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_DISABLE_REDUCE_TIME_SCALE_WHILE_MENU_IS_OPEN () //0xC5C7A2F6567FCCBC
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Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId ) //0x31FEF6A20F00B963
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int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
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WAIT ( int ms ) //0x4EDE34FBADD967A6
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SET_THREAD_PRIORITY ( int priority ) //0x42B65DEEF2EDF2A1
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BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle ) //0xC276FE69DDA22BAD
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Entity _0x53E4D0C079CA6855 ( ScrHandle handle ) //0x53E4D0C079CA6855
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int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 ) //0xC97E0D2302382211
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Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 ) //0xE787F05DFC977BDE
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int _0x5F5B1B7E8E8F94C6 ( Ped ped ) //0x5F5B1B7E8E8F94C6
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void _RELEASE_SOUNDSET ( const char* soundsetName ) //0x531A78D6BF27014B
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float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
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BOOL NETWORK_CLAN_PLAYER_GET_DESC ( Any* clanDesc, int bufferSize, Any* gamerHandle ) //0xEEE6EACBE8874FBA
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BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 ) //0xD4E5C1E93C466127
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Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE93415B3307208E5
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void _0xC2B8164C3BE871A4 () //0xC2B8164C3BE871A4
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BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity ) //0x502E1591A504F843
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int _0xE9EB79CBF9C0F58A ( Player player ) //0xE9EB79CBF9C0F58A
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
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const char* _0xA46FD001D1BE896C () //0xA46FD001D1BE896C
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void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle ) //0x9C25E8EC4C535FBD