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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _UI_FEED_POST_MISSION_NAME ( Any* p0, Any* p1, BOOL p2 )  //0x2024F4F333095FB1

  2. Any _UI_FEED_POST_RETICLE_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x893128CDB4B81FBB

  3. Any _UI_FEED_POST_ONE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2 )  //0x860DDFE97CC94DF0

  4. Any _UI_FEED_POST_TWO_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0xA6F4216AB10EB08E

  5. Any _UI_FEED_POST_THREE_TEXT_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3, BOOL p4 )  //0x02BCC0FE9EBA3529

  6. Any _UI_FEED_POST_GAME_UPDATE_SHARD ( Any* p0, Any* p1, BOOL p2 )  //0x8D1249BD28791878

  7. Any _UI_FEED_POST_VOICE_CHAT_FEED ( Any* p0, Any* p1, BOOL p2 )  //0xC48152BC6B3E821C

  8. DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

  9. Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset )  //0xC0F0417A90402742

  10. TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent )  //0x42AC6401ABB8C7E5

  11. BOOL _IS_LEFT_MOUSE_BUTTON_HELD ()  //0x61CAE9D1FD055E44

  12. BOOL _IS_LEFT_MOUSE_BUTTON_RELEASED ()  //0xF7F51A57349739F2

  13. int _SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME ()  //0xF12E4CCAF249DC10

  14. _0x0546B117BB17548B ()  //0x0546B117BB17548B

  15. int _LOCALIZATION_GET_SYSTEM_LANGUAGE ()  //0x3C1A05F86AE6ACB5

  16. int GET_CURRENT_LANGUAGE ()  //0xDB917DA5C6835FCC

  17. BOOL _0x45D50415E4D885FF ()  //0x45D50415E4D885FF

  18. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

  19. PED

    int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

  20. _SET_ENABLE_HANDCUFFS_2 ( Ped ped )  //0x7981037A96E7D174

  21. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

  22. int _0x957D7E750216D74B ( Ped p0 )  //0x957D7E750216D74B

  23. SET_PED_ON_TRANSPORT_SEAT ( Ped ped, Entity transportEntity, int seat, int flags )  //0xE588B5A8A005CB5E

  24. SET_PED_OFF_TRANSPORT_SEAT ( Ped ped, int flags )  //0x8886D83A430537FD

  25. SET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL value )  //0xBA8818212633500A

  26. BOOL GET_TRANSPORT_CONFIG_FLAG ( Entity transportEntity, int flagId, BOOL p2 )  //0xF382C92CCC1CCDBC

  27. Any _GET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int* flags )  //0xE195C5A82156321D

  28. _SET_TRANSPORT_USAGE_FLAGS ( Entity transportEntity, int flags )  //0xE2487779957FE897

  29. HUD
  30. HUD
  31. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

  32. int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xF15E8F5D333F09C4

  33. WAIT ( int ms )  //0x4EDE34FBADD967A6

  34. SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

  35. BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle )  //0xC276FE69DDA22BAD

  36. Entity _0x53E4D0C079CA6855 ( ScrHandle handle )  //0x53E4D0C079CA6855

  37. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

  38. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

  39. int _0x5F5B1B7E8E8F94C6 ( Ped ped )  //0x5F5B1B7E8E8F94C6

  40. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

  41. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  42. BOOL NETWORK_CLAN_PLAYER_GET_DESC ( Any* clanDesc, int bufferSize, Any* gamerHandle )  //0xEEE6EACBE8874FBA

  43. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

  44. Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE93415B3307208E5

  45. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

  46. HUD

    BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

  47. LAW

    int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

  48. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

  49. const char* _0xA46FD001D1BE896C ()  //0xA46FD001D1BE896C

  50. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

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