RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any SET_RADAR_* ( Hash zoomHash, Hash unk ) //0x9C113883487FD53C
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Any SET_VEHICLE_LOD_LEVEL ( Vehicle vehicle, int lodLevel ) //0x3FA7D7D1E0EA809E
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Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel ) //0x6F73EFAB11651D7F
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int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
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BOOL IS_TARGET ( Ped ped, Ped target ) //0x6E5CBCB3941D7D08
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Any REMOVE_TARGET ( Ped ped, Ped target ) //0x4707E9C23D8CA3FE
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BOOL DOES_VEHICLE_HAVE_ANY_LIGHT_PROPSET ( Vehicle vehicle ) //0xC9B4B3A36F81FD75
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BOOL IS_ENTITY_FROZEN ( Entity entity ) //0x083D497D57B7400F
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int GET_VEHICLE_PROPSET ( Vehicle vehicle ) //0xCE2ACD6F602803E5
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BOOL DOES_VEHICLE_HAVE_ANY_PROPSET ( Vehicle vehicle ) //0x53784CEA0159439B
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Any HIDE_HUD_THIS_FRAME () //0xBF4F34A85CA2970D
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int _0x2703EFB583F0949A ( Ped ped, Hash voice ) //0x2703EFB583F0949A
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Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
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Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod ) //0x497A6539BB0E8787
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Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier ) //0x9B6808EC46BE849B
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int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
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Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel ) //0x5AABB09F6FBD1F87
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Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible ) //0x4F806A6CFED89468
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float GET_PED_ID_RANGE ( Ped ped ) //0x31167ED4324B758D
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int GET_VEHICLE_TINT ( Vehicle vehicle ) //0xA44D65E6C624526F
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BOOL IS_PED_FALLING_2 ( Ped ped ) //0x3E592D0486DEC0F6
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Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
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float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
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Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
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Any REMOVE_VEHICLE_PROPSETS ( Vehicle vehicle ) //0x3BCF32FF37EA9F1D
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Any REMOVE_ALL_PED_AMMO ( Ped ped ) //0x1B83C0DEEBCBB214
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Any SET_VEHICLE_TINT ( Vehicle vehicle, int style ) //0x8268B098F6FCA4E2
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Any ACTIVATE_PROPSET_ON_VEHICLE_2 ( Vehicle vehicle, Hash propSet ) //0x75F90E4051CC084C
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int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
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int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed ) //0x304AE42E357B8C7E
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BOOL IS_MODEL_A_HORSE ( int hash ) //0x772A1969F649E902
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Any CREATE_BLOOD_POOL_AT_PED ( Ped ped ) //0xDFCE8CE9F3EBE93F
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int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
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int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0xB31A277C1AC7B7FF
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Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash ) //0x662D364ABF16DE2F
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int SET_VEHICLE_PROPSET ( int vehicle, int propset ) //0xD80FAF919A2E56EA
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Any SET_LADDER_SPEED ( Ped ped, float speed ) //0x05CE6AF4DF071D23
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int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
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int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
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Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
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int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
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int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
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int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel ) //0x0A062D6D7C0B2C2C
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Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
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int SET_TEXT_SCALE ( float scale, float size ) //0x4170B650590B3B00
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Any _UI_FEED_POST_HELP_TEXT ( Any* p0, Any* p1, BOOL p2 ) //0x049D5C615BD38BAD
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Any _UI_FEED_POST_LOCATION_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0xD05590C1AB38F068
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Any _UI_FEED_POST_OBJECTIVE ( Any* p0, Any* p1, BOOL p2 ) //0xCEDBF17EFCC0E4A4
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Any _UI_FEED_POST_FEED_TICKER ( Any* p0, Any* p1, BOOL p2 ) //0xB2920B9760F0F36B
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Any _UI_FEED_POST_SAMPLE_TOAST ( Any* p0, Any* p1, BOOL p2, BOOL p3 ) //0x26E87218390E6729