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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. MAP

    Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

  2. Any SET_VEHICLE_LOD_LEVEL ( Vehicle vehicle, int lodLevel )  //0x3FA7D7D1E0EA809E

  3. Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel )  //0x6F73EFAB11651D7F

  4. PED

    int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

  5. PED

    BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

  6. PED

    Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

  7. BOOL DOES_VEHICLE_HAVE_ANY_LIGHT_PROPSET ( Vehicle vehicle )  //0xC9B4B3A36F81FD75

  8. BOOL IS_ENTITY_FROZEN ( Entity entity )  //0x083D497D57B7400F

  9. int GET_VEHICLE_PROPSET ( Vehicle vehicle )  //0xCE2ACD6F602803E5

  10. BOOL DOES_VEHICLE_HAVE_ANY_PROPSET ( Vehicle vehicle )  //0x53784CEA0159439B

  11. HUD

    Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

  12. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

  13. CAM

    Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 )  //0xE296208C273BD7F0

  14. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

  15. PED

    Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

  16. PED

    int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

  17. Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel )  //0x5AABB09F6FBD1F87

  18. Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible )  //0x4F806A6CFED89468

  19. PED

    float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

  20. int GET_VEHICLE_TINT ( Vehicle vehicle )  //0xA44D65E6C624526F

  21. PED

    BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

  22. PED

    Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

  23. PED

    float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

  24. PED

    Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

  25. Any REMOVE_VEHICLE_PROPSETS ( Vehicle vehicle )  //0x3BCF32FF37EA9F1D

  26. Any REMOVE_ALL_PED_AMMO ( Ped ped )  //0x1B83C0DEEBCBB214

  27. Any SET_VEHICLE_TINT ( Vehicle vehicle, int style )  //0x8268B098F6FCA4E2

  28. Any ACTIVATE_PROPSET_ON_VEHICLE_2 ( Vehicle vehicle, Hash propSet )  //0x75F90E4051CC084C

  29. PED

    int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

  30. int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed )  //0x304AE42E357B8C7E

  31. PED

    BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

  32. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

  33. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

  34. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

  35. MAP

    Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

  36. int SET_VEHICLE_PROPSET ( int vehicle, int propset )  //0xD80FAF919A2E56EA

  37. PED

    Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

  38. PED

    int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

  39. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

  40. PED

    Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

  41. CAM

    int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

  42. LAW

    int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped )  //0x10827B5A0AAC56A7

  43. MAP

    int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

  44. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

  45. HUD

    int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

  46. Any _UI_FEED_POST_HELP_TEXT ( Any* p0, Any* p1, BOOL p2 )  //0x049D5C615BD38BAD

  47. Any _UI_FEED_POST_LOCATION_SHARD ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0xD05590C1AB38F068

  48. Any _UI_FEED_POST_OBJECTIVE ( Any* p0, Any* p1, BOOL p2 )  //0xCEDBF17EFCC0E4A4

  49. Any _UI_FEED_POST_FEED_TICKER ( Any* p0, Any* p1, BOOL p2 )  //0xB2920B9760F0F36B

  50. Any _UI_FEED_POST_SAMPLE_TOAST ( Any* p0, Any* p1, BOOL p2, BOOL p3 )  //0x26E87218390E6729

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