RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void CHAL_NET_STOP_GOAL ( Hash chalHash, Hash goalHash ) //0x00CE6A93324A590B
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void _0x216343750545A486 ( Any p0, Any p1, Any p2 ) //0x216343750545A486
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
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void _TELEMETRY_MISSION_CHECKPOINT ( Any p0, Any p1, Any p2 ) //0x8EC7890D446BD9C1
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void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 ) //0xE6BD7DD3FD474415
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BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId ) //0xE979BB5602AD3402
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Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
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void _0x371D179701D9C082 ( Entity entity ) //0x371D179701D9C082
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void _0xB2D15D3551FE4FAE ( Any p0 ) //0xB2D15D3551FE4FAE
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void _0x8C8371EDFAF014A0 ( Ped ped, float p1 ) //0x8C8371EDFAF014A0
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void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
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void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xE2B2BB7DAC280515
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void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 ) //0xDF504BECEB15DA93
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void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
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void _0xEE4F20004D0288B7 () //0xEE4F20004D0288B7
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Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType ) //0x2E1CDC1FF3B8473E
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void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
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BOOL IS_BIT_SET ( int address, int offset ) //0x4ED6CFDFE8D4131A
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int _0x1413B6BF27AB7A95 () //0x1413B6BF27AB7A95
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BOOL IS_TIME_LESS_THAN ( int timeA, int timeB ) //0xCB2CF5148012C8D0
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void _0xA93F925F1942E434 ( Any p0, Any p1 ) //0xA93F925F1942E434
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BOOL IS_PED_SITTING ( Ped ped ) //0x84D0BF2B21862059
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void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
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Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
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BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
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void DELETE_CHILD_ROPE ( int ropeId ) //0xAA5D6B1888E4DB20
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void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
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void _DELETE_PROP_SET ( PropSet propSet, BOOL p1, BOOL p2 ) //0x58AC173A55D9D7B4
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Any _0xDDBD560745B1EE98 ( Any p0, Any p1, Any p2 ) //0xDDBD560745B1EE98
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
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void _TELEMETRY_PLAYER_SPAWNED ( Ped ped ) //0x5DA4718DF897EB25
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void _0x615B3B8E73634509 ( int trackIndex, float p1 ) //0x615B3B8E73634509
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Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex ) //0xD4F5EFB55769D272
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void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle ) //0x78030C7867D8B9B6
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AnimScene _0x62377977E4F08668 ( Entity entity ) //0x62377977E4F08668
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void _0xF8C20282B237E3F7 ( Ped ped ) //0xF8C20282B237E3F7
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void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
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void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xC40551D65F2BF297
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void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 ) //0x05AC9E1E02975AFB
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
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void _0xAD22AB64FA428DF3 ( Any p0 ) //0xAD22AB64FA428DF3
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BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info ) //0x0C093C1787F18519
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BOOL _0x0DBACA9C38C9A686 ( const char* name ) //0x0DBACA9C38C9A686
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void _0x0A487CC74A517FB5 ( Any p0 ) //0x0A487CC74A517FB5
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BOOL NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS () //0xBAFFDE5F953720D9
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BOOL IS_TIME_MORE_THAN ( int timeA, int timeB ) //0xDE350F8651E4346C
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
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BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 ) //0x09D7AFD3716DA8E1