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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void CHAL_NET_STOP_GOAL ( Hash chalHash, Hash goalHash )  //0x00CE6A93324A590B

  2. void _0x216343750545A486 ( Any p0, Any p1, Any p2 )  //0x216343750545A486

  3. void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 )  //0x444C910A5058E568

  4. void _TELEMETRY_MISSION_CHECKPOINT ( Any p0, Any p1, Any p2 )  //0x8EC7890D446BD9C1

  5. void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 )  //0xE6BD7DD3FD474415

  6. BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId )  //0xE979BB5602AD3402

  7. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

  8. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

  9. void _0xB2D15D3551FE4FAE ( Any p0 )  //0xB2D15D3551FE4FAE

  10. void _0x8C8371EDFAF014A0 ( Ped ped, float p1 )  //0x8C8371EDFAF014A0

  11. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

  12. CAM

    void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

  13. void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 )  //0xDF504BECEB15DA93

  14. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x31DA7CEC5334DB37

  15. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

  16. void _0xEE4F20004D0288B7 ()  //0xEE4F20004D0288B7

  17. Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType )  //0x2E1CDC1FF3B8473E

  18. LAW

    void _DISABLE_GUARD_ZONE ( const char* name )  //0x26D558692B25DD95

  19. BOOL IS_BIT_SET ( int address, int offset )  //0x4ED6CFDFE8D4131A

  20. int _0x1413B6BF27AB7A95 ()  //0x1413B6BF27AB7A95

  21. BOOL IS_TIME_LESS_THAN ( int timeA, int timeB )  //0xCB2CF5148012C8D0

  22. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

  23. PED

    BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

  24. PED

    void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

  25. PED

    Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

  26. PED

    BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

  27. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

  28. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

  29. void _DELETE_PROP_SET ( PropSet propSet, BOOL p1, BOOL p2 )  //0x58AC173A55D9D7B4

  30. Any _0xDDBD560745B1EE98 ( Any p0, Any p1, Any p2 )  //0xDDBD560745B1EE98

  31. void _0xFA30E2254461ADEB ( Any p0, Any p1 )  //0xFA30E2254461ADEB

  32. Any _0xE55478C5EDF70AC2 ( Any p0 )  //0xE55478C5EDF70AC2

  33. void _TELEMETRY_PLAYER_SPAWNED ( Ped ped )  //0x5DA4718DF897EB25

  34. void _0x615B3B8E73634509 ( int trackIndex, float p1 )  //0x615B3B8E73634509

  35. Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex )  //0xD4F5EFB55769D272

  36. void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle )  //0x78030C7867D8B9B6

  37. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

  38. void _0xF8C20282B237E3F7 ( Ped ped )  //0xF8C20282B237E3F7

  39. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

  40. CAM

    void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

  41. void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 )  //0x05AC9E1E02975AFB

  42. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

  43. void _0xAD22AB64FA428DF3 ( Any p0 )  //0xAD22AB64FA428DF3

  44. BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info )  //0x0C093C1787F18519

  45. LAW

    BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

  46. void _0x0A487CC74A517FB5 ( Any p0 )  //0x0A487CC74A517FB5

  47. BOOL NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS ()  //0xBAFFDE5F953720D9

  48. BOOL IS_TIME_MORE_THAN ( int timeA, int timeB )  //0xDE350F8651E4346C

  49. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

  50. PED

    BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

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