RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _TELEMETRY_MISSION_STARTED ( Any p0, Any p1, Any p2, Any p3 ) //0x15B0CC1B36F1DE29
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void _0xA7966807953A18EE ( int trackIndex, float p1 ) //0xA7966807953A18EE
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void _0x41F0B254DDF71473 ( Vehicle wagon ) //0x41F0B254DDF71473
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Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped ) //0x0A2AB7B7ABC055F4
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BOOL IS_UIAPP_TRANSITIONING_BY_HASH ( Hash appNameHash ) //0x42095B886D30DE66
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void _0x5639FBEA922788DA ( Entity transportEntity ) //0x5639FBEA922788DA
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void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
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void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xFA33B8C69A4A6A0F
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void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 ) //0x9EFA98238BA08FC4
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void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE75EEA8DB59A9F39
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Any _0x0E5C9FB9ED5DFF1C ( Any p0 ) //0x0E5C9FB9ED5DFF1C
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BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag ) //0x245D07651B1D183B
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void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
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void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
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BOOL NETWORK_SESSION_IS_SESSION_REQUEST_ID_VALID ( Any* sessionRequestId ) //0x2F54B146D3EDCE4D
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BOOL HAS_NETWORK_TIME_STARTED () //0x46718ACEEDEAFC84
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Any _0xACD4F9831DFAD7F5 ( Any p0 ) //0xACD4F9831DFAD7F5
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Any _0x6DB875AFC584FA32 ( Ped ped, int p1 ) //0x6DB875AFC584FA32
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void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
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int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
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void DELETE_ROPE ( int* ropeId ) //0x52B4829281364649
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Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
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BOOL _HAS_PROP_SET_LOADED_2 ( Hash hash ) //0xD090ABEF4D6A7D96
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void CHAL_NET_START_GOAL ( Hash chalHash, Hash goalHash ) //0xC3FCB47344DCB638
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void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 ) //0x42CFD8FD8CC8DC69
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void _0x358A1A751B335A11 ( Any p0 ) //0x358A1A751B335A11
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void _TELEMETRY_MISSION_OVER ( Any p0, Any p1 ) //0xD894437E12C17AEC
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void _0x6B34BE961F639E21 ( int trackIndex, int p1 ) //0x6B34BE961F639E21
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void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 ) //0x8E5DA070BAD3279E
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Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL allowPickup, int attachPoint, BOOL equipNextWeapon, BOOL p4 ) //0xCEF4C65DE502D367
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void _0x3137EDC899E6DAE4 ( Any p0, Any p1 ) //0x3137EDC899E6DAE4
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void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
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void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 ) //0x90FB951648851733
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void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x9D6E10A41D6ED6EC
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Any _0x188736456D1DEDE6 ( Any p0, Any p1 ) //0x188736456D1DEDE6
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void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
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void _0xB22B1D9F74095382 ( Any p0 ) //0xB22B1D9F74095382
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BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType ) //0x2BAE4880DCDD560B
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void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
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void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
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int NETWORK_SESSION_GET_SESSION_TYPE () //0xF0C0C94B404206FA
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int GET_TIME_OFFSET ( int timeA, int timeB ) //0x017008CCDAD48503
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void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
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BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
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void _0x02E741E19E39628C ( Any p0, Any p1 ) //0x02E741E19E39628C
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void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
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Any _0xBD0E4F52F6D95242 ( Any p0 ) //0xBD0E4F52F6D95242
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void _0x6076213101A47B3B ( int ropeId ) //0x6076213101A47B3B
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void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
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void _SET_PROP_SET_AS_NO_LONGER_NEEDED ( PropSet propSet ) //0x909E3C7FAE539FB1