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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _TELEMETRY_MISSION_STARTED ( Any p0, Any p1, Any p2, Any p3 )  //0x15B0CC1B36F1DE29

  2. void _0xA7966807953A18EE ( int trackIndex, float p1 )  //0xA7966807953A18EE

  3. void _0x41F0B254DDF71473 ( Vehicle wagon )  //0x41F0B254DDF71473

  4. Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped )  //0x0A2AB7B7ABC055F4

  5. BOOL IS_UIAPP_TRANSITIONING_BY_HASH ( Hash appNameHash )  //0x42095B886D30DE66

  6. void _0x5639FBEA922788DA ( Entity transportEntity )  //0x5639FBEA922788DA

  7. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

  8. CAM

    void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

  9. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 )  //0x9EFA98238BA08FC4

  10. void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE75EEA8DB59A9F39

  11. Any _0x0E5C9FB9ED5DFF1C ( Any p0 )  //0x0E5C9FB9ED5DFF1C

  12. BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag )  //0x245D07651B1D183B

  13. LAW

    void _REMOVE_GUARD_ZONE ( const char* name )  //0x67EBDD958835956C

  14. void FIRE_SINGLE_BULLET ( Any* args )  //0xCBC9A21F6A2A679C

  15. BOOL NETWORK_SESSION_IS_SESSION_REQUEST_ID_VALID ( Any* sessionRequestId )  //0x2F54B146D3EDCE4D

  16. BOOL HAS_NETWORK_TIME_STARTED ()  //0x46718ACEEDEAFC84

  17. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

  18. PED

    Any _0x6DB875AFC584FA32 ( Ped ped, int p1 )  //0x6DB875AFC584FA32

  19. PED

    void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

  20. PED

    int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

  21. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

  22. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

  23. BOOL _HAS_PROP_SET_LOADED_2 ( Hash hash )  //0xD090ABEF4D6A7D96

  24. void CHAL_NET_START_GOAL ( Hash chalHash, Hash goalHash )  //0xC3FCB47344DCB638

  25. void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 )  //0x42CFD8FD8CC8DC69

  26. void _0x358A1A751B335A11 ( Any p0 )  //0x358A1A751B335A11

  27. void _TELEMETRY_MISSION_OVER ( Any p0, Any p1 )  //0xD894437E12C17AEC

  28. void _0x6B34BE961F639E21 ( int trackIndex, int p1 )  //0x6B34BE961F639E21

  29. void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 )  //0x8E5DA070BAD3279E

  30. Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL allowPickup, int attachPoint, BOOL equipNextWeapon, BOOL p4 )  //0xCEF4C65DE502D367

  31. void _0x3137EDC899E6DAE4 ( Any p0, Any p1 )  //0x3137EDC899E6DAE4

  32. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

  33. CAM

    void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

  34. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x9D6E10A41D6ED6EC

  35. Any _0x188736456D1DEDE6 ( Any p0, Any p1 )  //0x188736456D1DEDE6

  36. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

  37. void _0xB22B1D9F74095382 ( Any p0 )  //0xB22B1D9F74095382

  38. BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType )  //0x2BAE4880DCDD560B

  39. LAW

    void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

  40. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0xDCB8DDD5D054A7E7

  41. int NETWORK_SESSION_GET_SESSION_TYPE ()  //0xF0C0C94B404206FA

  42. int GET_TIME_OFFSET ( int timeA, int timeB )  //0x017008CCDAD48503

  43. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

  44. PED

    BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

  45. PED

    void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

  46. PED

    void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

  47. PED

    Any _0xBD0E4F52F6D95242 ( Any p0 )  //0xBD0E4F52F6D95242

  48. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

  49. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

  50. void _SET_PROP_SET_AS_NO_LONGER_NEEDED ( PropSet propSet )  //0x909E3C7FAE539FB1

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