RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Ped* _0x31C70A716CAE1FEE ( PersChar persChar ) //0x31C70A716CAE1FEE
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BOOL _0x1B065A2BF7953815 ( BOOL p0 ) //0x1B065A2BF7953815
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int _0x6F02B5E50511721E ( BOOL p0 ) //0x6F02B5E50511721E
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_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
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Ped _GET_LASSO_TARGET ( Ped Ped ) //0xB65A4DAB460A19BD
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Hash _GET_WEAPON_UNLOCK ( Hash weaponHash ) //0x865F36299079FB75
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int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason ) //0xB190BCA3F4042F95
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int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
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int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason ) //0xB6CFEC32E3742779
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BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
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BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
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BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
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int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
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BOOL _IS_WEAPON_KNIFE ( Hash weaponHash ) //0x792E3EF76C911959
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Hash _IS_WEAPON_REVOLVER ( Hash weaponHash ) //0xC212F1D05A8232BB
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Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
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BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
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BOOL _IS_WEAPON_RIFLE ( Hash weaponHash ) //0x0A82317B7EBFC420
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BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash ) //0xC75386174ECE95D5
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int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
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BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value ) //0xE88F4D7F52A6090F
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BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value ) //0x238F8B0C1C7FE834
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BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value ) //0xFE26E4609B1C3772
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int SET_CLOCK_TIME ( int hour, int minute, int second ) //0x3A52C59FFB2DEED8
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int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
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BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 ) //0xBC3422DC91667621
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void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
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int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
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int TASK_LEAD_HORSE ( Ped ped, Ped horse ) //0x9A7A4A54596FE09D
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BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
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BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
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int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
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int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
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Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
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int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
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int SET_HORSE_TAG ( Ped horse, const char* name ) //0xE961BF23EAB76B12
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int TASK_WALK_AWAY ( Ped ped, Ped run from ) //0x04ACFAC71E6858F9
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Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle ) //0x2963B5C1637E8A27
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale ) //0xC695870B8A149B96
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Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped ) //0x849BD6C6314793D0
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Any SET_PROPSET_VISIBLE ( PropSet propSet, BOOL toggle ) //0x9D096A5BD02F953E
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BOOL IS_PROPSET_VISIBLE ( PropSet propSet ) //0x0CE8AAFE9E433A23
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Hash GET_PROPSET_MODEL ( PropSet propSet ) //0xA6A9712955F53D9C
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Any SET_TRAIN ( Vehicle train ) //0x3660BCAB3A6BB734
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Any SET_TRAIN_ ( Vehicle train ) //0x787E43477746876F
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Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef ) //0x0F2A2175734926D8
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BOOL IS_PLAYER_FREE_FOCUSING ( Player player ) //0x1A51BFE60708E482
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Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 ) //0xA22712E8471AA08E
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BOOL IS_APP_RUNNING_BY_NAME ( char* appName ) //0xDE4A9B35D028979F