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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Ped* _0x31C70A716CAE1FEE ( PersChar persChar )  //0x31C70A716CAE1FEE

  2. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

  3. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

  4. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

  5. PED

    Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

  6. Hash _GET_WEAPON_UNLOCK ( Hash weaponHash )  //0x865F36299079FB75

  7. int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason )  //0xB190BCA3F4042F95

  8. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

  9. int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason )  //0xB6CFEC32E3742779

  10. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

  11. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

  12. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

  13. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

  14. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

  15. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

  16. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

  17. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

  18. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

  19. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

  20. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

  21. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

  22. BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value )  //0xE88F4D7F52A6090F

  23. BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value )  //0x238F8B0C1C7FE834

  24. BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value )  //0xFE26E4609B1C3772

  25. int SET_CLOCK_TIME ( int hour, int minute, int second )  //0x3A52C59FFB2DEED8

  26. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

  27. BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 )  //0xBC3422DC91667621

  28. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

  29. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

  30. int TASK_LEAD_HORSE ( Ped ped, Ped horse )  //0x9A7A4A54596FE09D

  31. PED

    BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

  32. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

  33. PED

    int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

  34. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

  35. PED

    Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

  36. PED

    int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

  37. HUD

    int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

  38. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

  39. Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle )  //0x2963B5C1637E8A27

  40. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale )  //0xC695870B8A149B96

  41. PED

    Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

  42. Any SET_PROPSET_VISIBLE ( PropSet propSet, BOOL toggle )  //0x9D096A5BD02F953E

  43. BOOL IS_PROPSET_VISIBLE ( PropSet propSet )  //0x0CE8AAFE9E433A23

  44. Hash GET_PROPSET_MODEL ( PropSet propSet )  //0xA6A9712955F53D9C

  45. Any SET_TRAIN ( Vehicle train )  //0x3660BCAB3A6BB734

  46. Any SET_TRAIN_ ( Vehicle train )  //0x787E43477746876F

  47. Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef )  //0x0F2A2175734926D8

  48. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

  49. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

  50. BOOL IS_APP_RUNNING_BY_NAME ( char* appName )  //0xDE4A9B35D028979F

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