RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _TELEMETRY_SHOP ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x775B2ED944E44973
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int _TELEMETRY_SHOP_EXIT ( Any p0, Any p1 ) //0xF78E669FDC202E73
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int _TELEMETRY_SHOP_PURCHASE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x2A374E6F0075EE81
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int _TELEMETRY_SHOP_SELL ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9BD8A9D0A774A6F8
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int _TELEMETRY_AMBIENT_VIGNETTE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3145044F3990D321
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int _TELEMETRY_DISCOVERED_ITEM ( Any p0 ) //0xF5EAD898EF387E73
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int _TELEMETRY_HONOR ( Any p0, Any p1 ) //0xE6B763C7F4902201
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int _TELEMETRY_CRAFT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0x78C2E029DB205A3A
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int _TELEMETRY_CAMP_DONATE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xDF516E598D966D06
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int _TELEMETRY_MOONSHINE_BREW ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5013EFBB5516867
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int _TELEMETRY_COLLECT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD6CB05DDAEE43AFD
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int _TELEMETRY_MISSION_ILO_OPTION ( Any p0, Any p1 ) //0xEA323F5E1A4DA2F1
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int _TELEMETRY_DEED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6571E4327390EC0B
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int _TELEMETRY_GANG_SHARES ( Any p0, Any p1, Any p2, Any p3 ) //0xE6DC9B21AC7A8729
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int _TELEMETRY_FAST_TRAVEL ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x7CEF4AC79F7E7FAD
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int _TELEMETRY_NET_CAMP ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xA72773C3134F9A57
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int _TELEMETRY_REST () //0x7E002A36AEFCFB55
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int _TELEMETRY_SLEEP ( Any p0 ) //0xF9F14080D80937BD
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int _TELEMETRY_PARLEY_FEUD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xF37A2149BC9A8A27
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int _TELEMETRY_NOTORIETY ( Any p0, Any p1, Any p2, Any p3 ) //0xE26970A7AE0F28E9
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int _TELEMETRY_DEFENSIVE ( Any p0, Any p1, Any p2 ) //0xE57529D23541D2DD
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int _TELEMETRY_LOOT ( Any p0, Any p1, Any p2, Any p3 ) //0xCF63EF77B0DF0397
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int _TELEMETRY_EMOTE ( Any p0, Any p1, Any p2 ) //0x2C24AF8EEEEF8A55
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int _TELEMETRY_EMOTE_2 ( Any p0, Any p1, Any p2 ) //0x16B23D4F7A1F50D9
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int _TELEMETRY_POKER_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8127C5AA05C5A210
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int _TELEMETRY_ROLE_BOUNTY ( Any p0 ) //0xAB43D1C80B5E9500
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int _TELEMETRY_PRISON ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xB204BF9F30298D77
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int _TELEMETRY_ROLE_TRADER ( Any p0, Any p1 ) //0x476038B5A0734C10
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int _TELEMETRY_ROLE_MOONSHINER ( Any p0, Any p1 ) //0x99D40C5D74BC88E9
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int _TELEMETRY_ROLE_COLLECTOR ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AC38DFD286DAD14
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int _TELEMETRY_PHOTO ( Any p0, Any p1, Any p2, Any p3 ) //0xED22BE4C5A399E63
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int _TELEMETRY_GUN_LOCKER () //0x415FE28ED44BFF14
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int _TELEMETRY_ROLE_TOKEN_TRANSACTION ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x32C2939564D74BFF
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int _TELEMETRY_COUPON ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x621D719C4836292B
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int _TELEMETRY_PERSONAL_VEHICLE ( Any p0, Any p1, Any p2, Any p3 ) //0xFF9052BC7A3B7D33
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int _TELEMETRY_PERSONAL_VEHICLE_2 ( Any p0, Any p1, Any p2 ) //0xE67AF24C5A3B6058
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int _TELEMETRY_HUB_NAVIGATION ( Any p0, Any p1, Any p2, Any p3 ) //0x25CC50EC1A6F3A96
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Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
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int ADD_ATTRIBUTE_POINTS ( Ped ped, int attributeIndex, int p2 ) //0x75415EE0CB583760
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BOOL _MONEY_DECREMENT_CASH_BALANCE ( int amount ) //0x466BC8769CF26A7A
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int _MONEY_GET_CASH_BALANCE () //0x0C02DABFA3B98176
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BOOL IS_PLAYER_DEAD ( Player player ) //0x2E9C3FCB6798F397
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int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 ) //0x74F74D3207ED525C
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int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
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_SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash ) //0xFCA8FB9E15FA80D3
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int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped ) //0x10C70A515BC03707
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int _NETWORK_GET_FRIEND_COUNT () //0xDB7ABDD203FA3704
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Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
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BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control ) //0xF3A21BCD95725A4A
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int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D