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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

  2. Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0x74583B19FEEAFDA7

  3. void _0xB42C87521D1BDD2F ( Vehicle vehicle, float x, float y, float z )  //0xB42C87521D1BDD2F

  4. BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 )  //0x8DECB02F88F428BC

  5. void _0x140B3CB1D424A945 ( BOOL p0, Hash weaponHash )  //0x140B3CB1D424A945

  6. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

  7. CAM

    void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

  8. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 )  //0x5859E970794D92F3

  9. BOOL _0x5AFFA9DDC87846F8 ( Hash model )  //0x5AFFA9DDC87846F8

  10. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

  11. Any _0x9970AE8C3D706139 ()  //0x9970AE8C3D706139

  12. BOOL IS_INTERIOR_READY ( Interior interior )  //0x941560D2D45DBFC8

  13. LAW

    void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

  14. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

  15. int _0x3E8CCE6769DB5F34 ( int p0 )  //0x3E8CCE6769DB5F34

  16. void RESERVE_NETWORK_MISSION_PICKUPS ( int amount )  //0x4D40E7D749BC6E6D

  17. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

  18. float SIMULATED_ROUTE_GET_ETA ( Any p0 )  //0x2DD5F78D73B24172

  19. PED

    void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

  20. PED

    void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

  21. PED

    void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

  22. Any _0x9C7F95946E304778 ( Any p0, Any p1 )  //0x9C7F95946E304778

  23. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

  24. Any _0xC08DEF658B2E51DA ( Any p0 )  //0xC08DEF658B2E51DA

  25. void STAT_BOUNTY_CAPTURED ( Any p0 )  //0x262EF7CF49CF1EB9

  26. void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle )  //0x8E06A6FE76C9EFF4

  27. void _0x827A58CED9D4D5B4 ( Any p0, Any p1 )  //0x827A58CED9D4D5B4

  28. void _0x4BA972D0E5AD8122 ( Any p0, Any p1 )  //0x4BA972D0E5AD8122

  29. BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle )  //0xEA44E97849E9F3DD

  30. void _0xC351394B932A6A50 ( Any p0 )  //0xC351394B932A6A50

  31. Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 )  //0x07E1C35F0078C3F9

  32. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

  33. void SET_ANIMAL_MOOD ( Ped animal, int mood )  //0xCC97B29285B1DC3B

  34. CAM

    void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

  35. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 )  //0xEE97A05C05F16E41

  36. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

  37. void _0xD1A226F2E05E58FC ( Any p0, Any p1 )  //0xD1A226F2E05E58FC

  38. Any _0xB5EF6FEF2DC9EBED ( Interior interior )  //0xB5EF6FEF2DC9EBED

  39. LAW

    void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

  40. Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x83ACC65D9ACEC5EF

  41. void _0x83FE8D7229593017 ()  //0x83FE8D7229593017

  42. BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount )  //0x800DD4721A8B008B

  43. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

  44. PED

    float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

  45. PED

    void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

  46. PED

    void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 )  //0xC6C4E15CF7D52FEA

  47. void _0x7A1BD123E5CDB6E5 ()  //0x7A1BD123E5CDB6E5

  48. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

  49. Any _0xC08DFF658B2E51DA ()  //0xC08DFF658B2E51DA

  50. void STAT_BOUNTY_ESCAPED ( Ped ped )  //0xB22F05732F72F70C

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