RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xE62754D09354F6CF ( Any p0 ) //0xE62754D09354F6CF
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Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0x74583B19FEEAFDA7
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void _0xB42C87521D1BDD2F ( Vehicle vehicle, float x, float y, float z ) //0xB42C87521D1BDD2F
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BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 ) //0x8DECB02F88F428BC
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void _0x140B3CB1D424A945 ( BOOL p0, Hash weaponHash ) //0x140B3CB1D424A945
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BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
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void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME () //0x9C473089A934C930
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 ) //0x5859E970794D92F3
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BOOL _0x5AFFA9DDC87846F8 ( Hash model ) //0x5AFFA9DDC87846F8
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int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 ) //0xC71B50AE58D07369
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Any _0x9970AE8C3D706139 () //0x9970AE8C3D706139
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BOOL IS_INTERIOR_READY ( Interior interior ) //0x941560D2D45DBFC8
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void _0xC310239ACCCF5579 () //0xC310239ACCCF5579
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
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int _0x3E8CCE6769DB5F34 ( int p0 ) //0x3E8CCE6769DB5F34
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void RESERVE_NETWORK_MISSION_PICKUPS ( int amount ) //0x4D40E7D749BC6E6D
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void _0xE157A8A336C7F04A ( Any p0, Any p1 ) //0xE157A8A336C7F04A
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float SIMULATED_ROUTE_GET_ETA ( Any p0 ) //0x2DD5F78D73B24172
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void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
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void _0x1D4636C90BBEFACB ( Any p0, Any p1 ) //0x1D4636C90BBEFACB
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void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped ) //0x801917E7D7BCE418
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Any _0x9C7F95946E304778 ( Any p0, Any p1 ) //0x9C7F95946E304778
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float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
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Any _0xC08DEF658B2E51DA ( Any p0 ) //0xC08DEF658B2E51DA
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void STAT_BOUNTY_CAPTURED ( Any p0 ) //0x262EF7CF49CF1EB9
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void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle ) //0x8E06A6FE76C9EFF4
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void _0x827A58CED9D4D5B4 ( Any p0, Any p1 ) //0x827A58CED9D4D5B4
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void _0x4BA972D0E5AD8122 ( Any p0, Any p1 ) //0x4BA972D0E5AD8122
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BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle ) //0xEA44E97849E9F3DD
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void _0xC351394B932A6A50 ( Any p0 ) //0xC351394B932A6A50
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Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 ) //0x07E1C35F0078C3F9
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void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
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void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
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void _0x77D65669A05D1A1A () //0x77D65669A05D1A1A
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 ) //0xEE97A05C05F16E41
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BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
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void _0xD1A226F2E05E58FC ( Any p0, Any p1 ) //0xD1A226F2E05E58FC
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Any _0xB5EF6FEF2DC9EBED ( Interior interior ) //0xB5EF6FEF2DC9EBED
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void _0x29CD4896ECB66C12 () //0x29CD4896ECB66C12
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Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x83ACC65D9ACEC5EF
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void _0x83FE8D7229593017 () //0x83FE8D7229593017
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BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount ) //0x800DD4721A8B008B
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
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float GET_COMBAT_FLOAT ( Ped ped, int combatType ) //0x52DFF8A10508090A
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void _0xEF371232BC6053E1 ( Ped ped ) //0xEF371232BC6053E1
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void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 ) //0xC6C4E15CF7D52FEA
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void _0x7A1BD123E5CDB6E5 () //0x7A1BD123E5CDB6E5
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void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
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Any _0xC08DFF658B2E51DA () //0xC08DFF658B2E51DA
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void STAT_BOUNTY_ESCAPED ( Ped ped ) //0xB22F05732F72F70C