RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x61BEFBA3CE7A3BC8 ( Hash collectableCategory, int p1 ) //0x61BEFBA3CE7A3BC8
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void _0x3C7A9C2C953128FE ( Ped ped ) //0x3C7A9C2C953128FE
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void _0xD47D47EFBF103FB8 ( Any p0, Any p1 ) //0xD47D47EFBF103FB8
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void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
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Any _DATABINDING_ADD_UI_ITEM_LIST_BY_HASH ( Any p0, Hash p1 ) //0x3C7799283325181B
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Any _0xD21C7418C590BB40 ( Any p0 ) //0xD21C7418C590BB40
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void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
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BOOL NETWORK_IS_GANG_ACTIVE ( Any gangId ) //0x0F99F6436528A089
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void PIN_INTERIOR_IN_MEMORY ( Interior interior ) //0xBD3D33EABF680168
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BOOL _0xF46108C50A22B029 () //0xF46108C50A22B029
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float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
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BOOL NETWORK_CAN_VIEW_GAMER_USER_CONTENT ( Any* gamerHandle ) //0x246545C37C27A717
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void RESERVE_NETWORK_MISSION_VEHICLES ( int amount ) //0x76B02E21ED27A469
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BOOL SIMULATED_ROUTE_IS_LOADED ( Any p0 ) //0x240915043CB799D7
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void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 ) //0x3C529A827998F9B3
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void _0xCD9E5F94A2F38683 ( Any p0, Any p1 ) //0xCD9E5F94A2F38683
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void _SET_PED_SCENT ( Ped ped, float scent ) //0x01B21B81865E2A1F
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Any _0x69786495C92A3044 ( Any p0 ) //0x69786495C92A3044
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void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
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Any _0xC08CFF658B2E51DA ( Any p0, Any p1 ) //0xC08CFF658B2E51DA
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void STAT_ADD_BOUNTY_TARGET ( Hash p0, Ped ped ) //0x6B1044FDC2B09101
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void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading ) //0x15D3A79D4E44B913
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void _0x0F4F6C4CE471259D ( Any p0, Any p1 ) //0x0F4F6C4CE471259D
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void _0xE01F55B2896F6B37 ( Any p0, Any p1 ) //0xE01F55B2896F6B37
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Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0xBB40DD2270B65366
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void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 ) //0x2200AB13CBD10F4E
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BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash ) //0xF29A186ED428B552
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void _TELEMETRY_SHOP_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xB0B19B56697836F5
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Any _0xC4AC39719C1BB559 ( Hash collectableCategory, Any p1 ) //0xC4AC39719C1BB559
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void _0xEBA51A294C73292E ( Any* args ) //0xEBA51A294C73292E
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
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void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 ) //0xFA1D5E8D1C3CCD67
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Any _DATABINDING_ADD_UI_ITEM_LIST ( Any p0, const char* p1 ) //0xFE74FA57E0CE6824
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Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity ) //0x0FD25587BB306C86
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BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 ) //0x84F0BA7462FF8D58
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BOOL _NETWORK_IS_GANG_OPEN ( Any gangId ) //0xFCF96CCBD81B24C8
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void UNPIN_INTERIOR ( Interior interior ) //0x07FD1A0B814F6055
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void _0x7803436E68C32B26 () //0x7803436E68C32B26
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float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
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BOOL _0xF23A6D6C11D8EC15 ( Any* gamerHandle ) //0xF23A6D6C11D8EC15
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void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 ) //0xF6E88489B4E6EBE5
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void SIMULATED_ROUTE_TRAVEL_TO_POINT ( Any p0, float p1, float p2 ) //0xA1A3DE1C215C7394
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void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 ) //0x1F44B7E283C09EDE
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void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 ) //0x78C4E9961DB3EB5B
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Any _0xEC254C2C9B0F08F1 ( Any p0, Any p1 ) //0xEC254C2C9B0F08F1
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float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
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Any _0xC09CFF658B2E51DA ( Any p0, Any p1, Any p2 ) //0xC09CFF658B2E51DA
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void _0x8C889E4CBB4B2356 ( Any p0, Any p1 ) //0x8C889E4CBB4B2356
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void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange ) //0x17F58B88D085DBAC
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void _0xB8E3486D107F4194 ( Any p0, Any p1 ) //0xB8E3486D107F4194