RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 ) //0xD46BF94C4C66FAB0
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void _0xA881F5C77A560906 ( Any p0 ) //0xA881F5C77A560906
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BOOL NETWORK_IS_GANG_ID_VALID ( Any gangId ) //0xD6F6ACF4392187FB
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Interior GET_INTERIOR_FROM_PRIMARY_VIEW () //0xBC8A281FF125C655
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void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 ) //0xE9AC8466ABE484BB
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float ATAN ( float p0 ) //0x503054DED0B78027
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BOOL NETWORK_CHECK_USER_CONTENT_PRIVILEGES ( int p0 ) //0x595F028698072DD9
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void RESERVE_NETWORK_MISSION_PEDS ( int amount ) //0xB60FEBA45333D36F
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void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
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void _0x4907D0E4FB26EE65 ( Any p0 ) //0x4907D0E4FB26EE65
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void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
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BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
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Any _0x4AFC7288C77238B3 ( Any p0 ) //0x4AFC7288C77238B3
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void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
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Any _0xC08BFF658B2E51DA ( Any p0 ) //0xC08BFF658B2E51DA
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void _0xA59590050F80FF2E ( Any p0, Any p1, Any p2, Any p3 ) //0xA59590050F80FF2E
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void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood ) //0x83BFC1F836B2F3F2
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void _0x450080DDEDB91258 ( Any p0, Any p1 ) //0x450080DDEDB91258
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void TASK_PERSISTENT_CHARACTER ( Ped ped ) //0x4391700CBD89C3D8
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void SET_VEHICLE_STRONG ( Vehicle vehicle, BOOL toggle ) //0xAB315515C9F8803D
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void _SET_FORCE_COACH_ROBBERY_LOOT ( Vehicle vehicle, Hash coachrobberyLoot ) //0xF489F94BFEE12BB0
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BOOL _IS_AMMO_VALID ( Hash ammoHash ) //0x1F7977C9101F807F
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Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
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void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 ) //0x3A00D87B20A2A5E4
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void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
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Any _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH ( const char* p0, const char* p1 ) //0xDB5B9A474148F699
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Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index ) //0x34F008A7E48C496B
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Any _0x53187E563F938E76 ( Any p0 ) //0x53187E563F938E76
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BOOL NETWORK_IS_GANG_IN_SESSION ( Any gangId ) //0x93A91A351A07360E
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Interior GET_INTERIOR_AT_COORDS ( float x, float y, float z ) //0xCDD36C9E5C469070
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BOOL _0x40851BCC33ACD9AB ( Ped ped ) //0x40851BCC33ACD9AB
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float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
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BOOL NETWORK_CHECK_COMMUNICATION_PRIVILEGES ( int p0 ) //0x83F28CE49FBBFFBA
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void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount ) //0x807E119F80231732
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void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
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Any _0x65A8196B8D7F5E0B ( Any p0 ) //0x65A8196B8D7F5E0B
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void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
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void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 ) //0x80038740C96AD17F
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void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
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Any _0xA8120EBEAF290C7A ( Any p0 ) //0xA8120EBEAF290C7A
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void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
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void _0xC08AFF658B2E51DB ( Any p0 ) //0xC08AFF658B2E51DB
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void _0xF8181B5EF156862C ( Any p0 ) //0xF8181B5EF156862C
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void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args ) //0x1B1475414E70DD8E
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void _0x954451EA2D2120FB ( Any p0, Any p1 ) //0x954451EA2D2120FB
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void _0xFC7F71CF49F70B6B ( Any p0 ) //0xFC7F71CF49F70B6B
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BOOL IS_VEHICLE_SEAT_FREE ( Vehicle vehicle, int seatIndex ) //0xE052C1B1CAA4ECE4
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Any _0x0BA4250D20007C2E ( Any p0 ) //0x0BA4250D20007C2E
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Any _0x23BF601A42F329A0 ( Any p0 ) //0x23BF601A42F329A0
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void _0x23767D80C7EED7C6 ( Any p0, Any p1 ) //0x23767D80C7EED7C6