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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. float ACOS ( float p0 )  //0x586690F0176DC575

  2. BOOL NETWORK_IS_HOST ()  //0x8DB296B814EDDA07

  3. void RESERVE_NETWORK_MISSION_OBJECTS ( int amount )  //0x4E5C93BD0C32FBF8

  4. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

  5. void _0x869A7015BD4606E9 ( Any p0 )  //0x869A7015BD4606E9

  6. PED

    void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

  7. PED

    void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

  8. PED

    BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState )  //0x33FA048675821DA7

  9. void _0x6759BEE6762E140B ( Any p0 )  //0x6759BEE6762E140B

  10. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

  11. Any _0xC089FF658B2E51DA ( Any p0, Any p1 )  //0xC089FF658B2E51DA

  12. void _0xDA26263C07CCE9C2 ( Any p0 )  //0xDA26263C07CCE9C2

  13. Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 )  //0x244430C13BA5258E

  14. void _0x9B6A58FDB0024F12 ( int p0, int p1 )  //0x9B6A58FDB0024F12

  15. void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 )  //0x801BD27403F3CBA0

  16. void _0x98A7598C579EE871 ( Any p0, Any p1, Any p2 )  //0x98A7598C579EE871

  17. void _GET_ROWING_OARS ( Vehicle vehicle, Entity* left, Entity* right )  //0xA6E210FB4283B767

  18. Any _0x2387D6E9C6B478AA ( Any p0 )  //0x2387D6E9C6B478AA

  19. BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x51EABCF2786515AB

  20. void _0x64340DC208D671D5 ( const char* coverLayer )  //0x64340DC208D671D5

  21. BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 )  //0x54B187F111D9C6F8

  22. CAM

    void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch )  //0x449995EA846D3FC2

  23. Any _DATABINDING_ADD_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId )  //0x7D0F2014DB28DD01

  24. int GET_CARRIABLE_ENTITY_STATE ( Entity entity )  //0x61914209C36EFDDB

  25. void _0x706B434FEFAD6A24 ( Any p0 )  //0x706B434FEFAD6A24

  26. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

  27. void CLEAR_ROOM_FOR_GAME_VIEWPORT ()  //0x951A049765E0D450

  28. LAW

    void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 )  //0xC61EDEBF16CD9668

  29. float TAN ( float p0 )  //0x8C13DB96497B7ABF

  30. BOOL NETWORK_HAVE_ONLINE_PRIVILEGES ()  //0x25CB5A9F37BFD063

  31. void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount )  //0xE7DDA8BD3BCF751C

  32. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

  33. Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD5BB35AAB83FD48

  34. PED

    void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

  35. PED

    BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

  36. PED

    void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

  37. void _0xB65E7F733956CF25 ( Any p0 )  //0xB65E7F733956CF25

  38. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

  39. void _0xC08AFF658B2E51DA ( Any p0 )  //0xC08AFF658B2E51DA

  40. void _0xD64DBC8B0424135F ( Any p0, Any p1 )  //0xD64DBC8B0424135F

  41. void TASK_EAT ( Ped ped, Any p1, Any p2 )  //0xBD7949BD07299672

  42. void _0xBC3F847AE2C3DC65 ( int* p0, float p1 )  //0xBC3F847AE2C3DC65

  43. void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE797DD9F70DFA6

  44. void _0x9E8711C81AA17876 ( Vehicle vehicle, BOOL p1 )  //0x9E8711C81AA17876

  45. BOOL IS_WEAPON_VALID ( Hash weaponHash )  //0x937C71165CF334B3

  46. CAM

    Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

  47. void _0x7A1FDCF35EAA140F ( char* coverLayer )  //0x7A1FDCF35EAA140F

  48. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

  49. CAM

    void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

  50. Any _0x294AF5323F44B053 ( Any p0, const char* p1, Any p2 )  //0x294AF5323F44B053

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