RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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float ACOS ( float p0 ) //0x586690F0176DC575
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BOOL NETWORK_IS_HOST () //0x8DB296B814EDDA07
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void RESERVE_NETWORK_MISSION_OBJECTS ( int amount ) //0x4E5C93BD0C32FBF8
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BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
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void _0x869A7015BD4606E9 ( Any p0 ) //0x869A7015BD4606E9
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void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
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void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
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BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState ) //0x33FA048675821DA7
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void _0x6759BEE6762E140B ( Any p0 ) //0x6759BEE6762E140B
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void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
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Any _0xC089FF658B2E51DA ( Any p0, Any p1 ) //0xC089FF658B2E51DA
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void _0xDA26263C07CCE9C2 ( Any p0 ) //0xDA26263C07CCE9C2
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Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 ) //0x244430C13BA5258E
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void _0x9B6A58FDB0024F12 ( int p0, int p1 ) //0x9B6A58FDB0024F12
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void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 ) //0x801BD27403F3CBA0
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void _0x98A7598C579EE871 ( Any p0, Any p1, Any p2 ) //0x98A7598C579EE871
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void _GET_ROWING_OARS ( Vehicle vehicle, Entity* left, Entity* right ) //0xA6E210FB4283B767
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Any _0x2387D6E9C6B478AA ( Any p0 ) //0x2387D6E9C6B478AA
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BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 ) //0x51EABCF2786515AB
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void _0x64340DC208D671D5 ( const char* coverLayer ) //0x64340DC208D671D5
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BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 ) //0x54B187F111D9C6F8
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void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
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Any _DATABINDING_ADD_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId ) //0x7D0F2014DB28DD01
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int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
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void _0x706B434FEFAD6A24 ( Any p0 ) //0x706B434FEFAD6A24
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void _0x1C6306E5BC25C29C () //0x1C6306E5BC25C29C
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void CLEAR_ROOM_FOR_GAME_VIEWPORT () //0x951A049765E0D450
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void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 ) //0xC61EDEBF16CD9668
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float TAN ( float p0 ) //0x8C13DB96497B7ABF
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BOOL NETWORK_HAVE_ONLINE_PRIVILEGES () //0x25CB5A9F37BFD063
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void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount ) //0xE7DDA8BD3BCF751C
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
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Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xFD5BB35AAB83FD48
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void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
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BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
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void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
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void _0xB65E7F733956CF25 ( Any p0 ) //0xB65E7F733956CF25
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void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
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void _0xC08AFF658B2E51DA ( Any p0 ) //0xC08AFF658B2E51DA
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void _0xD64DBC8B0424135F ( Any p0, Any p1 ) //0xD64DBC8B0424135F
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void TASK_EAT ( Ped ped, Any p1, Any p2 ) //0xBD7949BD07299672
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void _0xBC3F847AE2C3DC65 ( int* p0, float p1 ) //0xBC3F847AE2C3DC65
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void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE797DD9F70DFA6
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void _0x9E8711C81AA17876 ( Vehicle vehicle, BOOL p1 ) //0x9E8711C81AA17876
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BOOL IS_WEAPON_VALID ( Hash weaponHash ) //0x937C71165CF334B3
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Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
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void _0x7A1FDCF35EAA140F ( char* coverLayer ) //0x7A1FDCF35EAA140F
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void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
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void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
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Any _0x294AF5323F44B053 ( Any p0, const char* p1, Any p2 ) //0x294AF5323F44B053