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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

  2. PED

    void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 )  //0x23BDE06596A22CEC

  3. void _0xA8C406C2A56EDC16 ( Any p0 )  //0xA8C406C2A56EDC16

  4. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

  5. Any _0xC087FF658B2E51DA ( Any p0, Any p1 )  //0xC087FF658B2E51DA

  6. void _0x8312F09C56149A8A ( Any p0 )  //0x8312F09C56149A8A

  7. void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 )  //0x979D93372FC8C565

  8. void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 )  //0x19BC99C678FBA139

  9. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

  10. void SET_BOAT_SINKS_WHEN_WRECKED ( Vehicle vehicle, BOOL toggle )  //0x62A6D317A011EA1D

  11. Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction )  //0x35D302397E524939

  12. BOOL IS_PED_ARMED ( Ped ped, int flags )  //0xCB690F680A3EA971

  13. void _0x96282005C5C6801F ( Any p0, Any p1 )  //0x96282005C5C6801F

  14. PED

    void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

  15. void _0x864A842B86993851 ( Ped ped )  //0x864A842B86993851

  16. CAM

    void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

  17. Any _DATABINDING_ADD_DATA_STRING ( Any p0, const char* p1, const char* p2 )  //0x617FCA1C5652BBAD

  18. Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 )  //0x582F73ACFE969571

  19. void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 )  //0xFDB008B3BCF5992F

  20. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

  21. void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior )  //0x5BD616735F16BF5C

  22. LAW

    void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 )  //0xF19706B1F8FFA88F

  23. float ASIN ( float p0 )  //0x6E3C15D296C15583

  24. BOOL NETWORK_HAS_SOCIAL_CLUB_ACCOUNT ()  //0x67A5589628E0CFF6

  25. BOOL IS_SPHERE_VISIBLE_TO_PLAYER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDC3A310219E5DA62

  26. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

  27. void _0x264E9A5CD78C338F ( Any p0 )  //0x264E9A5CD78C338F

  28. PED

    Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 )  //0xCB8F4C9343EBE240

  29. PED

    void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

  30. PED

    void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 )  //0xCDFB8C04D4C95D9B

  31. void _0x4F81EAD1DE8FA19B ( Any p0 )  //0x4F81EAD1DE8FA19B

  32. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

  33. int POSSE_GET_POSSE_MEMBERSHIP_COUNT ()  //0xC088FF658B2E51DA

  34. void _0x378D3B1B11D9385B ( Any p0 )  //0x378D3B1B11D9385B

  35. void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 )  //0xA899B61C66F09134

  36. void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 )  //0x5D9B0BAAF04CF65B

  37. void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 )  //0x41D1331AFAD5A091

  38. void _SET_FORCE_HIGH_LOD_VEHICLE ( Vehicle vehicle, BOOL p1 )  //0x1098CDA477890165

  39. void _0xC399CC89FBA05DA0 ( Vehicle vehicle, BOOL p1 )  //0xC399CC89FBA05DA0

  40. Any _0xA2091482ED42EF85 ( Any p0, Any p1 )  //0xA2091482ED42EF85

  41. PED

    float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

  42. void _0x37AA282163B0D2C4 ( Any p0, Any p1 )  //0x37AA282163B0D2C4

  43. void _0x89783FDDF079C88D ( Any p0 )  //0x89783FDDF079C88D

  44. BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 )  //0x049E937F18F4020C

  45. CAM

    void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

  46. Any _DATABINDING_ADD_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0x7D0F2014DB28DD00

  47. Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBA2A089E60ED1163

  48. void _0x2DF3D457D86F8E57 ( Any p0, Any p1 )  //0x2DF3D457D86F8E57

  49. void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey )  //0x115B4AA8FB28AB43

  50. LAW

    void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

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