RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
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void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
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void _0xA8C406C2A56EDC16 ( Any p0 ) //0xA8C406C2A56EDC16
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void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
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Any _0xC087FF658B2E51DA ( Any p0, Any p1 ) //0xC087FF658B2E51DA
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void _0x8312F09C56149A8A ( Any p0 ) //0x8312F09C56149A8A
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void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 ) //0x979D93372FC8C565
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void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 ) //0x19BC99C678FBA139
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void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 ) //0xB2F47A1AFDFCC595
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void SET_BOAT_SINKS_WHEN_WRECKED ( Vehicle vehicle, BOOL toggle ) //0x62A6D317A011EA1D
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Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction ) //0x35D302397E524939
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BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
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void _0x96282005C5C6801F ( Any p0, Any p1 ) //0x96282005C5C6801F
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void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
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void _0x864A842B86993851 ( Ped ped ) //0x864A842B86993851
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void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
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Any _DATABINDING_ADD_DATA_STRING ( Any p0, const char* p1, const char* p2 ) //0x617FCA1C5652BBAD
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Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
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void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 ) //0xFDB008B3BCF5992F
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void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
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void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior ) //0x5BD616735F16BF5C
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void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 ) //0xF19706B1F8FFA88F
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float ASIN ( float p0 ) //0x6E3C15D296C15583
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BOOL NETWORK_HAS_SOCIAL_CLUB_ACCOUNT () //0x67A5589628E0CFF6
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BOOL IS_SPHERE_VISIBLE_TO_PLAYER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDC3A310219E5DA62
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void DELETE_OBJECT ( Object* object ) //0x931914268722C263
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void _0x264E9A5CD78C338F ( Any p0 ) //0x264E9A5CD78C338F
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Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 ) //0xCB8F4C9343EBE240
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void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
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void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
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void _0x4F81EAD1DE8FA19B ( Any p0 ) //0x4F81EAD1DE8FA19B
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BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
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int POSSE_GET_POSSE_MEMBERSHIP_COUNT () //0xC088FF658B2E51DA
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void _0x378D3B1B11D9385B ( Any p0 ) //0x378D3B1B11D9385B
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void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 ) //0xA899B61C66F09134
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void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 ) //0x5D9B0BAAF04CF65B
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void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 ) //0x41D1331AFAD5A091
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void _SET_FORCE_HIGH_LOD_VEHICLE ( Vehicle vehicle, BOOL p1 ) //0x1098CDA477890165
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void _0xC399CC89FBA05DA0 ( Vehicle vehicle, BOOL p1 ) //0xC399CC89FBA05DA0
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Any _0xA2091482ED42EF85 ( Any p0, Any p1 ) //0xA2091482ED42EF85
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float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
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void _0x37AA282163B0D2C4 ( Any p0, Any p1 ) //0x37AA282163B0D2C4
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void _0x89783FDDF079C88D ( Any p0 ) //0x89783FDDF079C88D
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BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
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void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
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Any _DATABINDING_ADD_DATA_GANG_ID ( Any p0, const char* p1, Any gangId ) //0x7D0F2014DB28DD00
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Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xBA2A089E60ED1163
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void _0x2DF3D457D86F8E57 ( Any p0, Any p1 ) //0x2DF3D457D86F8E57
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void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey ) //0x115B4AA8FB28AB43
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void _0x2001687F9562FD9D ( Any p0 ) //0x2001687F9562FD9D