RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xC086FF658B2E51DB () //0xC086FF658B2E51DB
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void _0x831BF01C56149A8A ( Any p0 ) //0x831BF01C56149A8A
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void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 ) //0x4B39D8F9D0FE7749
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Any _0x1AC5A8AB50CFAA33 ( Any p0 ) //0x1AC5A8AB50CFAA33
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BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag ) //0x933ACC1A1771A288
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void _0x75B49ACD73617437 ( Vehicle vehicle, BOOL p1 ) //0x75B49ACD73617437
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void _0x0F7F603BDE08C4D3 ( Any p0 ) //0x0F7F603BDE08C4D3
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BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
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BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 ) //0x56ED2C48558DAB78
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void TASK_ENTER_COVER ( Ped ped ) //0x4972A022AE6DAFA1
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Any _0xF0EE69F500952FA5 ( Any p0 ) //0xF0EE69F500952FA5
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BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
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Any _DATABINDING_ADD_DATA_STRING_FROM_PATH ( const char* p0, const char* p1, const char* p2 ) //0xA381DE86EE170C4A
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BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
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void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 ) //0xFA821997794F48E7
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
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Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity ) //0x27D7B6F79E1F4603
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BOOL _0x7351DA734F989F4E ( Entity entity ) //0x7351DA734F989F4E
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BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
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BOOL NETWORK_HAS_VALID_ROS_CREDENTIALS () //0x85443FF4C328F53B
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void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle ) //0xD45B1FFCCD52FF19
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
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void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 ) //0xF2A2177AC848B3A8
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Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
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void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
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void _0xFCC6DB8DBE709BC8 ( Any p0 ) //0xFCC6DB8DBE709BC8
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Any _0xC086FF658B2E51DA ( Any p0 ) //0xC086FF658B2E51DA
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void _0x7C2ABF6E556B21FC ( Any p0, Any p1, Any p2, Any p3 ) //0x7C2ABF6E556B21FC
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void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x21FDF9A25CFE1CE5
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void _0xBEEFBB608D2AA68A ( Any p0 ) //0xBEEFBB608D2AA68A
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void _0x2948235DB2058E99 ( Any p0, Any p1 ) //0x2948235DB2058E99
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void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value ) //0xE3261532550D6A9F
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int _GET_NUM_DRAFT_VEHICLE_HARNESS_PED ( Hash modelHash ) //0x5B1A26BB18E7D451
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BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
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Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
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void TASK_EXIT_COVER ( Ped ped ) //0x2BC4A6D92D140112
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Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 ) //0x9D6DEC9791A4E501
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Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
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Any _DATABINDING_ADD_DATA_STRING_BY_HASH ( Any p0, Hash p1, const char* p2 ) //0xEAD09E76E22630C3
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Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 ) //0xE31FC20319874CB3
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void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 ) //0xCC6B5AAFC87BFC7B
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void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 ) //0x249CD6B7285536F2
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Interior GET_INTERIOR_FROM_ENTITY ( Entity entity ) //0xB417689857646F61
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int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 ) //0x76CF93D4B416B288
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Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBBE5B63EFFB08E68
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BOOL NETWORK_IS_CLOUD_AVAILABLE () //0x9A4CF4F48AD77302
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BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD82CF8E64C8729D8
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Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
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void _0x4BDEBEA5702B97A9 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4BDEBEA5702B97A9
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Entity _0xE76687023D8C8505 ( Hash p0, Any p1 ) //0xE76687023D8C8505