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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x1E7384AB5D4F4581 ( Any p0 )  //0x1E7384AB5D4F4581

  2. void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 )  //0xEE3AA414CF99F368

  3. Any _0x74F0209674864CBD ()  //0x74F0209674864CBD

  4. BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle )  //0xC075176CFB8B4128

  5. BOOL _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX ( Vehicle draft, int harnessId )  //0x4402960666000E62

  6. Hash _0x08FF1099ED2E6E21 ( Ped ped )  //0x08FF1099ED2E6E21

  7. void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason )  //0x51C3B71591811485

  8. Any _0x6BFFB7C276866996 ( Any p0 )  //0x6BFFB7C276866996

  9. CAM

    void _0x3C8F74E8FE751614 ()  //0x3C8F74E8FE751614

  10. Any _DATABINDING_ADD_DATA_HASH_BY_HASH ( Any p0, Hash p1, Hash p2 )  //0x8E173DFB041993C6

  11. BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable )  //0x8C03CD6B5E0E85E8

  12. void _0x6C57BEA886A20C6B ( Any p0, Any p1 )  //0x6C57BEA886A20C6B

  13. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

  14. void FORCE_ROOM_FOR_ENTITY ( Entity entity, Interior interior, Hash roomHashKey )  //0xBC29A9894C976945

  15. LAW

    void RESET_WANTED_FOR_NEW_INCIDENT ( Player player )  //0x2728C77FBC4B9796

  16. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

  17. BOOL NETWORK_IS_SIGNED_ONLINE ()  //0x1077788E268557C2

  18. void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle )  //0xC1E1A3D5ED7617B8

  19. const char* _NETWORK_GET_ROS_TITLE_NAME ()  //0xAC6153A0722F524C

  20. Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x54F4D7B6670FBB5A

  21. PED

    void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

  22. PED

    Any _0x7C8AA850617651D9 ( Any p0, Any p1 )  //0x7C8AA850617651D9

  23. Entity _FORCE_SPAWN_PERSCHAR ( PersChar persChar, BOOL p1 )  //0x0CADC3A977997472

  24. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

  25. void _0xEC116EDB683AD479 ( BOOL p0 )  //0xEC116EDB683AD479

  26. void _STAT_ITEM_FISH_CAUGHT ( Ped fish, float weight, Hash category, Hash subcategory )  //0xDA26263C87CCE9C1

  27. void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 )  //0x37C13863ABA1B4A3

  28. Any _0xE1C105E6BBA48270 ()  //0xE1C105E6BBA48270

  29. BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x648B75D44930D6BD

  30. void _SET_BOAT_FROZEN_WHEN_ANCHORED ( Vehicle vehicle, BOOL p1, BOOL p2 )  //0x286771F3059A37A7

  31. BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED ( Vehicle draft, Ped ped )  //0xB36D3EC70963BE60

  32. void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo )  //0xBDDA0C290C228159

  33. Player _0xEE360CFC80C8B2BC ( int ropeId )  //0xEE360CFC80C8B2BC

  34. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

  35. CAM

    void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

  36. Any _DATABINDING_ADD_DATA_HASH ( Any p0, const char* p1, Hash p2 )  //0x8538F1205D60ECA6

  37. BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 )  //0x1E804EA9B12030A4

  38. void _0x1520626FFAFFFA8F ( Any p0, Any p1 )  //0x1520626FFAFFFA8F

  39. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

  40. Hash GET_ROOM_KEY_FROM_ENTITY ( Entity entity )  //0x076E46E0EB52AFC6

  41. LAW

    BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

  42. int _0x74FB3E29E6D10FA9 ()  //0x74FB3E29E6D10FA9

  43. BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID )  //0x6E192E33AD436366

  44. void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName )  //0xA197C35F73AC0F12

  45. void _0x34C9AF25649172D0 ( Any p0 )  //0x34C9AF25649172D0

  46. PED

    Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

  47. PED

    void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

  48. void _FORCE_DESPAWN_PERSCHAR ( PersChar persChar )  //0x7B204F88F6C3D287

  49. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

  50. Any _0xC086FF658B2E51DB ()  //0xC086FF658B2E51DB

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