RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
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BOOL TASK_POLICE ( Ped ped, BOOL p1 ) //0x87BE56724650408E
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void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle ) //0xAEAB044F05B92659
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void _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION ( Any p0, Any p1, Any p2, Any p3 ) //0xF5FFB08976911B50
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BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
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Any _0x388088BFF3681189 ( Any p0, Any p1 ) //0x388088BFF3681189
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Any _0x2B101AD9F651243A () //0x2B101AD9F651243A
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void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
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Any _DATABINDING_ADD_DATA_INT ( Any p0, const char* p1, Hash p2 ) //0x307A3247C5457BDE
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void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 ) //0xCDB682BB47C02F0A
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void _0x67A43EA3F6FE0076 ( Any p0 ) //0x67A43EA3F6FE0076
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
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BOOL IS_INTERIOR_SCENE () //0x4200F14D6F840A9A
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void _0x9B4C564BFA7CFF37 ( float p0 ) //0x9B4C564BFA7CFF37
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float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
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BOOL _0x3FA09DD57B93C0DE ( Hash p0, int p1, int p2, Any p3, int p4 ) //0x3FA09DD57B93C0DE
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void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 ) //0xE0031D3C8F36AB82
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void NETWORK_ACTIVITY_RESET_TO_IDLE () //0x3FE141FDB990E3D1
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Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 ) //0x665B21666351CB37
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Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
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void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
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BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
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void _0xB173599D61FAEB31 () //0xB173599D61FAEB31
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void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
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void ENABLE_AMBIENT_ROAD_POPULATION () //0xBC90BDF4E5228EA1
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void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 ) //0xF960F3D57B660E96
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void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
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BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 ) //0x482C99D0B38D1B0A
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void _0x6B53F4B811E583D2 ( Vehicle vehicle, BOOL toggle ) //0x6B53F4B811E583D2
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BOOL _ATTACH_DRAFT_VEHICLE_HARNESS_PED ( Ped mount, Vehicle draft, int harnessId ) //0x316CDB5B6E8F4110
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Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
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Any _ITEMDATABASE_FILLOUT_BUNDLE ( Any p0, Any p1, Any p2, Any p3 ) //0xB542632693D53408
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Any _0x4A98E228A936DBCC ( Any p0 ) //0x4A98E228A936DBCC
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void _0x0F1FFEF5D54AE832 () //0x0F1FFEF5D54AE832
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Any _DATABINDING_ADD_DATA_FLOAT ( Any p0, const char* p1, float p2 ) //0x5154228273ADB9A6
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void _0xE19035EB65AB2932 ( Any p0, Any p1 ) //0xE19035EB65AB2932
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Any _0x36486AF7DA93A464 ( Any p0 ) //0x36486AF7DA93A464
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
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void CLEAR_ROOM_FOR_ENTITY ( Entity entity ) //0xA1762D5BBFCA13A8
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void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle ) //0x4B52BF96E225D230
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float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
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BOOL _0xD1555FBC96C88444 ( Hash p0, int p1, int p2, Any p3, int p4 ) //0xD1555FBC96C88444
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void _SET_DOOR_NETWORKED ( Hash doorHash ) //0x51D99497ABF3F451
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void NETWORK_ACTIVITY_SET_CURRENT ( int p0 ) //0x9ADAC065D9F6706F
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BOOL GET_GPS_BLIP_ROUTE_FOUND () //0x869DAACBBE9FA006
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Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
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void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
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void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
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Entity _0x08FC896D2CB31FCC ( Any p0, BOOL p1 ) //0x08FC896D2CB31FCC
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Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E