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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon )  //0x5C2EA6C44F515F34

  2. PED

    void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

  3. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

  4. PED

    Any _GET_PED_FACE_FEATURE ( Ped ped, int index )  //0xFD1BA1EEF7985BB8

  5. PED

    int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

  6. PED

    BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event )  //0x625B774D75C87068

  7. BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex )  //0xB0760331C7AA4155

  8. LAW

    int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash )  //0x4752F68EB7F2D280

  9. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

  10. HUD

    Any _0xF66090013DE648D5 ()  //

  11. LAW

    _REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect )  //0xF60386770878A98F

  12. LAW

    BOOL _IS_PLAYER_WANTED ( Player player )  //0xAD401C63158ACBAA

  13. LAW

    BOOL _CLEAR_PLAYER_CRIMES ()  //0x55F37F5F3F2475E1

  14. PED

    int _0x5C16855277819BBF ()  //0x5C16855277819BBF

  15. PED

    int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

  16. BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM ( int id, Any* item, int p2 )  //0x3745C002F5A21C45

  17. BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM_WITH_INGREDIENTS ( int id, Any* item, int p2, Any* p3, int p4 )  //0xF65D2D35037BF5EC

  18. Any _0xCAAE29CB5591B2A5 ( Any p0, Any p1 )  //0xCAAE29CB5591B2A5

  19. Any _0xDCEC875A02991AD0 ( Any p0, Any p1, Any p2, Any p3 )  //0xDCEC875A02991AD0

  20. void _0x9F24A34863FD35DA ( Any p0 )  //0x9F24A34863FD35DA

  21. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

  22. HUD

    void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

  23. PED

    Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

  24. HUD

    void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

  25. int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player )  //0x3B39236746714134

  26. void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 )  //0x7F93691AB4B92272

  27. HUD

    BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

  28. PED

    Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

  29. Any _0xC1F04FB37E3F0E57 ( Any p0, Any p1 )  //0xC1F04FB37E3F0E57

  30. void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4D14AF567FC02885

  31. Any _0xFDCEDFB0577A390D ( Any p0, Any p1 )  //0xFDCEDFB0577A390D

  32. Any _0x9A87FF82FD35822F ( Any p0 )  //0x9A87FF82FD35822F

  33. PED

    void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

  34. PED

    SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

  35. BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 )  //0x779A2FFACEFAEA7B

  36. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

  37. int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time )  //0x669E223E64B1903C

  38. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

  39. PED

    BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

  40. BOOL _NETWORK_IS_GAMER_STATUS_POPULATED ()  //0x25189F9908E9CD65

  41. BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize )  //0xFBDFE1C1356E12E8

  42. PED

    BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

  43. BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 )  //0xAF7F3099B9FEB535

  44. int _TELEMETRY_MENU_NAVIGATION ( Any p0, Any p1, Any p2, Any p3 )  //0x3255D4D2082C6339

  45. int _TELEMETRY_MATCH_START ( Any p0, Any p1, Any p2, Any p3 )  //0xECD67E9FA677CCCF

  46. int _TELEMETRY_GAME_PROGRESS ( Any p0, Any p1 )  //0x51EC204A6E5B5A1A

  47. int _TELEMETRY_PICKED_HERB ( Hash herbType )  //0xAE693EC3A178F6C2

  48. int _TELEMETRY_CREATED_CAMP ( Any p0 )  //0x565EAA726B2CE3B7

  49. int _TELEMETRY_CAMP_SUPPLIES ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x217F47761376E16E

  50. int _TELEMETRY_ENTERED_REGION ( Hash regionHash )  //0xCD6F8A0335D821F9

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