RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon ) //0x5C2EA6C44F515F34
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void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
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int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
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Any _GET_PED_FACE_FEATURE ( Ped ped, int index ) //0xFD1BA1EEF7985BB8
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int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
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BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
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BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex ) //0xB0760331C7AA4155
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int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
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BOOL _0xCF45DF50C7775F2A () //0xCF45DF50C7775F2A
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Any _0xF66090013DE648D5 () //
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_REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect ) //0xF60386770878A98F
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BOOL _IS_PLAYER_WANTED ( Player player ) //0xAD401C63158ACBAA
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BOOL _CLEAR_PLAYER_CRIMES () //0x55F37F5F3F2475E1
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int _0x5C16855277819BBF () //0x5C16855277819BBF
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int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
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BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM ( int id, Any* item, int p2 ) //0x3745C002F5A21C45
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BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM_WITH_INGREDIENTS ( int id, Any* item, int p2, Any* p3, int p4 ) //0xF65D2D35037BF5EC
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Any _0xCAAE29CB5591B2A5 ( Any p0, Any p1 ) //0xCAAE29CB5591B2A5
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Any _0xDCEC875A02991AD0 ( Any p0, Any p1, Any p2, Any p3 ) //0xDCEC875A02991AD0
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void _0x9F24A34863FD35DA ( Any p0 ) //0x9F24A34863FD35DA
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Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 ) //0x751A7E0EAEDAD0D3
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void SET_TEXT_CENTRE ( BOOL align ) //0xBE5261939FBECB8C
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Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 ) //0x37056BA2A3FEFB31
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void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a ) //0x1BE39DBAA7263CA5
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int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player ) //0x3B39236746714134
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void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 ) //0x7F93691AB4B92272
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BOOL _IS_MULTIPLAYER_CHAT_ACTIVE () //0xBC19069D5FBB5C46
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Any _0xFEAB3DB4EDB236EB ( Any p0 ) //0xFEAB3DB4EDB236EB
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Any _0xC1F04FB37E3F0E57 ( Any p0, Any p1 ) //0xC1F04FB37E3F0E57
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void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
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Any _0xFDCEDFB0577A390D ( Any p0, Any p1 ) //0xFDCEDFB0577A390D
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Any _0x9A87FF82FD35822F ( Any p0 ) //0x9A87FF82FD35822F
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void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8B74032DDD2156FE
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SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
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BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 ) //0x779A2FFACEFAEA7B
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_0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 ) //0x946D46CD6DFB9742
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int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time ) //0x669E223E64B1903C
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int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
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BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
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BOOL _NETWORK_IS_GAMER_STATUS_POPULATED () //0x25189F9908E9CD65
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BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize ) //0xFBDFE1C1356E12E8
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BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
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BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
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int _TELEMETRY_MENU_NAVIGATION ( Any p0, Any p1, Any p2, Any p3 ) //0x3255D4D2082C6339
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int _TELEMETRY_MATCH_START ( Any p0, Any p1, Any p2, Any p3 ) //0xECD67E9FA677CCCF
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int _TELEMETRY_GAME_PROGRESS ( Any p0, Any p1 ) //0x51EC204A6E5B5A1A
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int _TELEMETRY_PICKED_HERB ( Hash herbType ) //0xAE693EC3A178F6C2
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int _TELEMETRY_CREATED_CAMP ( Any p0 ) //0x565EAA726B2CE3B7
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int _TELEMETRY_CAMP_SUPPLIES ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x217F47761376E16E
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int _TELEMETRY_ENTERED_REGION ( Hash regionHash ) //0xCD6F8A0335D821F9