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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH ( const char* p0, const char* p1, BOOL p2 )  //0x37BB86A751148A6A

  2. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

  3. void _0xE36D2CB540597EF7 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xE36D2CB540597EF7

  4. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

  5. BOOL IS_VALID_INTERIOR ( Interior interior )  //0x017C1B3159F79F6C

  6. LAW

    BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

  7. float GET_FRAME_TIME ()  //0x5E72022914CE3C38

  8. BOOL _CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO ( int id, int index, Any* itemInfo )  //0x98412398BBE73F61

  9. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

  10. BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize )  //0xFEFCC345CE357453

  11. void SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x0B919E1FB47CC4E0

  12. PED

    void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

  13. PED

    void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

  14. PED

    void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 )  //0x5708EDD71B50C008

  15. void _0xD95D777F828B2BBB ( Any p0 )  //0xD95D777F828B2BBB

  16. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

  17. void _0xDBBF12EA7C1029B2 ( Any p0, Any p1 )  //0xDBBF12EA7C1029B2

  18. void _0x91A4F58E01ED5E4C ( Any* p0, Any p1 )  //0x91A4F58E01ED5E4C

  19. void TASK_WANDER_SWIM ( Ped ped, Any p1 )  //0x527EA3DB8BC7F03B

  20. BOOL PED_HAS_USE_SCENARIO_TASK ( Ped ped )  //0x295E3CCEC879CCD7

  21. Ped _GET_LED_HORSE_FROM_PED ( Ped ped )  //0xED1F514AF4732258

  22. void _0xD21A3D421E7F09F7 ( Any p0, Any p1 )  //0xD21A3D421E7F09F7

  23. void _0xCEC4CA2CAB8FA98C ( Vehicle vehicle, BOOL p1 )  //0xCEC4CA2CAB8FA98C

  24. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

  25. int CEIL ( float value )  //0x11E019C8F43ACC8A

  26. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

  27. CAM

    void _0x70A6658D476C6187 ()  //0x70A6658D476C6187

  28. Any _DATABINDING_ADD_DATA_BOOL_BY_HASH ( Any p0, Hash p1, BOOL p2 )  //0xBC95D3AE2ECA70D6

  29. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0x3546FAB293FF2981

  30. Any _0xD95F04A4E73BE85E ( Any p0, Any p1 )  //0xD95F04A4E73BE85E

  31. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

  32. void GET_INTERIOR_LOCATION_AND_NAMEHASH ( Interior interior, Vector3* position, Hash* nameHash )  //0x8451E87D3C2B0286

  33. LAW

    BOOL _0x0F230DE0DDBE3649 ( Player player )  //0x0F230DE0DDBE3649

  34. float _GET_BENCHMARK_TIME ()  //0x3F3172FEAE3AFE1C

  35. BOOL _0xCE54C9ABE6FBC6DB ( Hash p0 )  //0xCE54C9ABE6FBC6DB

  36. void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 )  //0xE5F773C1A1D9D168

  37. void _0x49CF17A564918E8D ()  //0x49CF17A564918E8D

  38. void SET_IGNORE_NO_GPS_FLAG ( BOOL toggle )  //0x72751156E7678833

  39. PED

    void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

  40. PED

    void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

  41. PED

    void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 )  //0xB9BDFAE609DFB7C5

  42. void _0x92690B0822493CE0 ()  //0x92690B0822493CE0

  43. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

  44. void _0x247F86595D396344 ( Any p0 )  //0x247F86595D396344

  45. void _0xE141F6B40B1E3683 ( Any p0, Any p1 )  //0xE141F6B40B1E3683

  46. void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading )  //0x965FEC691D55E9BF

  47. BOOL _PED_IS_IN_SCENARIO_BASE ( Ped ped )  //0x02EBBB3989B7E695

  48. void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 )  //0x84179419DBDD36F2

  49. void _0xA13028E22564A1BD ( Any p0, Any p1 )  //0xA13028E22564A1BD

  50. void _0x012701ED938B85DE ( float p0, float p1 )  //0x012701ED938B85DE

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