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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 )  //0xC95611869E14F8AF

  2. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

  3. LAW

    void _0xDEA083C16BB91345 ()  //0xDEA083C16BB91345

  4. int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS ()  //0x63219768C586667C

  5. BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS ( int id, int* status )  //0x26C008791D066F37

  6. Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId )  //0xA6C0787443C9583E

  7. BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED ()  //0x12AEB56B489415C5

  8. Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 )  //0x430F8319AE56C8A9

  9. PED

    int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

  10. PED

    void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

  11. PED

    void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

  12. void _0x8AE4EFA464DAE42D ( Any p0, Any p1 )  //0x8AE4EFA464DAE42D

  13. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

  14. void _0xC4533E3E87125C9E ( Any p0 )  //0xC4533E3E87125C9E

  15. void _STAT_ID_INCREMENT_FLOAT ( Any* statId, float value )  //0x4A47E38EA3D60939

  16. void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 )  //0x9FDA168777B28424

  17. void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xB8E213D02F37947D

  18. BOOL _IS_PED_LEADING_HORSE ( Ped ped )  //0xEFC4303DDC6E60D3

  19. void _HIDE_HORSE_REINS ( Vehicle vehicle )  //0x201B8ED4FF7FE9F5

  20. void SET_VEHICLE_BODY_HEALTH ( Vehicle vehicle, float value )  //0x55CCAAE4F28C67A0

  21. BOOL _ENABLE_WEAPON_RESTORE ( Ped ped )  //0xC395355843BE134B

  22. int SHIFT_RIGHT ( int value, int bitShift )  //0x97EF1E5BCE9DC075

  23. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 )  //0x79D2F0E66F81D90D

  24. CAM

    void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x7E3F546ACFE6C8D9

  25. Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 )  //0xEB4F9A3537EEABCD

  26. BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity )  //0xC8CCDB712FBCBA92

  27. Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x09EE00B8F858E0BE

  28. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

  29. LAW

    void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

  30. void _RESET_SCRIPT_TIME_WITHIN_FRAME ()  //0x1411A7CBC3A6EB7B

  31. int _0xB6F4557060EF0FB4 ( int p0, int p1 )  //0xB6F4557060EF0FB4

  32. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

  33. int _NETWORK_GET_NUM_RECENT_GAMERS ()  //0x37A834AEC6A4F74A

  34. float GET_APPROX_FLOOR_FOR_POINT ( float x, float y )  //0x336511A34F2E5185

  35. PED

    void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

  36. PED

    void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

  37. PED

    void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 )  //0x19173C3F15367B54

  38. void _0xA4DCB3F0DD7488BD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA4DCB3F0DD7488BD

  39. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

  40. void _SET_PED_SHOULD_IGNORE_AVOIDANCE_VOLUMES ( Ped ped, int p1 )  //0xF74E134F40192884

  41. void _0xBD861AE8A5181ED7 ( Any* statId, Any p1 )  //0xBD861AE8A5181ED7

  42. void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 )  //0xBB9CE077274F6A1B

  43. BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 )  //0x788756D73AC2E07C

  44. Any _0xAC5045AB7F1A34FD ( Any p0 )  //0xAC5045AB7F1A34FD

  45. void _SHOW_HORSE_REINS ( Vehicle vehicle )  //0x41CDA90EE3450921

  46. Any _0xE777DDF3E78397E8 ( Any p0 )  //0xE777DDF3E78397E8

  47. Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 )  //0xC71FE230A513C30F

  48. int FLOOR ( float value )  //0xF34EE736CF047844

  49. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

  50. CAM

    void _0x39073DA4EDDBC91D ( Any p0 )  //0x39073DA4EDDBC91D

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