RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 ) //0xC95611869E14F8AF
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void _0x085C5B61A0114F32 ( Any p0, Any p1 ) //0x085C5B61A0114F32
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void _0xDEA083C16BB91345 () //0xDEA083C16BB91345
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int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
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BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS ( int id, int* status ) //0x26C008791D066F37
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Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId ) //0xA6C0787443C9583E
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BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED () //0x12AEB56B489415C5
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Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 ) //0x430F8319AE56C8A9
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int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 ) //0x9E6B70061662AE5C
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void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped ) //0x726256CC1EEB182F
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void _0xEBD49472BCCF7642 ( Any p0, Any p1 ) //0xEBD49472BCCF7642
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void _0x8AE4EFA464DAE42D ( Any p0, Any p1 ) //0x8AE4EFA464DAE42D
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void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
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void _0xC4533E3E87125C9E ( Any p0 ) //0xC4533E3E87125C9E
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void _STAT_ID_INCREMENT_FLOAT ( Any* statId, float value ) //0x4A47E38EA3D60939
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void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 ) //0x9FDA168777B28424
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void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xB8E213D02F37947D
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BOOL _IS_PED_LEADING_HORSE ( Ped ped ) //0xEFC4303DDC6E60D3
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void _HIDE_HORSE_REINS ( Vehicle vehicle ) //0x201B8ED4FF7FE9F5
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void SET_VEHICLE_BODY_HEALTH ( Vehicle vehicle, float value ) //0x55CCAAE4F28C67A0
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BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
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int SHIFT_RIGHT ( int value, int bitShift ) //0x97EF1E5BCE9DC075
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void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
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void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
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Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 ) //0xEB4F9A3537EEABCD
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BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity ) //0xC8CCDB712FBCBA92
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Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x09EE00B8F858E0BE
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void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 ) //0x1FF8731BE1DFC0C0
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void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet ) //0x9C8A2BF37E966464
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void _RESET_SCRIPT_TIME_WITHIN_FRAME () //0x1411A7CBC3A6EB7B
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int _0xB6F4557060EF0FB4 ( int p0, int p1 ) //0xB6F4557060EF0FB4
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void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId ) //0xD1065D68947E7B6E
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int _NETWORK_GET_NUM_RECENT_GAMERS () //0x37A834AEC6A4F74A
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float GET_APPROX_FLOOR_FOR_POINT ( float x, float y ) //0x336511A34F2E5185
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void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 ) //0xDC91F22F09BC6C2F
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void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
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void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
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void _0xA4DCB3F0DD7488BD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xA4DCB3F0DD7488BD
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BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
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void _SET_PED_SHOULD_IGNORE_AVOIDANCE_VOLUMES ( Ped ped, int p1 ) //0xF74E134F40192884
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void _0xBD861AE8A5181ED7 ( Any* statId, Any p1 ) //0xBD861AE8A5181ED7
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void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 ) //0xBB9CE077274F6A1B
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BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 ) //0x788756D73AC2E07C
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Any _0xAC5045AB7F1A34FD ( Any p0 ) //0xAC5045AB7F1A34FD
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void _SHOW_HORSE_REINS ( Vehicle vehicle ) //0x41CDA90EE3450921
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Any _0xE777DDF3E78397E8 ( Any p0 ) //0xE777DDF3E78397E8
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Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
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int FLOOR ( float value ) //0xF34EE736CF047844
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void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 ) //0xB8BEC0CA6F0EDB0F
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void _0x39073DA4EDDBC91D ( Any p0 ) //0x39073DA4EDDBC91D