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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL _0x273E04A3A7AD1F2D ()  //0x273E04A3A7AD1F2D

  2. Any _0x3A0F82F6EE2291C8 ( Any p0 )  //0x3A0F82F6EE2291C8

  3. PED

    void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

  4. PED

    void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

  5. PED

    void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

  6. void _0xD4B614179BCD0654 ( Any p0 )  //0xD4B614179BCD0654

  7. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

  8. void _REMOVE_AMBIENT_MOVE_RESTRICTION ( Volume volume )  //0xA1CFB35069D23C23

  9. BOOL STAT_ID_GET_BOOL ( Any* statId, BOOL* value )  //0x11B5E6D2AE73F48F

  10. BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 )  //0x6EEAD6AF637DA752

  11. Any _0x6AFD84AEAA3EA538 ( Any p0 )  //0x6AFD84AEAA3EA538

  12. void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 )  //0x75DCED9EEC5769D7

  13. void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index )  //0xC6B9BF123B9463B6

  14. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

  15. void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0xE776A195488FC520

  16. float VMAG2 ( float x, float y, float z )  //0xA8CEACB4F35AE058

  17. void _0xF092B6030D6FD49C ( int ropeId, const char* name )  //0xF092B6030D6FD49C

  18. CAM

    BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

  19. Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 )  //0x0C827D175F1292F3

  20. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

  21. Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 )  //0x9E13ACC38BA8F9C3

  22. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

  23. IK

    void _0x873C792E07A32C8B ( Ped ped1, Ped ped2 )  //0x873C792E07A32C8B

  24. LAW

    void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

  25. int _GET_GAME_TIMER_NON_SCALED_CLIPPED ()  //0x483B8C542103AD72

  26. int _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS ( int id )  //0xCF2D04D076847478

  27. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

  28. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

  29. Any _0x8800776E410EB669 ( Any p0 )  //0x8800776E410EB669

  30. PED

    int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

  31. PED

    Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

  32. PED

    BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

  33. void _0x406808610220405B ( Any p0 )  //0x406808610220405B

  34. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

  35. void _0x2161278C6322F740 ( int bitFlag, Any p1, Any p2, Hash p3, int p4, Volume volume )  //0x2161278C6322F740

  36. BOOL STAT_ID_GET_DATE ( Any* statId, Any* date )  //0x8B0FACEFC36C824C

  37. void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 )  //0x452419CBD838065B

  38. int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 )  //0xF533D68FF970D190

  39. void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 )  //0xBD1C3C0F271C39D3

  40. void _0x750D42C013F64AE7 ( Any p0, Any p1 )  //0x750D42C013F64AE7

  41. BOOL _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE ( Ped ped, Vehicle vehicle, int* outIndex )  //0xB213D2A560B2E48B

  42. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

  43. BOOL _0xDBC754CB6CCB9378 ()  //0xDBC754CB6CCB9378

  44. float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2A488C176D52CCA5

  45. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

  46. CAM

    BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

  47. Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 )  //0xD7DB94AB78E8EBE4

  48. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

  49. Any _0x34B9C4D86DF2C2F3 ( Any p0 )  //0x34B9C4D86DF2C2F3

  50. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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