RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x273E04A3A7AD1F2D () //0x273E04A3A7AD1F2D
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Any _0x3A0F82F6EE2291C8 ( Any p0 ) //0x3A0F82F6EE2291C8
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void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash ) //0xB6BA2444AB393DA2
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void _0xE735A7DA22E88359 ( Any p0 ) //0xE735A7DA22E88359
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void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 ) //0x15F4732C357B1D6D
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void _0xD4B614179BCD0654 ( Any p0 ) //0xD4B614179BCD0654
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BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
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void _REMOVE_AMBIENT_MOVE_RESTRICTION ( Volume volume ) //0xA1CFB35069D23C23
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BOOL STAT_ID_GET_BOOL ( Any* statId, BOOL* value ) //0x11B5E6D2AE73F48F
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
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Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
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void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 ) //0x75DCED9EEC5769D7
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void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index ) //0xC6B9BF123B9463B6
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void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
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void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0xE776A195488FC520
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float VMAG2 ( float x, float y, float z ) //0xA8CEACB4F35AE058
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void _0xF092B6030D6FD49C ( int ropeId, const char* name ) //0xF092B6030D6FD49C
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BOOL _0x251241CAEC707106 () //0x251241CAEC707106
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 ) //0x0C827D175F1292F3
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void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle ) //0xFF9965C47FA404DA
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Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 ) //0x9E13ACC38BA8F9C3
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void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
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void _0x873C792E07A32C8B ( Ped ped1, Ped ped2 ) //0x873C792E07A32C8B
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void _0x987BE590FB9D41E5 ( BOOL p0 ) //0x987BE590FB9D41E5
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int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
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int _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS ( int id ) //0xCF2D04D076847478
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void _0xE31A04513237DC89 ( Entity entity ) //0xE31A04513237DC89
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void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 ) //0x157D8F3DE12B307F
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Any _0x8800776E410EB669 ( Any p0 ) //0x8800776E410EB669
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int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 ) //0xEBA5AD3A0EAF7121
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Any _0x82CB0F3F0C7785E5 ( Any p0 ) //0x82CB0F3F0C7785E5
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BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms ) //0x947E43F544B6AB34
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void _0x406808610220405B ( Any p0 ) //0x406808610220405B
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void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
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void _0x2161278C6322F740 ( int bitFlag, Any p1, Any p2, Hash p3, int p4, Volume volume ) //0x2161278C6322F740
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BOOL STAT_ID_GET_DATE ( Any* statId, Any* date ) //0x8B0FACEFC36C824C
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void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 ) //0x452419CBD838065B
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int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
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void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 ) //0xBD1C3C0F271C39D3
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void _0x750D42C013F64AE7 ( Any p0, Any p1 ) //0x750D42C013F64AE7
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BOOL _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE ( Ped ped, Vehicle vehicle, int* outIndex ) //0xB213D2A560B2E48B
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void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
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BOOL _0xDBC754CB6CCB9378 () //0xDBC754CB6CCB9378
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float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x2A488C176D52CCA5
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void _0x2651DDC0EA269073 ( int ropeId, float p1 ) //0x2651DDC0EA269073
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BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
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Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 ) //0xD7DB94AB78E8EBE4
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BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xF213C724E77F321A
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Any _0x34B9C4D86DF2C2F3 ( Any p0 ) //0x34B9C4D86DF2C2F3
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void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480