RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int GET_NUM_MODELS_IN_POPULATION_SET ( Hash popSetHash ) //0xA1E3171ED0E47564
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BOOL _0x049D2196D9D11184 ( int p0, const char* p1, char* p2 ) //0x049D2196D9D11184
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void TASK_STOP_LEADING_HORSE ( Ped ped ) //0xED27560703F37258
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void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
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int GET_VEHICLE_NUMBER_OF_PASSENGERS ( Vehicle vehicle ) //0x59F3F16577CD79B2
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BOOL IS_VEHICLE_VISIBLE ( Vehicle vehicle ) //0x424910CD5DE8C246
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Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType ) //0x7AA043F6C41D151E
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void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 ) //0x0E53530D9B2DB01D
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BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 ) //0xD9130842D7226045
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void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
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BOOL NETWORK_CLAN_PLAYER_IS_ACTIVE ( Any* gamerHandle ) //0xB124B57F571D8F18
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BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xDDE5C125AC446723
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Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x8049B17BEC937662
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Any _0xFD05B1DDE83749FA ( Any p0 ) //0xFD05B1DDE83749FA
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BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId ) //0x6E1C31E14C7A5F97
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Any _0xE4D6E45F491A66CB ( Player player, int p1 ) //0xE4D6E45F491A66CB
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
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BOOL _NETWORK_IS_MONEY_BALANCE_NOT_LESS_THAN ( int cashBalance, int goldBarBalance ) //0xAEC5F0119867E457
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BOOL _NETWORK_CAN_ADD_FRIEND ( Any* gamerHandle ) //0x99ABE9BF9DADA162
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BOOL NETWORK_IS_AIM_CAM_ACTIVE ( Player player ) //0x8E7CE19219669AEB
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BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name ) //0x7C334FF4D9215912
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Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 ) //0xBDED916A9F9B0604
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void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
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Any _0x112DDF56300BC6E5 ( Any p0 ) //0x112DDF56300BC6E5
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
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Hash GET_PED_MODEL_NAME_IN_POPULATION_SET ( Hash popSetHash, int index ) //0x3EAFA1C533B7139E
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BOOL _0x11EA52CAD1B55910 ( int p0, char* p1 ) //0x11EA52CAD1B55910
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void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6879FF208ED87F2A
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void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
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void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
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int GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ( Vehicle vehicle ) //0xA9C55F1C15E62E06
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Any _0x13C190302369308B ( Any p0 ) //0x13C190302369308B
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Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash ) //0x59DE03442B6C9598
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void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle ) //0x11E6B9629C46D6EC
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void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
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void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
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BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x580417101DDB492F
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PropSet _CREATE_PROPSET ( Hash hash, float x, float y, float z, int p4, float heading, float p6, BOOL p7, BOOL p8 ) //0xE65C5CBA95F0E510
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float LOG10 ( float value ) //0xE816E655DE37FE20
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int _REQUEST_FLINCH_COVER_ANIM ( Ped ped ) //0x2A31D13C5F021D0D
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BOOL _ARE_LOAD_COVER_ANIMS_LOADED ( BOOL p0 ) //0x8CBE916CFC64AD5C
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BOOL _IS_TRANSPORT_SEAT_FREE ( Entity transportEntity, int seatIndex ) //0x43FF27FC1829C202
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int _SET_AI_CAN_USE_TRANSPORT ( Entity transportEntity, BOOL p1 ) //0x67F7CEAC2391E114
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_REQUEST_PHOTO_MODE_FREEZE () //0x7C709C01D43D94CD
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_REQUEST_PHOTO_MODE_DEFREEZE () //0x41AFA5F228B0B6B0
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int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
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int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 ) //0xE832D760399EB220
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void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle ) //0xF808475FA571D823
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BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords ) //0x6C4D0409BA1A2BC2
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void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05