RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0x5E29243FB56FC6D4
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BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x463803429297117C
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void _0xC494C76A34266E82 ( Any p0, Any p1 ) //0xC494C76A34266E82
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BOOL _IS_PERSISTENT_CHARACTER_DEAD ( PersChar persChar ) //0xEB98B38CA60742D7
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void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
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void _REMOVE_AMBIENT_SPAWN_RESTRICTION ( Volume volume ) //0x74C2B3DC0B294102
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BOOL STAT_ID_GET_INT ( Any* statId, int* p1 ) //0x767FBC2AC802EF3E
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void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 ) //0xD6CFC2D59DA72042
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Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
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void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
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void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle ) //0xE712BC978770F105
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void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle ) //0xC462C79379ABBCB1
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void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
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float POW ( float base, float exponent ) //0xE3621CC40F31FE2E
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void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
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void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
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Any _0xC080FF658B2E51DA ( Any p0 ) //0xC080FF658B2E51DA
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BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x109DE3DA41AAD94A
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void _ADD_PED_TO_FLOCK ( Any p0, Ped ped ) //0x933E5D31A7D13069
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
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void _INVERSE_KINEMATICS_SET_DISABLED_FOR_PED ( Ped ped, int p1, BOOL p2 ) //0x0EABF182FBB63D72
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void _0xA9342743B634A462 ( Any p0 ) //0xA9342743B634A462
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BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD ( int id, Hash hash, Any* p2, Any* p3 ) //0x52BDE32F21BA3B6D
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void _0xD785864798258032 ( Entity entity, BOOL toggle ) //0xD785864798258032
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void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle ) //0x29FE035D35B8589C
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Any _0x661BB1E1FF77742D ( Any p0 ) //0x661BB1E1FF77742D
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BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash ) //0xF372BC22FCB88606
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Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
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Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 ) //0xC3995D396F1D97B6
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BOOL _REVIVE_PERSCHAR ( PersChar persChar ) //0x49A8C2CD97815215
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BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
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void _0x18262CAFEBB5FBE1 ( Volume p0, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0x18262CAFEBB5FBE1
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BOOL STAT_ID_GET_FLOAT ( Any* statId, float* value ) //0xD7AE6C9C9C6AC54D
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void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72997893BFB8ECCC
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BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
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BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
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BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team ) //0xDD1E1393D966D39A
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void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle ) //0x0893DAFBFA67110E
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float VMAG ( float x, float y, float z ) //0x652D2EEEF1D3E62C
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void _0x6652B0C8F3D414D0 ( Any p0 ) //0x6652B0C8F3D414D0
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BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 ) //0x0C827D175F1292F2
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BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0xFFC96ECB7FA404CA
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void _0x408D1149C5E39C1E ( Any p0, Any p1 ) //0x408D1149C5E39C1E
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
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BOOL _0x6098139150DCC745 ( Ped ped, int p1 ) //0x6098139150DCC745
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void _0xBD944A3D36E992DE () //0xBD944A3D36E992DE
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
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BOOL _CASHINVENTORY_TRANSACTION_GET_ITEM_INFO ( int id, int index, Any* itemInfo ) //0x7616B5F0895C2D99
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void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle ) //0xF1CA12B18AEF5298