Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _RETASK_PERSISTANT_CHARACTER ( PersChar persChar )  //0x631CD2D77FDC0316

  2. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

  3. void _0x638FCFC6042A9473 ( Any p0, Any p1 )  //0x638FCFC6042A9473

  4. BOOL STAT_ID_SET_GXT_LABEL ( Any* statId, const char* label, BOOL p2 )  //0x05060A54834F2382

  5. void _0xA42DC7919159CCCF ( Any p0 )  //0xA42DC7919159CCCF

  6. Any _0x2D657B10F211C572 ( Ped ped, float p1 )  //0x2D657B10F211C572

  7. void _0x9ADDBB9242179D56 ( Object object, Ped ped )  //0x9ADDBB9242179D56

  8. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xFA2CDDFEB8BC898B

  9. void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle )  //0xE42952510F84AFDB

  10. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

  11. float COS ( float value )  //0xD0FFB162F40A139C

  12. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

  13. CAM

    void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

  14. Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS ()  //0x5B4F04F19376A0BA

  15. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

  16. ScrHandle _CREATE_HERD ()  //0xCB4EF7EDAE2E16F1

  17. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

  18. IK

    void _INVERSE_KINEMATICS_REQUEST_LOOK_AT ( Ped ped, Any* args )  //0x66F9EB44342BB4C5

  19. LAW

    void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash )  //0x009CF9A29972C298

  20. void FORCE_LIGHTNING_FLASH ()  //0x369DB5B2510FA080

  21. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

  22. int _NETWORK_GET_XP ()  //0xDB438CC9BC6F4022

  23. void _0x6DAD6630AE4A74CB ( Any p0, Any p1 )  //0x6DAD6630AE4A74CB

  24. PED

    void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

  25. PED

    BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

  26. PED

    Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

  27. void _0x0B3A99AB6713AA52 ( Any p0 )  //0x0B3A99AB6713AA52

  28. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

  29. void _0xB56D41A694E42E86 ( Volume volume, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 )  //0xB56D41A694E42E86

  30. BOOL STAT_ID_SET_DATE ( Any* statId, Any* date, BOOL p2 )  //0x1FAE9B2FAA2DFE06

  31. void TASK_FLY_AWAY ( Ped ped, Any p1 )  //0xE86A537B5A3C297C

  32. void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash )  //0x37FB1C870E2EC2C6

  33. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

  34. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0x2381977DA948F8DC

  35. void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle )  //0x1549BA7FE83A2383

  36. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

  37. PED

    void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

  38. float SQRT ( float value )  //0x71D93B57D07F9804

  39. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

  40. CAM

    void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 )  //0x4285804FD65D8066

  41. BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 )  //0xC080FF658B2E41DA

  42. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

  43. void _0xE0961AED72642B80 ( Any p0 )  //0xE0961AED72642B80

  44. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

  45. IK

    void _0x0B9F7A01EC50448D ( Ped ped, Any p1 )  //0x0B9F7A01EC50448D

  46. LAW

    Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash )  //0x75CBF20BA47E4F89

  47. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

  48. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

  49. int _NETWORK_GET_RANK ()  //0x32C90CDFAF40514C

  50. Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x348F211CA2404039

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.