RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _RETASK_PERSISTANT_CHARACTER ( PersChar persChar ) //0x631CD2D77FDC0316
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
-
void _0x638FCFC6042A9473 ( Any p0, Any p1 ) //0x638FCFC6042A9473
-
BOOL STAT_ID_SET_GXT_LABEL ( Any* statId, const char* label, BOOL p2 ) //0x05060A54834F2382
-
void _0xA42DC7919159CCCF ( Any p0 ) //0xA42DC7919159CCCF
-
Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
-
void _0x9ADDBB9242179D56 ( Object object, Ped ped ) //0x9ADDBB9242179D56
-
BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player ) //0xFA2CDDFEB8BC898B
-
void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle ) //0xE42952510F84AFDB
-
void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
-
float COS ( float value ) //0xD0FFB162F40A139C
-
void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 ) //0x380A2E353AD30917
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
-
Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS () //0x5B4F04F19376A0BA
-
BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x2AE3EBC8DEB9768B
-
ScrHandle _CREATE_HERD () //0xCB4EF7EDAE2E16F1
-
int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
-
void _INVERSE_KINEMATICS_REQUEST_LOOK_AT ( Ped ped, Any* args ) //0x66F9EB44342BB4C5
-
void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
-
void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
-
void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle ) //0xA8A024587329F36A
-
int _NETWORK_GET_XP () //0xDB438CC9BC6F4022
-
void _0x6DAD6630AE4A74CB ( Any p0, Any p1 ) //0x6DAD6630AE4A74CB
-
void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
-
BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x62FDAD5E01D2DD47
-
Any _0x7F090958AE95B61B ( Any p0, Any p1 ) //0x7F090958AE95B61B
-
void _0x0B3A99AB6713AA52 ( Any p0 ) //0x0B3A99AB6713AA52
-
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
-
void _0xB56D41A694E42E86 ( Volume volume, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0xB56D41A694E42E86
-
BOOL STAT_ID_SET_DATE ( Any* statId, Any* date, BOOL p2 ) //0x1FAE9B2FAA2DFE06
-
void TASK_FLY_AWAY ( Ped ped, Any p1 ) //0xE86A537B5A3C297C
-
void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
-
BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject ) //0x4ECCC2815CA79AE2
-
void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle ) //0x2381977DA948F8DC
-
void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle ) //0x1549BA7FE83A2383
-
Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
-
float SQRT ( float value ) //0x71D93B57D07F9804
-
void _0x0FAF7171BF613B80 ( Any p0 ) //0x0FAF7171BF613B80
-
void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 ) //0x4285804FD65D8066
-
BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 ) //0xC080FF658B2E41DA
-
BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0xF6F6AFD8D4FB2658
-
void _0xE0961AED72642B80 ( Any p0 ) //0xE0961AED72642B80
-
void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
-
void _0x0B9F7A01EC50448D ( Ped ped, Any p1 ) //0x0B9F7A01EC50448D
-
Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash ) //0x75CBF20BA47E4F89
-
void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
-
void _0x9ED3108D6847760A ( int netHandle, Any p1 ) //0x9ED3108D6847760A
-
int _NETWORK_GET_RANK () //0x32C90CDFAF40514C
-
Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x348F211CA2404039