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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x97A28E63F0BA5631

  2. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

  3. void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus )  //0xA9F1D75195CC40F6

  4. void _0x27E3F2B57209FA54 ( Any p0, Any p1 )  //0x27E3F2B57209FA54

  5. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

  6. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

  7. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

  8. Any _0xF27F01BBF5ACD3F3 ( Any p0, Any p1, Any p2, Any p3 )  //0xF27F01BBF5ACD3F3

  9. float TIMESTEP ()  //0x0000000050597EE2

  10. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

  11. CAM

    void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

  12. BOOL NETWORK_GET_PRIMARY_CLAN_DATA_START ( Any* p0, Any p1 )  //0xCE86D8191B762107

  13. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x86468ADFA0F6B861

  14. void _0xFF1E339CE40EAAAF ( Any p0, Any p1 )  //0xFF1E339CE40EAAAF

  15. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

  16. HUD

    void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0xFFF6579CF0139FCE

  17. LAW

    BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

  18. void _SET_SNOW_LEVEL ( float level )  //0xF6BEE7E80EC5CA40

  19. BOOL _CASHINVENTORY_TRANSACTION_DELETE ( int id )  //0x59EF5D516E2D96B9

  20. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

  21. Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 )  //0x77B299E8799B1332

  22. void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume )  //0x2C87C3E1C7B96EE2

  23. PED

    Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

  24. PED

    BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

  25. PED

    void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

  26. void _0x669C25840C6F7AE2 ( Any p0, Any p1 )  //0x669C25840C6F7AE2

  27. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

  28. void CLEAR_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1 )  //0x217A54DE2D200305

  29. BOOL STAT_ID_SET_BOOL ( Any* statId, BOOL value, BOOL p2 )  //0x3B5107353267D7A1

  30. void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 )  //0x3923EC958249657D

  31. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

  32. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

  33. void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle )  //0x359A8EA1FB8D6F0F

  34. void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner )  //0x94B1E71B144356A5

  35. float SIN ( float value )  //0x0BADBFA3B172435F

  36. void _0x660A8F876DF1D4F8 ( Any p0 )  //0x660A8F876DF1D4F8

  37. CAM

    void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity )  //0xFEFDDC6E8FDF8A75

  38. Any NETWORK_GET_PRIMARY_CLAN_DATA_PENDING ()  //0xB5074DB804E28CE7

  39. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x9A2304A64C3C8423

  40. Any _0x8D913E493BAFE0A3 ( Any p0 )  //0x8D913E493BAFE0A3

  41. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

  42. HUD

    void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

  43. LAW

    int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

  44. float GET_SNOW_LEVEL ()  //0x1E5D727041BE1709

  45. int _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM ( Hash p0, Any* p1 )  //0x6C9F12700BCE69F4

  46. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

  47. Any _0x923346025512DFB7 ( Any p0 )  //0x923346025512DFB7

  48. BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume )  //0xDE0EA444735C1368

  49. PED

    BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

  50. PED

    Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

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