RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x97A28E63F0BA5631
-
BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
-
void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus ) //0xA9F1D75195CC40F6
-
void _0x27E3F2B57209FA54 ( Any p0, Any p1 ) //0x27E3F2B57209FA54
-
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
-
void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
-
Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
-
Any _0xF27F01BBF5ACD3F3 ( Any p0, Any p1, Any p2, Any p3 ) //0xF27F01BBF5ACD3F3
-
float TIMESTEP () //0x0000000050597EE2
-
void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 ) //0x0D7FD6A55FD63AEF
-
void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
-
BOOL NETWORK_GET_PRIMARY_CLAN_DATA_START ( Any* p0, Any p1 ) //0xCE86D8191B762107
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
-
void _0xFF1E339CE40EAAAF ( Any p0, Any p1 ) //0xFF1E339CE40EAAAF
-
void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
-
void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0xFFF6579CF0139FCE
-
BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 ) //0x3738B784DDD35CC6
-
void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
-
BOOL _CASHINVENTORY_TRANSACTION_DELETE ( int id ) //0x59EF5D516E2D96B9
-
void _0xD78A26024BB13E08 ( Player player ) //0xD78A26024BB13E08
-
Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 ) //0x77B299E8799B1332
-
void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume ) //0x2C87C3E1C7B96EE2
-
Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash ) //0x3CC4A718C258BDD0
-
BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0xEEED8FAFEC331A70
-
void _0x633F83B301C87994 ( Any p0, Any p1 ) //0x633F83B301C87994
-
void _0x669C25840C6F7AE2 ( Any p0, Any p1 ) //0x669C25840C6F7AE2
-
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
-
void CLEAR_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1 ) //0x217A54DE2D200305
-
BOOL STAT_ID_SET_BOOL ( Any* statId, BOOL value, BOOL p2 ) //0x3B5107353267D7A1
-
void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 ) //0x3923EC958249657D
-
Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
-
BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
-
void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle ) //0x359A8EA1FB8D6F0F
-
void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner ) //0x94B1E71B144356A5
-
float SIN ( float value ) //0x0BADBFA3B172435F
-
void _0x660A8F876DF1D4F8 ( Any p0 ) //0x660A8F876DF1D4F8
-
void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
-
Any NETWORK_GET_PRIMARY_CLAN_DATA_PENDING () //0xB5074DB804E28CE7
-
BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
-
Any _0x8D913E493BAFE0A3 ( Any p0 ) //0x8D913E493BAFE0A3
-
BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
-
void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0x1F9A64C2804B3471
-
int _0x0BDFEBCF40A5F7E3 ( Hash crimeType ) //0x0BDFEBCF40A5F7E3
-
float GET_SNOW_LEVEL () //0x1E5D727041BE1709
-
int _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM ( Hash p0, Any* p1 ) //0x6C9F12700BCE69F4
-
void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
-
Any _0x923346025512DFB7 ( Any p0 ) //0x923346025512DFB7
-
BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume ) //0xDE0EA444735C1368
-
BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0x802092B07E3B1EEA
-
Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 ) //0x5203038FF8BAE577