RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x997060BC223ADFF9 () //0x997060BC223ADFF9
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Any _0x332630B862277879 () //0x332630B862277879
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Any _0x70379B5C3FF1D209 () //0x70379B5C3FF1D209
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Any _0xF1AD3DD218E6558A ( Any p0, Any p1 ) //0xF1AD3DD218E6558A
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void _FORCE_CLOSE_TEXT_INPUT_BOX () //0xFBBF5943E4C2C992
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Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag ) //0x336B3D200AB007CB
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
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Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint ) //0x3B390A939AF0B5FC
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Vehicle GET_PLAYERS_LAST_VEHICLE () //0x2F96E7720B0B19EA
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Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
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Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex ) //0x5C880F9056D784C8
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void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
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void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
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int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
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int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 ) //0x15D757606D170C3C
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BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 ) //0xE88F19660651D566
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BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType ) //0xFCDFF7B72D23A1AC
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BOOL DOES_ENTITY_EXIST ( Entity entity ) //0xD42BD6EB2E0F1677
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Hash GET_ENTITY_MODEL ( Entity entity ) //0xDA76A9F39210D365
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Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ ) //0x1899F328B0E12848
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Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x497C6B1A2C9AE69C
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BOOL IS_CONTROL_ENABLED ( int padIndex, Hash control ) //0x1CEA6BFDF248E5D9
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BOOL IS_CONTROL_RELEASED ( int padIndex, Hash control ) //0x648EE3E7F38877DD
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BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, Hash control ) //0x50F940259D3841E6
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void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
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void TASK_LASSO_PED ( Ped p0, Ped p1 ) //0xC716EB2BD16370A3
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void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
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void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
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void GET_POSIX_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x90338AD4A784E455
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int TIMERB () //0xC9D9444186B5A374
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int TIMERA () //0x83666F9FB8FEBD4B
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int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
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int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
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void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 ) //0x77FF8D35EEC6BBC4
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void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
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int GET_MAX_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange ) //0x223BF310F854871C
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void SET_ATTRIBUTE_BASE_RANK ( Ped Ped, int CoreToChange, int Level ) //0x5DA12E025D47D4E5
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Any GET_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange ) //0xA4C8E23E29040DE0
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Any GET_MAX_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange ) //0x704674A0535A471D
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void SET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange, int Points ) //0x09A59688C26D88DF
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void _SET_ATTRIBUTE_CORE_VALUE ( Ped Ped, int CoreToChange, int Value ) //0xC6258F41D86676E0
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int GET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange ) //0x219DA04BAA9CB065
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void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason ) //0x106A811C6D3035F3
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Hash _GET_SELECTED_PED_WEAPON ( Ped ped ) //0x8425C5F057012DAB
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void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
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Hash _GET_MAP_ZONE_AT_COORDS ( float x, float y, float z, int type ) //0x43AD8FC02B429D33
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void _SET_PHOTO_MODE_ACTIVE ( BOOL active ) //0xCDCD7B2D49AEE73A
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Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
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void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 ) //0xD6401A1B2F63BED6
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int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A