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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0x997060BC223ADFF9 ()  //0x997060BC223ADFF9

  2. Any _0x332630B862277879 ()  //0x332630B862277879

  3. Any _0x70379B5C3FF1D209 ()  //0x70379B5C3FF1D209

  4. HUD

    Any _0xF1AD3DD218E6558A ( Any p0, Any p1 )  //0xF1AD3DD218E6558A

  5. HUD

    void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

  6. PED

    Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

  7. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

  8. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint )  //0x3B390A939AF0B5FC

  9. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

  10. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

  11. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

  12. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

  13. void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 )  //0xAC2767ED8BDFAB15

  14. PED

    int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

  15. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

  16. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

  17. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

  18. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0xD42BD6EB2E0F1677

  19. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

  20. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

  21. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

  22. PAD

    BOOL IS_CONTROL_ENABLED ( int padIndex, Hash control )  //0x1CEA6BFDF248E5D9

  23. PAD

    BOOL IS_CONTROL_RELEASED ( int padIndex, Hash control )  //0x648EE3E7F38877DD

  24. PAD

    BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, Hash control )  //0x50F940259D3841E6

  25. PED

    void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

  26. void TASK_LASSO_PED ( Ped p0, Ped p1 )  //0xC716EB2BD16370A3

  27. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

  28. PED

    void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

  29. void GET_POSIX_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x90338AD4A784E455

  30. int TIMERB ()  //0xC9D9444186B5A374

  31. int TIMERA ()  //0x83666F9FB8FEBD4B

  32. CAM

    int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

  33. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

  34. PED

    void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

  35. PED

    void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

  36. int GET_MAX_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange )  //0x223BF310F854871C

  37. void SET_ATTRIBUTE_BASE_RANK ( Ped Ped, int CoreToChange, int Level )  //0x5DA12E025D47D4E5

  38. Any GET_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange )  //0xA4C8E23E29040DE0

  39. Any GET_MAX_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange )  //0x704674A0535A471D

  40. void SET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange, int Points )  //0x09A59688C26D88DF

  41. void _SET_ATTRIBUTE_CORE_VALUE ( Ped Ped, int CoreToChange, int Value )  //0xC6258F41D86676E0

  42. int GET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange )  //0x219DA04BAA9CB065

  43. void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason )  //0x106A811C6D3035F3

  44. Hash _GET_SELECTED_PED_WEAPON ( Ped ped )  //0x8425C5F057012DAB

  45. void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags )  //0xF0B4F759F35CC7F5

  46. Hash _GET_MAP_ZONE_AT_COORDS ( float x, float y, float z, int type )  //0x43AD8FC02B429D33

  47. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

  48. PED

    Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

  49. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

  50. PED

    int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

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