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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void DISABLE_WATER_LOOKUP ()  //0x754616EC6965D1FB

    • 0
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    • 1207
  2. void ENABLE_WATER_LOOKUP ()  //0x754616EC6965D1BF

    • 0
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  3. BOOL GET_WATER_HEIGHT ( float x, float y, float z, float* height )  //0xFCA8B23F28813F69

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  4. BOOL GET_WATER_HEIGHT_NO_WAVES ( float x, float y, float z, float* height )  //0xDCF3690AA262C03F

    • 0
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  5. BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 )  //0x8974647ED222EA5F

    • 0
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  6. BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height )  //0x2B3451FA1E3142E2

    • 0
    • 624
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  7. void REMOVE_EXTRA_CALMING_QUAD ( int index )  //0x4BEF8DD75AF6C71C

    • 0
    • 417
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  8. void _0x09A1C7DFDCE54FBC ( int p0 )  //0x09A1C7DFDCE54FBC

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    • 379
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  9. void _0xF0FBF193F1F5C0EA ( Ped ped )  //0xF0FBF193F1F5C0EA

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  10. void _0xA33F5069B0CB89B8 ()  //0xA33F5069B0CB89B8

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    • 508
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  11. void _0xB34A6009A0DB80B8 ( Entity entity )  //0xB34A6009A0DB80B8

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    • 423
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  12. void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 )  //0xC63540AEF8384732

    • 0
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  13. void _0xC63540AEF8384769 ()  //0xC63540AEF8384769

    • 0
    • 442
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  14. void _SET_WORLD_WATER_TYPE ( int waterType )  //0xE8770EE02AEE45C2

    • 1
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  15. int _GET_WORLD_WATER_TYPE ()  //0x189739A7631C1867

    • 0
    • 446
    • 1207
  16. void _0x0DCEC6A92E497E17 ( Entity entity, int p1 )  //0x0DCEC6A92E497E17

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    • 470
    • 1207
  17. void _0xE8126623008372AA ()  //0xE8126623008372AA

    • 0
    • 400
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  18. Any _0xFDCEDFB0577A390D ( Any p0, Any p1 )  //0xFDCEDFB0577A390D

    • 0
    • 329
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