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Native Details

  • NameTASK_GRAPPLE
  • NamespaceTASK
  • Native Hash0x779A2FFACEFAEA7B
  • TypeBOOL
  • First seen version1207

Native Parameters

  • Parameter 0Ped attacker
  • Parameter 1Ped target
  • Parameter 2Hash p2
    Some kind of hash or enum, maybe for animal / human attack.
  • Parameter 3BOOL unk1
  • Parameter 4float speed
    1 = Walk, 2 = Run, 3 = Sprint
  • Parameter 5BOOL p5
    Unknown, no difference for what I've seen
  • Parameter 6Hash p6
    Some kind of hash, 0 should works

DESCRIPTION

Makes the attacker ped to grab and beat the victim to death. 

If he has any melee weapon equiped, he will use it.


CODE EXAMPLE

AI::TASK_GRAPPLE(ped, target, 0, 1, 2.0f, 1, 0); // this line makes the ped run towards the target, grab him  and beat him

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