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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 )  //0xBD1C3C0F271C39D3

  2. Any _0xBD70108D01875299 ( Any p0 )  //0xBD70108D01875299

  3. BOOL _0xBEDBE39B5FD98FD6 ( Ped ped )  //0xBEDBE39B5FD98FD6

  4. void _0xBEEFBB608D2AA68A ( Any p0 )  //0xBEEFBB608D2AA68A

  5. void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 )  //0xC6170856E54557B2

  6. void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 )  //0xCE4E669400E5F8AA

  7. void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity )  //0xCE71C2F9BAA3F975

  8. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

  9. Any _0xD508FA229F1C4900 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xD508FA229F1C4900

  10. void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 )  //0xD999E379265A4501

  11. void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDE0C8B145EA466FF

  12. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

  13. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

  14. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

  15. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

  16. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

  17. Vector3 _0xE116F6F2DA2D777E ( Any p0 )  //0xE116F6F2DA2D777E

  18. Any _0xE1C105E6BBA48270 ()  //0xE1C105E6BBA48270

  19. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

  20. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

  21. Any _0xE55478C5EDF70AC2 ( Any p0 )  //0xE55478C5EDF70AC2

  22. void _0xE5831AA1E2FD147C ( Any p0 )  //0xE5831AA1E2FD147C

  23. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

  24. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

  25. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

  26. Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 )  //0xE7BBC4E56B989449

  27. void _0xE9225354FB7437A7 ( Any p0, Any p1 )  //0xE9225354FB7437A7

  28. Any _0xE9A6400D1A0E7A55 ( Any p0 )  //0xE9A6400D1A0E7A55

  29. void _0xEAF87DA2BE78A15B ( Any p0, Any p1 )  //0xEAF87DA2BE78A15B

  30. Any _0xEB67D4E056C85A81 ( Any p0 )  //0xEB67D4E056C85A81

  31. void _0xEBA2081E0A5F4D17 ( Any p0 )  //0xEBA2081E0A5F4D17

  32. void _0xEC516FE805D2CB2D ( Any p0 )  //0xEC516FE805D2CB2D

  33. Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 )  //0xEFD875C2791EBEFD

  34. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

  35. void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 )  //0xF40A109B4B79A848

  36. void _0xF718931A82EEB898 ()  //0xF718931A82EEB898

  37. void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 )  //0xF948F4356F010F11

  38. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

  39. void _0xFA30E2254461ADEB ( Any p0, Any p1 )  //0xFA30E2254461ADEB

  40. void _0xFC7F71CF49F70B6B ( Any p0 )  //0xFC7F71CF49F70B6B

  41. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

  42. Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 )  //0xFE5D28B9B7837CC1

  43. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

  44. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

  45. void _0xFFB520A3E16F7B7B ( Ped ped, float p1 )  //0xFFB520A3E16F7B7B

  46. void _ADD_COVER_BLOCKING_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xEB2ED1DC3AEC0654

  47. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

  48. BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 )  //0x8360C47380B6F351

  49. int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 )  //0x5B4BBE80AD5972DC

  50. BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 )  //0x5C885E0978B6AD60

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