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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName )  //0x748040460F8DF5DC

  2. void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 )  //0xEE3AA414CF99F368

  3. void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 )  //0x37C13863ABA1B4A3

  4. void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 )  //0x4B39D8F9D0FE7749

  5. void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x21FDF9A25CFE1CE5

  6. void _0xBEEFBB608D2AA68A ( Any p0 )  //0xBEEFBB608D2AA68A

  7. void _0x2948235DB2058E99 ( Any p0, Any p1 )  //0x2948235DB2058E99

  8. void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 )  //0x979D93372FC8C565

  9. void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 )  //0x19BC99C678FBA139

  10. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

  11. void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 )  //0xA899B61C66F09134

  12. void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 )  //0x5D9B0BAAF04CF65B

  13. void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 )  //0x41D1331AFAD5A091

  14. void _0x9B6A58FDB0024F12 ( int p0, int p1 )  //0x9B6A58FDB0024F12

  15. void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 )  //0x801BD27403F3CBA0

  16. void TASK_EAT ( Ped ped, Any p1, Any p2 )  //0xBD7949BD07299672

  17. void _0xBC3F847AE2C3DC65 ( int* p0, float p1 )  //0xBC3F847AE2C3DC65

  18. void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE797DD9F70DFA6

  19. void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood )  //0x83BFC1F836B2F3F2

  20. void _0x450080DDEDB91258 ( Any p0, Any p1 )  //0x450080DDEDB91258

  21. void TASK_PERSISTENT_CHARACTER ( Ped ped )  //0x4391700CBD89C3D8

  22. void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args )  //0x1B1475414E70DD8E

  23. void _0x954451EA2D2120FB ( Any p0, Any p1 )  //0x954451EA2D2120FB

  24. void _0xFC7F71CF49F70B6B ( Any p0 )  //0xFC7F71CF49F70B6B

  25. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

  26. void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading )  //0x15D3A79D4E44B913

  27. void _0x0F4F6C4CE471259D ( Any p0, Any p1 )  //0x0F4F6C4CE471259D

  28. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

  29. void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange )  //0x17F58B88D085DBAC

  30. void _0xB8E3486D107F4194 ( Any p0, Any p1 )  //0xB8E3486D107F4194

  31. void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle )  //0x8E06A6FE76C9EFF4

  32. void _0x827A58CED9D4D5B4 ( Any p0, Any p1 )  //0x827A58CED9D4D5B4

  33. void _0x4BA972D0E5AD8122 ( Any p0, Any p1 )  //0x4BA972D0E5AD8122

  34. void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL toggle )  //0x77A5B103C87F476E

  35. void _0x4A7D73989F52EB37 ( Any p0, Any p1 )  //0x4A7D73989F52EB37

  36. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle )  //0xE361C5C71C431A4F

  37. void _0xB79817DB31FF72B9 ( Any p0, Any p1 )  //0xB79817DB31FF72B9

  38. void _0x65D281985F2BDFC2 ( Any p0, Any p1 )  //0x65D281985F2BDFC2

  39. void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy )  //0x2C28AC30A72722DA

  40. void _0x1632EB9386CDBE64 ( Any p0, Any p1 )  //0x1632EB9386CDBE64

  41. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

  42. void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly )  //0x9B0C7FA063E67629

  43. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

  44. void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 )  //0x2064B33F6E6B92D4

  45. void _0x1F298C7BD30D1240 ( Ped ped )  //0x1F298C7BD30D1240

  46. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

  47. void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 )  //0xCE4E669400E5F8AA

  48. void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity )  //0x1A52076D26E09004

  49. void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier )  //0x3AD8EFF9703BE657

  50. void _0x2EB977293923C723 ( Any p0, Any p1 )  //0x2EB977293923C723

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