Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

    • 3
    • 483
    • 1355
  2. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

    • 2
    • 1,307
    • 1207
  3. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

    • 2
    • 2,309
    • 1207
  4. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

    • 1
    • 609
    • 1207
  5. void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags )  //0xEA47FE3719165B94

    • 1
    • 4,414
    • 1207
  6. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

    • 1
    • 789
    • 1207
  7. BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped )  //0x921CE12C489C4C41

    • 1
    • 333
    • 1207
  8. void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed )  //0x48E92D3DDE23C23A

    • 1
    • 796
    • 1207
  9. void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6879FF208ED87F2A

    • 1
    • 336
    • 1207
  10. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

    • 0
    • 412
    • 1207
  11. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

    • 0
    • 876
    • 1207
  12. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

    • 0
    • 268
    • 1207
  13. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed )  //0x94587F17E9C365D5

    • 0
    • 399
    • 1207
  14. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

    • 0
    • 287
    • 1207
  15. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

    • 0
    • 277
    • 1207
  16. Any _0x6C269F673C47031E ( Any p0 )  //0x6C269F673C47031E

    • 0
    • 254
    • 1207
  17. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

    • 0
    • 274
    • 1207
  18. void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x673A8779D229BA5A

    • 0
    • 306
    • 1207
  19. void _0x9667CCE29BFA0780 ( Any p0 )  //0x9667CCE29BFA0780

    • 0
    • 260
    • 1207
  20. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

    • 0
    • 264
    • 1207
  21. void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x2E1D6D87346BB7D2

    • 0
    • 351
    • 1207
  22. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

    • 0
    • 246
    • 1207
  23. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

    • 0
    • 283
    • 1207
  24. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

    • 0
    • 178
    • 1311
  25. void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 )  //0x58428248BF4B64E4

    • 0
    • 296
    • 1207
  26. void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x322BFDEA666E2B0E

    • 0
    • 656
    • 1207
  27. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

    • 0
    • 261
    • 1207
  28. void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 )  //0xFD45175A6DFD7CE9

    • 0
    • 311
    • 1207
  29. void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x58E2E0F23F6B76C3

    • 0
    • 359
    • 1207
  30. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

    • 0
    • 273
    • 1207
  31. void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x390E0B697D25EAF5

    • 0
    • 288
    • 1207
  32. void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance )  //0x3774B03456DD6106

    • 0
    • 361
    • 1207
  33. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

    • 0
    • 252
    • 1207
  34. void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x5802E0F910E4CF1D

    • 0
    • 285
    • 1207
  35. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x9FDA1B3D7E7028B3

    • 0
    • 331
    • 1207
  36. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

    • 0
    • 251
    • 1207
  37. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

    • 0
    • 263
    • 1207
  38. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x97A28E63F0BA5631

    • 0
    • 337
    • 1207
  39. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

    • 0
    • 247
    • 1207
  40. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

    • 0
    • 192
    • 1311
  41. void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 )  //0x3923EC958249657D

    • 0
    • 299
    • 1207
  42. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

    • 0
    • 230
    • 1207
  43. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

    • 0
    • 255
    • 1207
  44. void _0xA42DC7919159CCCF ( Any p0 )  //0xA42DC7919159CCCF

    • 0
    • 262
    • 1207
  45. Any _0x2D657B10F211C572 ( Ped ped, float p1 )  //0x2D657B10F211C572

    • 0
    • 238
    • 1207
  46. void _0x9ADDBB9242179D56 ( Object object, Ped ped )  //0x9ADDBB9242179D56

    • 0
    • 271
    • 1207
  47. void TASK_FLY_AWAY ( Ped ped, Any p1 )  //0xE86A537B5A3C297C

    • 0
    • 377
    • 1207
  48. void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash )  //0x37FB1C870E2EC2C6

    • 0
    • 264
    • 1207
  49. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

    • 0
    • 228
    • 1207
  50. void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 )  //0xD6CFC2D59DA72042

    • 0
    • 446
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.