RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed ) //0x7B74D8EEDE9B5727
-
void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario ) //0x4D1F61FC34AF3CD1
-
void _0xA6A76D666A281F2D ( Any p0, Hash item ) //0xA6A76D666A281F2D
-
void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed ) //0x94587F17E9C365D5
-
void _0xA21AA2F0C2180125 ( Any p0, Any p1 ) //0xA21AA2F0C2180125
-
void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed ) //0x22B0D0E37CCB840D
-
void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x673A8779D229BA5A
-
void _0x9667CCE29BFA0780 ( Any p0 ) //0x9667CCE29BFA0780
-
void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
-
void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 ) //0x2E1D6D87346BB7D2
-
void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
-
void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 ) //0x58428248BF4B64E4
-
void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x322BFDEA666E2B0E
-
void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
-
void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 ) //0xFD45175A6DFD7CE9
-
void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x58E2E0F23F6B76C3
-
void _0x816A3ACD265E2297 ( Any p0, Any p1 ) //0x816A3ACD265E2297
-
void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x390E0B697D25EAF5
-
void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance ) //0x3774B03456DD6106
-
void _0x4E806A395D43A458 ( Any p0 ) //0x4E806A395D43A458
-
void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x5802E0F910E4CF1D
-
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x9FDA1B3D7E7028B3
-
void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
-
void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 ) //0xE8F1A5B4CED3725A
-
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x97A28E63F0BA5631
-
void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 ) //0x3923EC958249657D
-
void _0xA42DC7919159CCCF ( Any p0 ) //0xA42DC7919159CCCF
-
void _0x9ADDBB9242179D56 ( Object object, Ped ped ) //0x9ADDBB9242179D56
-
void TASK_FLY_AWAY ( Ped ped, Any p1 ) //0xE86A537B5A3C297C
-
void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
-
void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 ) //0xD6CFC2D59DA72042
-
void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
-
void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72997893BFB8ECCC
-
void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 ) //0x452419CBD838065B
-
void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 ) //0xBD1C3C0F271C39D3
-
void TASK_REACT ( Ped ped, Entity reactingTo, float x, float y, float z, const char* reactionName, float p6, float p7, int p8 ) //0xC4C32C31920E1B70
-
void _0x0D322AEF8878B8FE ( Any p0, Any p1 ) //0x0D322AEF8878B8FE
-
void _0x1ECF56C040FD839C ( Any p0, Any p1 ) //0x1ECF56C040FD839C
-
void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 ) //0xE054346CA3A0F315
-
void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 ) //0xF40A109B4B79A848
-
void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 ) //0x9FDA168777B28424
-
void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xB8E213D02F37947D
-
void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 ) //0xBB9CE077274F6A1B
-
void TASK_WANDER_SWIM ( Ped ped, Any p1 ) //0x527EA3DB8BC7F03B
-
void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading ) //0x965FEC691D55E9BF
-
void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 ) //0x84179419DBDD36F2
-
void TASK_HORSE_ACTION ( Ped ped, int action, Ped targetPed, Any p3 ) //0xA09CFD29100F06C3
-
void TASK_ANIMAL_INTERACTION ( Ped player, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip ) //0xCD181A959CFDD7F4
-
void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
-
void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 ) //0xF960F3D57B660E96
Recently Browsing 0
- No registered users viewing this page.