Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

  2. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

  3. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

  4. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

  5. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

  6. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

  7. void _0x6A6E79FBE8678C98 ()  //0x6A6E79FBE8678C98

  8. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

  9. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

  10. void _0x07559B29950301FF ( Any p0, Any p1 )  //0x07559B29950301FF

  11. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

  12. void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle )  //0x74E2261D2A66849A

  13. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

  14. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

  15. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

  16. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

  17. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

  18. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

  19. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

  20. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

  21. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

  22. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

  23. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

  24. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

  25. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

  26. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

  27. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

  28. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

  29. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

  30. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

  31. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

  32. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

  33. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

  34. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

  35. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

  36. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

  37. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

  38. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

  39. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

  40. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

  41. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

  42. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

  43. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

  44. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

  45. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

  46. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

  47. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

  48. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

  49. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

  50. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.