Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

  2. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

  3. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

  4. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

  5. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

  6. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

  7. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

  8. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

  9. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

  10. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

  11. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

  12. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

  13. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

  14. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

  15. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

  16. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

  17. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

  18. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

  19. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

  20. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

  21. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

  22. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

  23. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

  24. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

  25. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

  26. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

  27. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

  28. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

  29. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

  30. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

  31. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

  32. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

  33. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

  34. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

  35. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

  36. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

  37. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

  38. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

  39. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

  40. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

  41. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

  42. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

  43. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

  44. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

  45. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

  46. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

  47. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

  48. void REQUEST_PTFX_ASSET ()  //0x001FF43843028E0C

  49. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

  50. void REMOVE_PTFX_ASSET ()  //0x042F9049EA419E86

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.