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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
    • 1,271
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  2. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

    • 0
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  3. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

    • 0
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  4. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

    • 0
    • 745
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  5. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

    • 1
    • 710
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  6. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

    • 0
    • 682
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  7. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

    • 0
    • 618
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  8. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

    • 1
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  9. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

    • 0
    • 533
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  10. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

    • 0
    • 514
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  11. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

    • 0
    • 513
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  12. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

    • 0
    • 509
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  13. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

    • 0
    • 497
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  14. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

    • 0
    • 491
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  15. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

    • 0
    • 491
    • 1207
  16. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

    • 0
    • 483
    • 1207
  17. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

    • 0
    • 477
    • 1207
  18. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

    • 0
    • 472
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  19. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

    • 0
    • 468
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  20. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

    • 0
    • 458
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  21. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

    • 0
    • 455
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  22. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

    • 0
    • 451
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  23. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

    • 0
    • 448
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  24. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

    • 0
    • 440
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  25. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

    • 0
    • 435
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  26. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

    • 0
    • 435
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  27. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

    • 0
    • 433
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  28. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

    • 0
    • 429
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  29. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

    • 0
    • 424
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  30. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

    • 0
    • 424
    • 1207
  31. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

    • 0
    • 420
    • 1207
  32. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

    • 0
    • 416
    • 1207
  33. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

    • 0
    • 414
    • 1207
  34. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

    • 0
    • 409
    • 1207
  35. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

    • 0
    • 406
    • 1207
  36. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

    • 0
    • 404
    • 1207
  37. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

    • 0
    • 404
    • 1207
  38. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

    • 0
    • 403
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  39. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

    • 0
    • 388
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  40. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

    • 0
    • 388
    • 1207
  41. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

    • 0
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  42. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

    • 0
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  43. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

    • 0
    • 384
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  44. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

    • 0
    • 381
    • 1207
  45. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

    • 0
    • 379
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  46. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

    • 0
    • 379
    • 1207
  47. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

    • 0
    • 377
    • 1207
  48. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

    • 0
    • 375
    • 1207
  49. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

    • 0
    • 374
    • 1207
  50. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

    • 0
    • 367
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