RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
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const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped ) //0x755E08680F21EF30
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Any _0x0F4EAF69DA41AF43 ( Any p0 ) //0x0F4EAF69DA41AF43
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Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
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void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
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Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
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Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 ) //0x0772F87D7B07719A
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Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
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void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
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Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
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void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
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int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
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Player PLAYER_ID () //0x217E9DC48139933D
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BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x354F689C4FFAAB37
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Ped PLAYER_PED_ID () //0x096275889B8E0EE0
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void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
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int NETWORK_PLAYER_ID_TO_INT () //0x8A9386F0749A17FA
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void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
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BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags ) //0xC11469DCA6FC3BB5
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void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
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void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
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void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
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Any _0x2E1ABE627C95ED9B () //0x2E1ABE627C95ED9B
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int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
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void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
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void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
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void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
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int _0x054473164C012699 ( Player player ) //0x054473164C012699
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void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
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void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
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Any _0x0B7803F6F7BB43E0 () //0x0B7803F6F7BB43E0
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
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void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
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void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x908258B6209E71F7
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Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
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void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 ) //0x3946FC742AC305CD
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
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