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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

  2. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

  3. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

  4. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  5. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

  6. void _CLEAR_BOUNTY_TARGET ( Player player )  //0x8F2A81C09DA9124A

  7. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

  8. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

  9. Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 )  //0x0772F87D7B07719A

  10. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

  11. void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 )  //0xCDDD4B74660E2335

  12. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

  13. void _0x77E83C315A3B31CA ( Any p0 )  //0x77E83C315A3B31CA

  14. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

  15. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

  16. Player PLAYER_ID ()  //0x217E9DC48139933D

  17. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

  18. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

  19. void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash )  //0xFB0E622B401884D3

  20. int NETWORK_PLAYER_ID_TO_INT ()  //0x8A9386F0749A17FA

  21. void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard )  //0xDC68829BB3F37023

  22. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

  23. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

  24. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

  25. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

  26. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0xDAACAF8B687F2353

  27. void _0x14E57F88BA0A07FC ( Hash location )  //0x14E57F88BA0A07FC

  28. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

  29. Any _0x2E1ABE627C95ED9B ()  //0x2E1ABE627C95ED9B

  30. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

  31. void _0x497A18F8F88AA9D8 ()  //0x497A18F8F88AA9D8

  32. void _0x39BED552DB46FFA9 ( Any p0, Any p1 )  //0x39BED552DB46FFA9

  33. void _0x4F0D2256AAE94EDA ( int p0 )  //0x4F0D2256AAE94EDA

  34. int _0x054473164C012699 ( Player player )  //0x054473164C012699

  35. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

  36. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0xDA35A134038557EC

  37. Any _0x0B7803F6F7BB43E0 ()  //0x0B7803F6F7BB43E0

  38. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

  39. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

  40. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

  41. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

  42. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x908258B6209E71F7

  43. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

  44. void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 )  //0x3946FC742AC305CD

  45. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

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