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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

  2. void _0xCA59808E51FD67C4 ( Any p0, Any p1 )  //0xCA59808E51FD67C4

  3. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

  4. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

  5. void _0x3BB84F812E052C90 ( Any p0 )  //0x3BB84F812E052C90

  6. void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x0869D499A7848309

  7. void _0x9FC5A003FB76EDBD ( Any p0, Any p1 )  //0x9FC5A003FB76EDBD

  8. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

  9. void _0x0FAF95D71ED67ADE ( Any p0, Any p1 )  //0x0FAF95D71ED67ADE

  10. void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 )  //0xAC22AA6DF4D1C1DE

  11. void _0xBB6EA5D59E926095 ( Any p0, Any p1 )  //0xBB6EA5D59E926095

  12. void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped )  //0x0C6B89876262A99D

  13. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

  14. void _0x12E09E278C6C29B7 ( Any p0 )  //0x12E09E278C6C29B7

  15. void _0x9461A8FAB0378E5B ( Any p0, Any p1 )  //0x9461A8FAB0378E5B

  16. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

  17. void _0xCB61A63AA53D7D22 ( Any p0, Any p1 )  //0xCB61A63AA53D7D22

  18. void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist )  //0x1FDA57E8908F2609

  19. void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 )  //0xCFFC3ECCD7A5CCEB

  20. void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 )  //0x84481018E668E1B8

  21. void _0x76F7E1BCD623A429 ( Any p0 )  //0x76F7E1BCD623A429

  22. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

  23. void _0x585CE159DB46FADB ( Any p0, Any p1 )  //0x585CE159DB46FADB

  24. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

  25. void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 )  //0x9F9A829C6751F3C7

  26. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

  27. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

  28. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

  29. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

  30. void _0x086549F3B0381CB1 ( Any p0, Any p1 )  //0x086549F3B0381CB1

  31. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  32. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

  33. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

  34. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

  35. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  36. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

  37. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

  38. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

  39. void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle )  //0xD0E02AA618020D17

  40. Any _0xB15CD2F9932C9AB5 ( Any p0 )  //0xB15CD2F9932C9AB5

  41. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

  42. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

  43. void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon )  //0x6A4404BDFA62CE2C

  44. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

  45. void _0x9044835BE9D9DBFE ( Any p0, Any p1 )  //0x9044835BE9D9DBFE

  46. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x12917931C31F1750

  47. Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 )  //0x0139637A3BFF8B6D

  48. void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 )  //0xCBB54CC7FFFFAB86

  49. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

  50. void _0xBED386157F65942C ( Any p0, Any p1 )  //0xBED386157F65942C

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